My plans shown and explained here are based on the idea that you wanna rule the world without going through UN red tape and don wanna just own most of it.
Method One: Small battles
This method is really more for just expanding in short bursts or steps. I myself often early on crank out tech as fast as I can so I get good military units for the job. Whateber your military you simply put attack and take cities one at a time from carfuly chosen weaker civs. Once they get sick of loosing they often seek peace and that means you can take it and rest for afew turns or however long ya need. Thissorta method widdles your enamies down so by the time you reach the modern era you should have at least 30% to 50% of the world. This takes a long time it's primary weakness is that your not ending it fast you are fighting what ammounts to boarder skirmishes.
Method Two: Blitz Krieg!
This methods not just a lighting war it's a plan of chosing a target and crushing them fast! The goal is to knock cities down within 2 turns each 3 to 5 at tops or you'll get countered. Cavilry are a MUST! Cavilry, Tanks anything that moves fast. Roads and rail roads are perfect to get you masses ready. Next make sure you have quality and quantity, wear your enamies defenses with decently skillled troops who come in these waves that smash aside their defenses. Artilery is great for blasting defenses apart and later air craft are even better. The key is speed, yes I am sure others have posted this method but where mine differs is that the method is meant for later in the game or at earliest the medevil era as anything sooner is better done in the other ways mentioned here. Also in this method DO NOT BURN CITIES!!! You move faster in your boarders and this allows faster arrival of reinforcements to the front a must for you to maintain your momentum. Main weakness is that battling allies can be tricky and others deciding to declare war on you can ruin your plans. This is also an exspensive method!
Method Three: The war to end all wars!
There are really two ways to pull this method off and many sub metods within each of those.
Submethod One: Taking on the world.
This is generaly hard because you can easily bankrupt yourself fast and then find yourself pulling a WWII style defensive war that ends up just delaying your demise. Taking them all on at once is best done late in the game or at earliest I have found 3/5th of the way through or at the earliest times when you can hit them while they are weak. Main weakness is that the whole damn worlds against you literily and so your in a big fight off the bat. Also you can easily overstreatch yourself if your not carful or as stated before bankrup yourself.
Submethod Two: Wading in.
This is my prefered method when I am not mixing them. This method has you start wars and keep going but as time go's on and you keep building up more you attack other nations one at a time or in small groups so that you never fight the whole world at once until you actualy have weakened the bigger/stronger nations. This makes you able to do what others in history never could, sure at some point you will will be fighting everybody most likely but by then you should have preduced enough to fight on this large a scale. Again weaknesses are exspense, overstretching and plain war weariness.
Culture as a weapon: I love this, it allows me to take cities or make my boarders further so I own more and by keeping boarders closed prevents some alliances or at least delays their formation until the two can go around you. and when cities get taken over without war it furthers your overall goals and means you can force a AI to sit there trying to quill a rebellion and not send forces from said city.
Thanks for reading and please questions or comments are encouraged.
Method One: Small battles
This method is really more for just expanding in short bursts or steps. I myself often early on crank out tech as fast as I can so I get good military units for the job. Whateber your military you simply put attack and take cities one at a time from carfuly chosen weaker civs. Once they get sick of loosing they often seek peace and that means you can take it and rest for afew turns or however long ya need. Thissorta method widdles your enamies down so by the time you reach the modern era you should have at least 30% to 50% of the world. This takes a long time it's primary weakness is that your not ending it fast you are fighting what ammounts to boarder skirmishes.
Method Two: Blitz Krieg!
This methods not just a lighting war it's a plan of chosing a target and crushing them fast! The goal is to knock cities down within 2 turns each 3 to 5 at tops or you'll get countered. Cavilry are a MUST! Cavilry, Tanks anything that moves fast. Roads and rail roads are perfect to get you masses ready. Next make sure you have quality and quantity, wear your enamies defenses with decently skillled troops who come in these waves that smash aside their defenses. Artilery is great for blasting defenses apart and later air craft are even better. The key is speed, yes I am sure others have posted this method but where mine differs is that the method is meant for later in the game or at earliest the medevil era as anything sooner is better done in the other ways mentioned here. Also in this method DO NOT BURN CITIES!!! You move faster in your boarders and this allows faster arrival of reinforcements to the front a must for you to maintain your momentum. Main weakness is that battling allies can be tricky and others deciding to declare war on you can ruin your plans. This is also an exspensive method!
Method Three: The war to end all wars!
There are really two ways to pull this method off and many sub metods within each of those.
Submethod One: Taking on the world.
This is generaly hard because you can easily bankrupt yourself fast and then find yourself pulling a WWII style defensive war that ends up just delaying your demise. Taking them all on at once is best done late in the game or at earliest I have found 3/5th of the way through or at the earliest times when you can hit them while they are weak. Main weakness is that the whole damn worlds against you literily and so your in a big fight off the bat. Also you can easily overstreatch yourself if your not carful or as stated before bankrup yourself.
Submethod Two: Wading in.
This is my prefered method when I am not mixing them. This method has you start wars and keep going but as time go's on and you keep building up more you attack other nations one at a time or in small groups so that you never fight the whole world at once until you actualy have weakened the bigger/stronger nations. This makes you able to do what others in history never could, sure at some point you will will be fighting everybody most likely but by then you should have preduced enough to fight on this large a scale. Again weaknesses are exspense, overstretching and plain war weariness.
Culture as a weapon: I love this, it allows me to take cities or make my boarders further so I own more and by keeping boarders closed prevents some alliances or at least delays their formation until the two can go around you. and when cities get taken over without war it furthers your overall goals and means you can force a AI to sit there trying to quill a rebellion and not send forces from said city.
Thanks for reading and please questions or comments are encouraged.
