Sorry if i didn't post this in the required format from start...
For AUTO-HEALING:
Description of problem:
Any wounded unit automatically recovers 1 hitpoint each turn, apart from the normal effect of resting, when playing a PBEM (Play By E-Mail) game.
Steps to reproduce:
1. Start a PBEM game with 2 human players
2. Locate an enemy unit (barbarians or a rival civ) and attack it until your own unit is wounded
3. Don't let your unit rest, move it.
Observed result:
The wounded unit will recover 1 Hitpoint per turn when not resting, and 2 hitpoints if it rested the preceding turn.
Expected result:
A wounded unit shouldn't heal if not resting, and, if resting, should only recover 1 HP
For DOUBLE-MOUVEMENT:
Description of problem:
A unit sent anywhere with the "Go to" order moves twice in a turn, thus arriving to destination in half the normal time, in a PBEM game.
Steps to reproduce:
1. Start a PBEM game with 2 human players
2. Select a unit and send it a few squares away with the "Go to" order.
Observed result:
The unit will move the normal amount of squares when given the order. At the end of the turn, it will move again. At the beginning of the next turn, that unit will be twice as far as it should, and have all its movement points ready.
Does this just happen to me or is it a spread bug? I'd appreciate any answer!