Originally posted by Amenhotep7
P.S. Where's Kryten???
Fear not, I am here.

(Good grief....I can't keep up my 'white-hot-pace' all the time you know!

)
A few thoughts:-
What is the purpose of the scenario?
Is it to conquer everyone on the map? (unrealistic).
Or is it to gain as many points as possible before the scenario ends?
If it is the latter, then what will cause the scenario to end?
Also, will all the nations in the scenario be playable, or will it concentrate on Athens & Sparta, with the others as 'minor nations' just for historical accuracy?
(After all, you wouldn't expect a WW2 scenario to have Rumania, Hungary, and Finland to be equal to Germany, Russia, Britain & America would you)
So may I suggest the following:-
The Peloponnesian War lasted from 431 to 404 BC. So you
could have the scenario end in say 403 BC because everybody was exhasted after 27 years of war. This means that the objective of the scenario is to gain as many points as possible before the end.
(27 years is 324 months.....and 300 monthly turns should be enough)
Macedonia, Thessaly, Thrace and Persia had almost no impact, so these regions could contain no world wonders or victory point locations, making them 'pointless' and incidental to the main theatres of action. Likewise, the Etruscans & Romans played no part whatsoever, so should be left out.....although Syracuse (with a world wonder or two plus a victory point location) would be very important, and the Carthaginian cities and armies in Sicilly also played a minor role.
Persia did little more than give cash to one side or the other (mostly Sparta), so they could be limited by not allowing them to build any ships, thus keeping them in Asia Minor and out of Greece.
Culture-flips could also be emplyed to simulate the many revolts, double-dealing, and treachery of the period (you may have a large garrison in a city, but can you trust the garrison commander not to join the enemy?)
Last of all, here is a very wild idea:
ONE CITY STATES!.

Politics and diplomacy played a vital role in this war....in fact, it was what the war was all about rather than the Alexandrian or Roman concept of 'conquest'.
Therefore.....why not have 30 odd different independant individual city states spread across the map?
For example, Athens, as head of the "Delian League" (we might call it the 'Athenian Empire', but they didn't

) would consist of dozens of 'one-city-states', all allied together at the start of the scenario, and the same with the "Peloponnesian League" led by Sparta.
This would be not only realistic, but would also make it a 'unique' type of scenario: you do NOT control a nation that conquers another nation, but instead have to use all your dipolmatic skills in order to try and keep your allies together, as well as trying to gain as many points as possible before the scenario ends through sheer exhaustion.
Now
THAT would be different.
