Ploughshares into Rifles

In the OP he is talking about kicking out a Stonehenge with the overflow from a 1 turn settler in a 6-10 pop city! How could you possibly have that much excess food at the time Stonehenge is an option?

i imagine on some level below prince it might be possible.

it is an interesting concept anyway, ie maximizing overflow when producing things with higher production multipliers to make all production more efficient. eg, as egypt, with marble and aristocracy, you've got a 78% production bonus for wonders, so if you maximize overflow you gain near a full turn in producing a nonwonder.
settlers are a special case with the excess food and liberty modifier, but since you're also halting growth it may not be worthwhile.
 
I am playing at prince, and until.recently, with small maps. I do well enough unil I invariably meet a run away civ. The size of the boost must be related to difficulty. I've seen 150-200 hammer overflows with a couple maratime cs. At higher difficulties, the food supplied by the cs must be lower.
 
i imagine on some level below prince it might be possible.

it is an interesting concept anyway, ie maximizing overflow when producing things with higher production multipliers to make all production more efficient. eg, as egypt, with marble and aristocracy, you've got a 78% production bonus for wonders, so if you maximize overflow you gain near a full turn in producing a nonwonder.
settlers are a special case with the excess food and liberty modifier, but since you're also halting growth it may not be worthwhile.

I just don't see it. You aren't going to have all that many SPs, CSs, or other bonuses during the time Stonehenge is available. Let's call that turn 60. A settler is 89 hammers and a Stonehenge is 120.

How are you going to have anything close to 209 excess food + hammers by turn 60?

I you have a 10 pop city working all river farms in a golden age you get what, 20 excess food? (Is it even realistic to get a 10 pop city and build 10 farms by turn 60? Where did you get the workers?) Throw in 2 maritime CSs (but where did you get the gold?) and you're up to 28 excess food. Maybe a couple more for the city square and a couple more from a granary (again, where do all the hammers to get it come from?) and you're up to +32 excess food. Which I think is a stretch case.


209 needed vs. 32 available in a stretch case?

Sure, wonder bonuses etc can shave that gap down some but I just don't see it even getting close.

Of course, if you had 88 excess food, you'd be able to produce 88/89ths of a settler one turn and have 87 overflow the next. With a 25% discount on Stonehenge you're pretty close. But how do you get to 88 excess food?
 
on quick speed, i'm not sure if it's 2/3rds or 3/4ths cost? either 80 or 90 hammers for stonehenge, on settler difficulty it's cut in half so you're at 45ish hammers. so doable.
 
As I said earlier, I'm playing at prince difficulty, and epic speed. SH costs 150 hammers when I build it. At this difficulty, it's available much later in the game. The bonuses from CS must be much higher, too. It was a dramatic example of production overflow, which is why I used it. I was interested in starting a conversation about the food to hammers conversion.
 
Maybe you were at the some threshold, ie, when you build that settler you are just hitting it so that on the last turn of the build you only need like 1 production to complete it, and all the overflow is going to the next project.

If you can set it up right so the turns land just so, this might be really powerful in a rex build.
 
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