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Polar Maps

Discussion in 'Civ4 - Map Scripts' started by Crayton, Feb 25, 2006.

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What Do You Think

  1. Good Concept

    65 vote(s)
    65.0%
  2. Silly Concept

    12 vote(s)
    12.0%
  3. Probably won't use them

    37 vote(s)
    37.0%
  4. Probably will use them

    24 vote(s)
    24.0%
Multiple votes are allowed.
  1. Crayton

    Crayton Chieftain

    Joined:
    Jul 18, 2004
    Messages:
    698
    Location:
    FLORIDA
    Cylindrical maps are all well and good, but how about polar maps. These 2 Map Scripts generate maps centered on one pole and extending to the other. Both maps have x and y wrapping.

    The Circle script generates a diamond-shaped pole in the center and at the four corners.

    The Eye script generates a square pole in the center and one bordering the edge of the map.

    Of course, both script generate tropical zones as well. Personally I enjoy the Circle script because the Eye script may have too much ice in the center.

    Save these in your "PublicMaps" folder as .py , don't worry no files will be replaced. Post what you think and give suggestions for alterations or new maps. :)
     

    Attached Files:

  2. Angus Khan

    Angus Khan Chieftain

    Joined:
    Feb 3, 2006
    Messages:
    30
    Location:
    Victoria, BC
    Nice to see somebody else who cares about map projections. I have been comparing cylindrical projections and it amazing how many different ways they space the latitudes. By spacing the latitudes differently, you can get equal area, conformal, and (partially) equidistant maps.

    Polar co-ordinates are cool too! :goodjob:
     
  3. Rabbit_Alex

    Rabbit_Alex Chieftain

    Joined:
    Oct 29, 2005
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    597
    Location:
    Gaylord, Michigan, USA
    Can you post some screenshots?
     
  4. Crayton

    Crayton Chieftain

    Joined:
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    Location:
    FLORIDA
    I too am excited about the many possibilities when it comes to map-projections. Here are screenshots from the two scripts: Small Islands, Low Sealevel.
     

    Attached Files:

  5. Unser Giftzwerg

    Unser Giftzwerg UgLe Game Promoter

    Joined:
    Feb 22, 2006
    Messages:
    767
    Location:
    GMT-6 (a.k.a. Wisconsin, USofA)
    This is quite interesting. I am interested in a torroidal world (N wraps to S, E wraps to W) for another game. These projections help with visualisation. I'm going to play around with it. Thanks.
     
  6. surt

    surt Chieftain

    Joined:
    Jan 6, 2006
    Messages:
    354
    For anyone interested in additional polar map options, SmartMap now has support for polar maps (as well as x and y wrapping for the person who was interested in that).
     
  7. Crayton

    Crayton Chieftain

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    FLORIDA
    Thanks for the heads up.
     
  8. Tholish

    Tholish Chieftain

    Joined:
    Jul 5, 2002
    Messages:
    1,344
    Location:
    Japan
    How do you use this text document? Just put it in the Python folder in assets? I want to use it for a mod, except I will change the grid dimensions and only use Y wrap.
     
  9. Crayton

    Crayton Chieftain

    Joined:
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    Messages:
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    Location:
    FLORIDA
    Put it in your "PublicMaps" folder. You should see existing files such as Archipelago, Balanced, Continents, etc.... Save these text files in this "PublicMaps" then change the extention to .py
    a simple way to do this is to open the file and save it as, for example, Circle.py in the "PublicMaps" folder.

    I hope this helps. To change the wrapping just scroll own to line 60 or so and change GetWrapX() to return False, or however you desire to change it. Have Fun.

    EDIT: I said "Public Maps" too often. Sorry, I know you are not stupid ;)
     
  10. Tholish

    Tholish Chieftain

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    No, I AM stupid. I had figured that out and was coming back to edit my question into something innocuous, like, "Great work, keep it up," before anybody saw it, but to my dismay you had answered. There is no excuse. I have loaded maps for mods there, I should have known. Thank you very much. Now, probably an inappropriate place to put such a question/request/idea:
    is there any way to make the map generate differently in defined areas? What I mean is, something like latitude, except instead of just generating more ice and tundra at high latitude generate different kinds of maps. Like, a pangea in the area from x=0 to x=10 and an archipelago of small islands from x=11 to x=20.

    P.S. Edited in Later: I think Oasis does something like that, I'll try to eventually figure it out from that, thanks.

    PPS Even Later:
    Plus there's practically a tutorial in the comments in
    CvMapGeneratorUtil.
     
  11. Boom!

    Boom! Chieftain

    Joined:
    Jan 31, 2007
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    13
    Are they Warlord compadable?
     
  12. moopoo

    moopoo Chieftain

    Joined:
    Jan 5, 2008
    Messages:
    729
    Location:
    Adelaide, Australia
    are YOU Warlord compatible?!?

    Sorry. :D As far as i've seen so far any map script will work on any type of civ 4, no problems at all.
     
  13. maverick_mw

    maverick_mw Toy Soldier

    Joined:
    Jan 22, 2003
    Messages:
    196
    Location:
    United Kingdom
    I like it, though I did make it square. Also pangea and massive continents seems to just give a massive blob of land crammed in one corner while the rest of the map is a vast empty ocean.

    I'll be sticking to islands, this looks like it would make a great multiplayer map.
     
  14. Dragonxander PR

    Dragonxander PR Emperor of the Drakons

    Joined:
    May 25, 2009
    Messages:
    534
    Location:
    Mayagüez, Puerto Rico
    I took a look at the map, & I find worrying the following:

    -No jungle
    -No jungle-exclusive resources (sugar & dyes)

    I do like how the landmasses are--their shape, topography (minus some mountain-blocked isthmuses) & hydrography.
     

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