Are you sure about the range? I did a test not too long ago in C3C with the 1.22 patch. I wanted to keep an eye on an enemy border city, so I moved my worker unit to the border and then saved my game. I then did the following experiment. I built an outpost on a mountain that was two squares away from the city, a hill that was two squares away from the city, and a plain two squares away from the city. (After placing an outpost in a location, I'd see what effect it had, and then I'd open the saved game again and try placing the outpost in a different location.) I was unable to see the defending unit inside the city regardless of the terrain on which the outpost was built, so I came to the conclusion that outposts only have a range of 1, regardless of terrain. (And I know the city did have a defending unit, because I could see it when my worker unit moved onto the mountain square or the hill square.) My memory might be faulty, but I think I'm remembering correctly. I'll look for that saved game.The Last Conformist said:If placed on a mountain, an Outpost has longer sightlines than any unit. They don't cost maintenance either.
citizen001 said:Outposts would be great on a mountain looking into enemy territory with a fort and a barricade also built there.
ACR said:How close does the enemy need to come to see your outpost? Is it the same as it would be if you just had a unit there?
hIdDeN_eViL said:i don't like sacrificing a worker for an outpost, even on a mountain
but i never hesitate to use a useless captured worker. there not much good for anything else, (only working at 50%)
outposts are good for spying out enemy sneak attacks, though i only find them useful on mountains.
hey,joycem10 said:captured workers, being free (ie no maintenance costs) are never useless.
ditto. wole thingThe Last Conformist said:If placed on a mountain, an Outpost has longer sightlines than any unit. They don't cost maintenance either.
Nonetheless, I think they're as good as entirely useless.
Here is exactly why I think outposts are not worth building. That worker could be so much better utilised building tile improvements instead.Theoden said:Disadvantages from having outpost instead of units
- It costs one worker
maybe, but they also settle far from "Civilized" Civs.Suchy_63 said:Also, not sure how relevant this is because I never tried it, but if you are milking the game and don't want to settle all the territory that you just captured to avoid Domination limit, then it makes sense to put outpusts in there so that barbarians don't spawn. AFAIK, barbs only appear on the territory that is not visible by anybody else.