Politically Incorrect forms of government

deathpickle

Chieftain
Joined
May 4, 2016
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Any /pol/acks want to try making some meme governments?

Anarcho Capitalism: 50% of gold generation is converted into production. Cannot gold purchase, have 30% reduced district project production, and all roads within your territory are removed. You can still upgrade military units btw. Legacy bonus: +1% production towards district projects every 4 turns.
(Stateless Capitalism. No step on snek. You cannot purchase things, to symbolize the lack of a federal government to buy things for other parts of the country. Less district projects for balance, and the lack of government to undertake such projects. The road part is just for memes. Basically all of the policy's with be economic, with 1 wildcard.)

National Socialism: All tiles within your continent gain +1 Production. Trade routes within your continent give 100% of their base yield to the city you trade with. Receiving international trade from within the continent gives +100% yields for sender. +4 combat strength to units fighting outside the continent. Legacy bonus: +1% unit bonus experience every 2 turns.
(Nationalist Ethnostate Authoritarian. Because there is technically no common race in civ, to simulate it, we use continent, as in all cities in the continent your capital is located in is considered to be of your race. You work together with the people of your race (in your continent), while competing against those not of your race (outside your continent.) Mostly economic and military policy slots.)

Capitalist Democracy: Specialist yields are quadrupled, and you can construct 1 more district in every city. Enemy spies operate at 1 level higher in your territory. Legacy bonus: +1% gold purchasing power every 8 turns.
(Democratic authoritarian capitalist state. Democratic part makes it weak to enemy subversion. Strong specialists are supposed to represent the empowerment of the individual, as well as representing capitalism's innovative power, and rewards cities with lots of districts ie cities with a better quality of life. Lots of economic, military, diplomatic card slots.)

Monarchy: 15% reduced faith costs, and can faith purchase buildings and military units. 15% bonus faith and production, +5 land unit strength. Legacy bonus: +1% faith purchasing power every 8 turns.
(Non-democratic authoritarian monarchy. I don't really know all that much about monarchy, i just want a faith oriented government in the modern era.)

Communism: 30% of production is converted into gold at a rate of 1 production to 4 gold. +4, production, food housing and - 1 amenities in every city. Settlers and workers are built in pairs, and new cities start with monuments and granaries. -Legacy bonus: +1% gold purchase cost reduction every 8 turns.
(The conversion of production into gold is to represent the empowerment of the federal government's ability to redistribute wealth where it see's fit. The conversion of production into gold means that district and wonder production is lessened, representing a lower quality of life. )
 
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The problem is that there is already "facism", "communism" & "democracy". & in fact these ideologies(!) are not forms of government. Communism & facism were simply dictatorships that relied on mass organisations like political parties, unions etc. Modern "democracies" are in fact republics, apart from countries like Switzerland, which is a mixture of democracy & republic.

The points you suggest would maybe be better as policies. They apply more to the societal or economic organization of a state, not so much the actual form of government.
 
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