Aussie_Lurker
Deity
As I said, though, a 'supply' system doesn't have to be overly complex or a grind. All you need is a simple 'pathfinding' system which determines if you are 'in range' of a friendly plot (as determined by the presence of your culture, your allies' culture or a fort). If the unit is >X tiles away from this plot, then the unit gets a new 'promotion'-one which reduces combat strength. Its simple and easy, whilst still forcing a player to think before he commits forces. It also allows for different tactics, as 'outflanking' a group of units would cause the pathfinding algorithm to plot a course AROUND those enemy units-thus potentially putting said units 'out of supply'.
It also might help to solve the current 'Discover the Continent' phenomenon we see at present in the game.
Aussie_Lurker.
It also might help to solve the current 'Discover the Continent' phenomenon we see at present in the game.
Aussie_Lurker.