pineappledan
Deity
So in general cost reduction mechanics are stronger than positive % modifiers, even at the same power.
example:
If something made units cost 25% less production. That is 0.75 hammers for every 1 hammer you used to spend
Ie. 1 / 0.75 = 1.33 therefore a 25% cost reduction is equivalent to a +33% production modifier.
the problem really becomes apparent when you have multiple cost reductions, because two -25% cost reductions are much stronger than two +33% modifiers:
1 - (0.25 + 0.25) = 0.5
1 / 0.5 = 2
Ie. two -25% cost reductions is equivalent to a +100% modifier
in comparison, two +33% modifiers is only +66% stronger.
The main place where cost reduction is used is traits/beliefs/policies that increase border growth
Ignoring the tradition policy, this means all civs can get +100% border growth, and Russia can get a max of 400% border growth.
there’s a few problems this creates:
In other words, these policies could increase Border Growth by +33% each. Individually they would all be almost* as powerful as before, but they would combine additively instead of to multiplying each other’s power.
* increasing the rate that culture is converted to Border growth would make pure BGPs from things like forts slightly weaker
example:
If something made units cost 25% less production. That is 0.75 hammers for every 1 hammer you used to spend
Ie. 1 / 0.75 = 1.33 therefore a 25% cost reduction is equivalent to a +33% production modifier.
the problem really becomes apparent when you have multiple cost reductions, because two -25% cost reductions are much stronger than two +33% modifiers:
1 - (0.25 + 0.25) = 0.5
1 / 0.5 = 2
Ie. two -25% cost reductions is equivalent to a +100% modifier
in comparison, two +33% modifiers is only +66% stronger.
The main place where cost reduction is used is traits/beliefs/policies that increase border growth
- Russia gets -25% culture cost in her UA
- Mongolia gets -25% culture cost on his UB
- God of the Expanse pantheon is -25%
- Angkor Wat also gives -25% cost reduction.
Ignoring the tradition policy, this means all civs can get +100% border growth, and Russia can get a max of 400% border growth.
there’s a few problems this creates:
- There is 1 pantheon that gives 41 civs borders that grow 33% faster, but gives 2 civs borders that marginally grow 67% faster. ((1 / (1-0.5)) - (1 / (1-0.25)))
- This makes it hard to find a balance for this 1 pantheon, because you have to consider that it can spike to double strength if the right civ takes it
- Likewise, it feels bad to play Russia or Mongolia and have God of Expanse denied from you. So bad in fact, that we have many reports of players just rerolling their starts until they get this pantheon, because it supercharges their UA so dramatically.
- I don’t think having the combined potential to double, or even quadruple the effect of these bonuses is intended. they are solid bonuses individually, but extremely potent when combined
- To my knowledge, there is only gold cost reductions on that works similarly, but the abilities that combine for powerful cost reductions only start with late game Industrial or ideology policies. All of the plot culture cost reductions are unlocked by Classical.
In other words, these policies could increase Border Growth by +33% each. Individually they would all be almost* as powerful as before, but they would combine additively instead of to multiplying each other’s power.
* increasing the rate that culture is converted to Border growth would make pure BGPs from things like forts slightly weaker
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