philippe
FYI, I chase trains.
Im a regent player who scored 18753 points ready to give you all some tips(this is more for new players.)
for more info go to these sites:
http://sirian.warpcore.org/civ3/greatlibrary.html
www.zachriel.com
PartA
starting a game.
New players should try the medium map with 4-5 civs with wet and cold(more grassland
)
experts use dry and warm(or cold)
If your action oreinted use tiny small ,medium
Builder poeple use large and huge
always use sedentary if you hate barbs(and expansionist)others use no barbs more barb killing types use restless roaming and raging(!WARNING!from restless when 2 civs enter a new age all barbs get a huge stack of units so be carefull)
Building cities is essential.
never send your settler unescorted(always take a spear or a pike
always do your capital on a river(no aqauduct to build and good for building wonders or having, a settler fabrique)Build at least 15-20 cities by 10 BC
2 always makes lots of workers.by 2000bc you must have 20 workers or your doomed to have a less productive civ.
3 first focus to get your cities to size 12 then work on producing (without starving those poor sods
)
4.Military.A civ without a military as like a soldier without a gun.he dies immediately.Get a good military.very early build archers and catapults
if you bombard enough even that veteran spearman on a hill in a city will be easy
Later get swordsmen for mobility and swordsmen for pure attack(and always bring a spearman of 3 along)
in middle ages use MInfantry and knights.(until gunpowder)
also consider building longbowmen to take out weakened enemy units.
early middle ages until your opponents discover riflemen use cavalry to pummel those suckers.
after riflemen stop research infantry as quick as possible and build infantry and LOTS of artillery or else it will be a bloodbath.
later use tanks(DUH!) with bomber support and artillerry.
Terrain is your best friend or foe.never attack units on a mountain unless they have 1 point and are not fortified.
never attack metropolises across rivers.go behind the rivers and you make a better chance of winning.use mountains to heal your wounded troops.
WONDERS!
in ancient age build the collosus and the great library(non expansionist that is).Never mind to build great wall(although the culture...)
middle ages build almost all wonders their the best in civ3.
all basic stuff right?
Industrial ages build theory evolution to give you that final leap in science to get that breakthrough
in modern ages only build CFC(cure for cancer that is
) and the internet and SETI
Btw
best civs for builders:Egyptians babs persiansfrench
best civs for warmongers:scandinavia,English china and Japan(how could i forget those?
best UU
for his time) berserker.
Btw here comes the good part off it.
if you have to choose between a scientific civ and a expansionist civ take expansionist.
i got to middle ages in 2100 and a bit BC!
please extra warriors,settlers,maps and gold sounds attractive right?
for more info go to these sites:
http://sirian.warpcore.org/civ3/greatlibrary.html
www.zachriel.com
PartA
starting a game.
New players should try the medium map with 4-5 civs with wet and cold(more grassland

experts use dry and warm(or cold)
If your action oreinted use tiny small ,medium
Builder poeple use large and huge
always use sedentary if you hate barbs(and expansionist)others use no barbs more barb killing types use restless roaming and raging(!WARNING!from restless when 2 civs enter a new age all barbs get a huge stack of units so be carefull)
Building cities is essential.
never send your settler unescorted(always take a spear or a pike
always do your capital on a river(no aqauduct to build and good for building wonders or having, a settler fabrique)Build at least 15-20 cities by 10 BC

2 always makes lots of workers.by 2000bc you must have 20 workers or your doomed to have a less productive civ.
3 first focus to get your cities to size 12 then work on producing (without starving those poor sods

4.Military.A civ without a military as like a soldier without a gun.he dies immediately.Get a good military.very early build archers and catapults
if you bombard enough even that veteran spearman on a hill in a city will be easy

in middle ages use MInfantry and knights.(until gunpowder)
also consider building longbowmen to take out weakened enemy units.
early middle ages until your opponents discover riflemen use cavalry to pummel those suckers.
after riflemen stop research infantry as quick as possible and build infantry and LOTS of artillery or else it will be a bloodbath.
later use tanks(DUH!) with bomber support and artillerry.
Terrain is your best friend or foe.never attack units on a mountain unless they have 1 point and are not fortified.
never attack metropolises across rivers.go behind the rivers and you make a better chance of winning.use mountains to heal your wounded troops.
WONDERS!
in ancient age build the collosus and the great library(non expansionist that is).Never mind to build great wall(although the culture...)
middle ages build almost all wonders their the best in civ3.
all basic stuff right?
Industrial ages build theory evolution to give you that final leap in science to get that breakthrough
in modern ages only build CFC(cure for cancer that is

Btw
best civs for builders:Egyptians babs persiansfrench
best civs for warmongers:scandinavia,English china and Japan(how could i forget those?

best UU

Btw here comes the good part off it.
if you have to choose between a scientific civ and a expansionist civ take expansionist.
i got to middle ages in 2100 and a bit BC!
please extra warriors,settlers,maps and gold sounds attractive right?