Pirate Cove?

Rising Sun

Chieftain
Joined
Nov 1, 2005
Messages
99
Right now im playing the Lanun "Dagon-custom" so i noticed there a pirate cove button on the settlers so i couldnt figured out where to make em. The Pedia say nothing. :confused:
 
This is from the improvements thread:

The Pirate Cove is only available to civs that start with the seafaring tech (the Lanun). Allows workers to create a cove on a coast tile (owned by the player or unowned) that can be entered by ships. While in the cove the ships gain a defensive bonus, increased heal and a slightly better site range. If a cove is in an owned tile it provides a small amount of gold. A cove can't be built within 3 tiles of another cove.

I went ahead and added it to the pedia too.
 
loki1232 said:
What do you mean by Dagon-custom?

Edit: Drat!

I named my Civ "Dagon" like that movie heh. Im using Hannah's trait though it seem pretty well balance.
 
Kael said:
This is from the improvements thread:

The Pirate Cove is only available to civs that start with the seafaring tech (the Lanun). Allows workers to create a cove on a coast tile (owned by the player or unowned) that can be entered by ships. While in the cove the ships gain a defensive bonus, increased heal and a slightly better site range. If a cove is in an owned tile it provides a small amount of gold. A cove can't be built within 3 tiles of another cove.

I went ahead and added it to the pedia too.

That should be a "sight range".
 
I can't build pirate coves. :confused:
Looking through the XML files, while it's mentioned in ImprovementInfos, there is no worker order in BuildInfos, nor any unit in UnitInfos that has that worker order. :confused:

Oh btw, with a coast tile, do you mean a sea tile or a land tile? Have checked both.
 
I know. That's why I tried putting a worker on a boat to see if I could build a cove, but no result.
(A worker on a boat can build a road though...)
 
M@ni@c said:
I can't build pirate coves. :confused:
Looking through the XML files, while it's mentioned in ImprovementInfos, there is no worker order in BuildInfos, nor any unit in UnitInfos that has that worker order. :confused:

Oh btw, with a coast tile, do you mean a sea tile or a land tile? Have checked both.

Pirate coves were really really broke. I dont know how they got through testing. One of the problems with 21 civs, even if the testers play a dozen games, half the civs will still be untested.

I spent all last night on them, and almost through them out entirely. But I slept on it and got them fixed this morning so they will be in and working correctly in 0.14.
 
Now there'll be more use for those one tile islands that fall within a city radius! :goodjob:
 
VladTepes said:
Now there'll be more use for those one tile islands that fall within a city radius! :goodjob:

Or outside of a city radius, a plot doesnt have to be inside your cultural borders to be made into a cove.
 
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