WineGuy
Chieftain
- Joined
- Apr 24, 2020
- Messages
- 16
I remember back in earlier iterations of Civ, and maybe Colonization, that privateers could freely attack another nation's shipping/boats/etc without having to declare war. This was a fun mechanic (one of my favorite mechanics of the whole series!) and it would add to the enjoyment of playing Civ 6. Does anyone remember why the Privateer unit wasn't given this type of ability in Civ 6? Other nations would basically see your Privateer as a barbarian or a pirate, but you would secretly be in control. This would be more historically accurate and would give the Privateer unit a bit of a renewed purpose (and you could give the Skirmisher the same ability since they basically look like bandits right now [or at least make it a high-level promotion in the Scout line])
I've really enjoyed the Pirates scenario, and another excellent crossover from it into the main game would be to have "dastardly villains" like Blackbeard spawn from barbarian encampments. Having a barbarian unit with the power of a Corps/Fleet or Army/Armada would really increase the stakes when a place locates the unit, or vice versa. The Heroes & Legends mode begs the question as to why there couldn't be "dastardly villains" thrown into the mix to harass the players in the main game (or a game mode). Barbarians are generally a nuisance in all but the early game, and there is plenty that could be done to give their appearance a bit more impact. And of course there are legions of "dastardly villains" on both land and sea that historically troubled the more civilized world.
And...you could have World Congress emergencies to defeat a set of "dastardly villains"!
I've really enjoyed the Pirates scenario, and another excellent crossover from it into the main game would be to have "dastardly villains" like Blackbeard spawn from barbarian encampments. Having a barbarian unit with the power of a Corps/Fleet or Army/Armada would really increase the stakes when a place locates the unit, or vice versa. The Heroes & Legends mode begs the question as to why there couldn't be "dastardly villains" thrown into the mix to harass the players in the main game (or a game mode). Barbarians are generally a nuisance in all but the early game, and there is plenty that could be done to give their appearance a bit more impact. And of course there are legions of "dastardly villains" on both land and sea that historically troubled the more civilized world.
And...you could have World Congress emergencies to defeat a set of "dastardly villains"!