Should "plunder city" be implemented in the next Civ 5 expansion? (should we see another expansion, and I really hope we do)
The way I would see it is when you capture a city you get the option to sack the city where your Civ plunders treasure, destroys buildings, take great works of art (not writing or music) to place in your own cities and in the process the population of the city is slightly reduced. Plundering a city takes maybe 25% of the city population in turns to complete. I.e a 8 pop city takes 2 turns to plunder.
You need to keep a military unit in the city to complete the sacking. Once the city is plundered your occupying unit is withdrawn out of the city. The host city cannot be plundered again for maybe 30 turns but it can be recaptured and destroyed, puppeted or annexed but no further gold will be obtained by doing this. The city will not have a ranged attack for 3 subsequent turns but will be restored with 50% strength.
You may get some negative diplomatic penalty from nearby civs which would be expected to increase the more cities you sack and if you sack the same city repeatedly you increasingly risk being labelled a bully.
But this could be either used to punish or weaken nearby civs with less diplomatic penalty then capturing or destroying cities.
Alternatively you can use it for cultural victories to plunder other cities cultural artifacts and don't pretend this hasn't happened in human history, the British did it to Beijing and the Egyptian Pharoah Shishak did it to Jerusalem in the Old Testament book of Chronicles. Plundering cities is something that has been done from the ancient world to the 19-20th century colonial wars.
The way I would see it is when you capture a city you get the option to sack the city where your Civ plunders treasure, destroys buildings, take great works of art (not writing or music) to place in your own cities and in the process the population of the city is slightly reduced. Plundering a city takes maybe 25% of the city population in turns to complete. I.e a 8 pop city takes 2 turns to plunder.
You need to keep a military unit in the city to complete the sacking. Once the city is plundered your occupying unit is withdrawn out of the city. The host city cannot be plundered again for maybe 30 turns but it can be recaptured and destroyed, puppeted or annexed but no further gold will be obtained by doing this. The city will not have a ranged attack for 3 subsequent turns but will be restored with 50% strength.
You may get some negative diplomatic penalty from nearby civs which would be expected to increase the more cities you sack and if you sack the same city repeatedly you increasingly risk being labelled a bully.
But this could be either used to punish or weaken nearby civs with less diplomatic penalty then capturing or destroying cities.
Alternatively you can use it for cultural victories to plunder other cities cultural artifacts and don't pretend this hasn't happened in human history, the British did it to Beijing and the Egyptian Pharoah Shishak did it to Jerusalem in the Old Testament book of Chronicles. Plundering cities is something that has been done from the ancient world to the 19-20th century colonial wars.