LulThyme's 0 point
game deserves mention. It was the first loss, and something that I feel that many others would just pass up. In fact, I remember reading someone saying that they didn't feel it worthwhile to play for the Hall of Fame unless that they could get a number one. I think that person lost interest in the Hall of Fame soon after. LulThyme also wasn't afraid to lose. Some people, such as the shrink David Burns, think that we learn best from our mistakes. Perhaps not much got learned from LulThyme's 0 point game for LulThyme, but at the very least LulThyme seems to have had an idea that failure might not be all bad. Or that some failure might not be all bad and can get used to learn something.
Moonsinger's 100k
Tiny Sid game sticks out to me.
I feel that my 20k Huge
France game ends up better than the standard 100k game that I played. For starters, I have the belief that if you asked people 20 years ago if Sid 20k pangea 60% was possible that they would tell you 'no' in no uncertain terms. I had started a 20k pangea game also a while back (and the save is on the forums in my Z is for Zulu thread), but didn't finish. Sometimes the hardest thing about this game can consist of finishing a game. It also has a more engaging write-up that I can tell people enjoyed. On the other hand, I didn't fight infantry in that game during the main wars phase, instead my soldiers fought rifleman and weaker units.
The pace of Drazek's conquest in his 93k goes very, very quickly. That entry speaks for itself in terms of quality in terms of it's value in my opinion.
SirPleb's Standard Diplomatic Chieftain
game had a good writeup, and I think served as inspiration for other low level diplomatic and spaceship finishes. The linked threads and games by DaveMcW, Sandman, and Ronald in SirPleb's thread also deserve mention.
What's been your best game there BlackBetsy?
For anyone else reading this, what has been your best game?
I feel like this sort of question better functions to facilitate discussion.
Also, I remember asking questions about quality of games a little more than a year ago now. CKS, I think, had an insightful
comment:
It isn't obvious what sort of good outcomes you should be looking for, though, because some people are going for finish date, others for score, others for non-game goals (5CC, always war, no war, limits on trading, etc.) that just happened to make a table, whatever.
Like, I know I have a OCC spaceship game on some table. I might have even done that more than once, since that's what I seem to remember (though maybe I only submitted one). If I had had more than one city, I would have had a different goal. So, how do we compare a game with a deliberate goal like OCC to one that allows for anything in the rules? It also ends up difficult to tell when someone might use some sort of variant goal like playing Monarchy... or automating workers (those people I find stupid... and they find me a jerk for saying such probably or insisting that they view me as a jerk).
Let me see... I think it's
here?
Edit: I did play another OCC spaceship game before that, but it no longer charts. The
writeup still exists though.