Pillage

ACR

Chieftain
Joined
Nov 26, 2002
Messages
48
Location
Texas
I would like to be able to select the improvement that I would like destroy. I would like to simply destroy the fortress and not harmthe roads in my counrty.
 
Yeah, I want to choose which improvements I want to destroy too. That way I can destroy opponents roads without affecting other improvements. :sniper:
 
what about attacking enemy buildings?I wish you could choose the building your bombarding so you hit barracks and factories instead of civillian improvments like marketplaces and libraries
 
Trade-peror said:
Is that not actually possible already, with Precision Bombing?

If so, then surely it is ridiculous that a bomber can precisely destroy somethng that a man with suitable tools standing next to it cant.
 
Yeh that always annoyed me. I would like to be able to bombard a specific unit too (instea of the one the computer throws up).

I want a proper 'undo' function as well. If I want to irrigate I'll press I, but then I'll slip a bit and end up pressing M. If I want to cancel my worker has lost a turn.
 
Precision bombing was perhaps the most useless addition to civ3. Who wants to target improvements in a city, when you want to take it? Precision bombing means being able to hit exactly what you want. Now, if your modern bombers had the ability to reach across the ocean as IRL, and you go to war with a civ on another continent and have no beachheads there, it would be far more useful, as you could really damage their production and such, without ever having to set foot in their territory. Then when you make peace, they are far weaker than they were before, and you haven't really lost anything except a few bombers to AA defenses.
 
In any case, I do agree that pillaging should not be as haphazard as it currently is in Civ3. With units, it is sometimes arguable that being able to pick which unit to bombard should not be possible since damaged units may be "protected" by the stronger units, but it would generally be difficult to argue that one improvement "protects" another. The only case I can think of is having Barricades destroyed before Fortresses, and even that does not apply in medieval or ancient times, when Barricades are supposed to represent a moat.
 
Ivan the Kulak said:
Who wants to target improvements in a city, when you want to take it?

Who indeed? But the improvements seem to disappear anyway when you take a city (is it any different in the explansions?). And what if I don't want the city? Now something 'useless' becomes VERY 'useful'.
 
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