Paladins, Inquisitors and Priests

Seventh Star

Chieftain
Joined
Nov 21, 2006
Messages
75
I've always thought that the way FfH has different, flavorful T2/3 disciple units for each religion, but generic Tier 4 disciples outside of the Lunnotar was odd. With the decision to split the High priest up, the team could diversify the other disciples.

Each religion gets, currently, a holy warrior, Inquisitors, and High priests. This model could be kept, but with one or two slots being specail to the religion

For the Order, the Paladin could be kept roughly the same, the inquisitor changed to a "Purifier" more like a Paladin/Inquisitor Hybrid in that it is beefy for a caster and has command, but unlike the High Priest only gets channeling II. The high priest could gain the Inquisitors ability to stamp out foriegn faiths, but would not gain command.

For the RoK, the Paladin could be replaced with a more defensive varient, the Warsmith, that can enchant blades and repair like Bambur, potentially adding a point of fire damage, but only on defense. RoK would lose Inquisitors as a distinct unit all together, gaining the Essence Golem, which can gain experience ala Barnaxus, but cannot have the various golem upgrades. Instead it upgrades in various ways from access with all metals. It heals slowly, but has weaker imunities than other golems. RoK High Priests would be essentially identical to stock ones, possibly being able to build Dwarven Mines or purge.

The Leaves get some sort of stealthy warrior as thier holy battle unit (I don't have any ideas here, may add more later. Instead of inquisitor they get the Four Aspects of the Seasons. Winter is an archer, strong on the defensive and in tundra/ice, dealing part of his damage as cold. He is weak to fire and can purge other faiths. Spring is a combat medic type, the weakest of the 4, dealing part of his damage as poison, which he is immune to. He can purge other faiths over multiple turns, but does not cause unhappyness. He is weak to holy damage. Summer is a warrior with Command and regeneration. He adds fire to his damage, but is weak to ice. Fall is a stealth unit, dealing some damage as death, and able to withdraw naturally. The leaves can buil 3 aspects total. If that is uncodable, the aspects could be mutually exclusive promotions.

The only ideas I have for the OO, is that they need mind flayers for thier inquisitors, which should have command. Their warrior should be the thrulls from the flavor for saverous.

Never playes as veil, so I don't really have any ideas or them.
 
Back
Top Bottom