Policy choice after Tradition

De_Genius

Warlord
Joined
Jul 18, 2016
Messages
156
I am playing a game as Korea going for scientific victory.
I chose my first policy to be Tradition as it fits the extra specialist slots and reduce happiness in capitol quite nice.
Now am I in doubt regarding my next policy.
I definitely want Rationalism as my third, but the medieval policies are really not that attractive to me.

Am I crazy for considering to go Progress along with Tradition ?
 
I don't think that the benefits from progress at that point besides that 20% production discount match the ones you would get from the medieval policies. Though I have never tried choosing one of the ancient policies at that point. Aesthetics just works so well with tradition so I go with it most of the time regardless of which victory I am aiming for.
 
Tradition follows up nicely with Aesthetics, even if you're not going for cultural victory, you speed it through quickly which lands you quicker Rationalism and more wonders. Extra tourism also helps you survive ideology pressure. Both other options are pretty nice as well, you get a lot of gold and a scientist from Piety, also helps you back up your production-starved satellites with some extra yields, worth mentioning that Piety is a lot more powerful if you build more cities (or if you steal some).
Statecraft lets you keep some city-state allies at really low maintenance, also gives you some free votes along with a wonder for even more free votes. Going statecraft means you're going to be able to push the resolutions you want through, world religion, science initiative and so on. Also helps you keep from getting sanctioned and stuff like that.

All three Medieval trees are imho better choices than progress/authority, sure they aren't exactly focused on science, but scientific victory usually means trying to stay alive until you can win, which usually requires some sort of backup plan.
 
I will agree that in your case I would go Piety or Aesthetics over Progress, probably leaning towards Aesthetics as the opener and number 2 policies are actually really good in general. Every play style can take advantage of them.
 
Why Pass Ancient Policies? - One big reason is because it's very unlikely you'd be able to get the World Wonder they unlock upon completion, but generally they are designed to start a game off, and the following era policies help you in more effective ways.

Progress gives nice per city yields, for example, and encourages settler spam, but Piety does the same thing and also helps unlock a Religious National Wonder. Authority's aggression is also incentivized with Statecraft and Piety, but instead of just being stronger in war, you gain more religious or diplomatic power. Progress per citizen births are nice, but Aesthetics makes you a Tourism powerhouse, which will help you win the game.

Basically, they're the elementary school policies, you're in high school once you're done and should take high school policies.

Piety - The main advantage with Piety is that you can annex or settle an unlimited number of cities and be able to purchase religious buildings in them. Having religious supremacy, especially if you conquer rival Holy Cities, is a big boost in diplomatic standing too. If you take this build up your military, conquer and settle your way to max pressure.

Statecraft - Statecraft benefits from having a large number of cities too, but you don't have to annex a city for them to build Chanceries / Wire Service. It's about diplomacy, and city-states are all over the world, so you benefit from having an overseas city or two to grab up as many alliances as possible and maintain them with trade routes that bring in influence per turn.

Aesthetics - Aesthetics plays into the idea of having the fewest cities possible. Policy costs being as low as possible with all three Guilds in your cities is the fastest way to gain policies in the game. You also get Tourism per Wonder, which Tradition is excellent at building throughout the game because of an early Engineer and faith purchasing Engineers.
 
There is one reason to choose another Ancient era policy if you first chose Tradition:
You find yourself on a large isolated landmass alone!
Choosing Authority in this case may assist in your science and culture yields if you leave enough area unsettled and farm the barbarians that will arise. It won't be much but it will be more than you will get without it. In the maen time all the other civs will be getting boosts to their yields because of interaction with each other.
 
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