Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,256
Unpassable mountains would have been nice in Civ3 where you could have big ranges of mountains blocking the way, but still be able to move stacks in valleys or in-between, especially with how corruption worked for city planning. (more variety instead of "circling the capital")
With 1 Unit Per Tile (1UPT), I think unpassable mountains, while still nice theoretically, can be very annoying while moving units, especially in choke points. Plus, mountains chains have grown so much that they can prevent you to settle all simply, especially with the 4 tiles minimum distance between cities. Not to mention some city locations, at least in Civ6, can be very bad while you already lack space with wonders and districts on the map, as oppposed to too much farms in Civ5.
So, there should be at least ways, to travel through and work mountains.
Sky resorts in Civ6 should already be workable, giving gold on top of tourism. The Incas scheme should be the norm, because you know, if one civ can do it, the others can to, it all depends where they spawn. (and there's a lot of Unique Abilities -or features, like religion- in Civ6 I would like to be the norm, because it would make the game more interesting all simply)
Mountains with interesting resources should be workable.
Not all mountains are brown from the bottom to the ice, and all what can be called a mountain has not ice.
Grassy/wooded mountains should appear also.
In reality, hills are terrains that are located between an altitude of 50 and 600 meters, while all what's above 600 meters is called a mountain. Firaxis could use this in an altitude engine to help display the correct feature at the correct altitude. As you see, not all mountains are unpassable/lifeless/icy. More, it often happens that they have very fertile valleys between them, as opposed to being icy "chains" or picks with high altitude between them. (passes)
In Civ5 and Civ6, all mountains are the Himalayas, and all mountains chains Himalayas with no passes whatsoever. I know i'm resorting with realism when I wouldn't have seen it a problem in Civ3, but hey, I'm sure the same type of differenciation would have been profitable to Civ3 too.
With 1 Unit Per Tile (1UPT), I think unpassable mountains, while still nice theoretically, can be very annoying while moving units, especially in choke points. Plus, mountains chains have grown so much that they can prevent you to settle all simply, especially with the 4 tiles minimum distance between cities. Not to mention some city locations, at least in Civ6, can be very bad while you already lack space with wonders and districts on the map, as oppposed to too much farms in Civ5.
So, there should be at least ways, to travel through and work mountains.
Sky resorts in Civ6 should already be workable, giving gold on top of tourism. The Incas scheme should be the norm, because you know, if one civ can do it, the others can to, it all depends where they spawn. (and there's a lot of Unique Abilities -or features, like religion- in Civ6 I would like to be the norm, because it would make the game more interesting all simply)
Mountains with interesting resources should be workable.
Not all mountains are brown from the bottom to the ice, and all what can be called a mountain has not ice.
Grassy/wooded mountains should appear also.
In reality, hills are terrains that are located between an altitude of 50 and 600 meters, while all what's above 600 meters is called a mountain. Firaxis could use this in an altitude engine to help display the correct feature at the correct altitude. As you see, not all mountains are unpassable/lifeless/icy. More, it often happens that they have very fertile valleys between them, as opposed to being icy "chains" or picks with high altitude between them. (passes)
In Civ5 and Civ6, all mountains are the Himalayas, and all mountains chains Himalayas with no passes whatsoever. I know i'm resorting with realism when I wouldn't have seen it a problem in Civ3, but hey, I'm sure the same type of differenciation would have been profitable to Civ3 too.