palace/forbidden

Wherever your palace is, it will define your capital.

Build a palace in another city and your capital moves there.

Forbidden palace (I think) in vanilla is like a second capital (you can't move it, though) and will minimize corruption within it's radius - so strategically placing it is important. In non-vanilla, it's just effective on that city so pick a good city with good terrain, resources, luxes, fresh water, etc.
 
You want your palaces to be in locations where the corruption fighting effects are maximized. ie, that means surrounded equally by cities on all sides. If your capital is on the coast, that is no good because half of the area it de-corrupts is over the water. Same with the FP. So the idea is, if you plan on moving your original palace later in the game, go ahead and put the forbidden palace close by so that it's radius is effective in your base core of cities. That way, when you move your palace, the FP will keep the corruption low in all your old cities, and the palace you build somewhere else will help de-corrupt all the new cities you've built/conquered.

Try to minimize building new palaces though; its an awful shield sink. If you plan on doing it, rush it with a great leader if one is available. This is really only neccesary if you end up with a HUGE expanse of land. If you play in higher levels (monarch and up) with lots of AI, its generally not an issue as you probably won't have the time to do things like reconstruct palaces.

On the other hand, if you like where your palace/capital is (and especially if you want a 20K culture victory), try and put the FP in a city at least four or five cities away, depending on your city spacing. Cities that far from your capital will take forever to build the FP, so again, rushing with a GL isn't a bad idea.
 
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Forbidden palace (I think) in vanilla is like a second capital (you can't move it, though) and will minimize corruption within it's radius - so strategically placing it is important. In non-vanilla, it's just effective on that city so pick a good city with good terrain, resources, luxes, fresh water, etc.


Is this true, so there's not benfit in building it the far end of your recently extended empire to make that larger land area productive? If it only works in the city it is built in is it worth while using up a SGL which could build a useful wonder. Bearing in mind you mighten get that many SGL?
 
@ronanp: Remember that the Forbidden Palace (and the regular Palace, too) are not great wonders, so they can be built with an MGL, if you happen to have a spare one.
 
Foridden palace placement in respect to your Palace has a much bigger effect on vanilla and ptw than conquests

on vanilla if you have an isolated island and you have built the forbidden palace then locate your palace there (with a leader) or a palace jump (dont forget you need harbour first), on conquest this would make things worse
 
Is this true, so there's no benefit in building it at the far end of your recently extended empire to make that larger land area productive?

In C3C, the FP reduces only distance corruption, but doesn't reduce rank corruption. Rank corruption is determined by the order in which cities are founded. So in C3C you can maximize the benefits by planning way ahead: Settle as early as possible in the area where you want your FP to go. If you try to build the FP in an area you settled relatively late in the game, you'll end up with a larger area of semi-corrupt cities instead of a true second core.

The other main advantage of the FP is in reducing the Optimal City Number (OCN) which considerably decreases corruption empire-wide. Many people view this as the primary benefit of the FP, so they would say don't even worry too much about the physical location of the FP. Just build it in a spot where it won't take too long to construct, because getting it sooner is more important than optimal placement.
 
@ronanp: Remember that the Forbidden Palace (and the regular Palace, too) are not great wonders, so they can be built with an MGL, if you happen to have a spare one.
So MGLs can't build great wonders on C3C? Hadn't realised that, after years of Gold.
 
The other main advantage of the FP is in reducing the Optimal City Number (OCN) which considerably decreases corruption empire-wide. Many people view this as the primary benefit of the FP, so they would say don't even worry too much about the physical location of the FP. Just build it in a spot where it won't take too long to construct, because getting it sooner is more important than optimal placement.
Spot on, IMO. In fact i consider it *the 8 main advantage. Built it fast and reap the benefits more quickly. It is another case of thinking about what the empire needs rather than what an individual city needs.
 
Spot on, IMO. In fact i consider it *the 8 main advantage. Built it fast and reap the benefits more quickly. It is another case of thinking about what the empire needs rather than what an individual city needs.

I always wondered why the FP seemed to have less of an effect when I'd play Marla's Eroupe sen and build an FP in France. Okay, now it makes sense.
 
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