Lordclane
Chieftain
Open vs. closed borders seems a bit extreme. Right now, I always play with closed borders to keep hordes of settlers from other countries infiltrating my areas. There's also the strategy of setting up blocking regions to keep settlers from moving into areas before you can occupy them. Maybe in Civ5, this could be made a bit more sophisticated. Consider several alternatives:
- Fully closed borders, like now.
- Closed borders only applies to large groups (settlers, workers, armies).
Explorers, leaders and religous types culd cross.
- Borders closed (or open) to specific classes: i.e., settlers, armies, workers,
individuals, naval vessels, aircraft.
- Sealanes - allow naval passage... perhaps in specifically selected passages.
- Come to think of it, opening specific squares of ANY type to unit types (see
above) of specific other countries might be an interesting bargaining item.
- High seas - Limit cultural areas to one square from the coast.
Just some ideas....
- Fully closed borders, like now.
- Closed borders only applies to large groups (settlers, workers, armies).
Explorers, leaders and religous types culd cross.
- Borders closed (or open) to specific classes: i.e., settlers, armies, workers,
individuals, naval vessels, aircraft.
- Sealanes - allow naval passage... perhaps in specifically selected passages.
- Come to think of it, opening specific squares of ANY type to unit types (see
above) of specific other countries might be an interesting bargaining item.
- High seas - Limit cultural areas to one square from the coast.
Just some ideas....