DanQ
Owner, Civilized Communication
Much joy. The 2016 PolyCast Christmas Special, "We Wish You a Merry Civmas", is now available for netcasting. Join regular panelists Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew, with Scott "AlphaShard" Dirk and a cameo by Lisa "qnl" Bang, as they give their take on questions and comments received from members of the show's audience and otherwise in this hour-long plus (73m02s) production.
The summary of topics is as follows:
- 05m18s | Forum Post #1
Annoyance over lacking "competent" Artificial Intelligence (AI) following the release of Civilization VI turns to challenges and hopes.
- 17m19s | Forum Post #2A
Speculating as to the timing and content of the first pieces of Downloadable Content (DLC) for CivVI.
- 24m24s | Forum Post #3
The trifecta inquiry of having a human and AI-controlled civilization alliance/friendship lasting an entire Civilization game, why AIs in its sixth iteration seem to end up always hating each other and favourite music from the title.
- 35m25s | Forum Post #4A
For that which each panelist has been "most pleasantly surprised by" in CivVI.
- 43m36s | Forum Post #2B
Symptom, not a cause, in response to a stated "loophole" in the game's District costing.
- 49m45s | Forum Post #5
Hinging views of "rushing" not in Civilization VI, but of its release.
- 59m21s | Forum Post #4B
If the North Pole were a CivVI City State, its unique suzerain bonus is open for consideration.
- 61m28s | Forum Post #6A
Considering what additional mechanic one would (most) like to see added to the game.
- 66m30s | Forum Post #7
On making Gold an in-game resource again in Civ.
- 67m59s | Forum Post #6B
Contemplating what civilization should be added next into the Civilization series, VI in particular.
- 72m27s | Forum Post #8
Would giving CivV City States the Ancient Walls building from the outset be a good thing or a bad thing.
- 76m53s | Forum Post #9
Qualifier quandary to fulfill a musical request.
- Intro/Outro | Miscellaneous
Presupposing identities, real-life identification and gleeful extrapolation.
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; the tenth edition of Evergreen, a side series on selected moments and topics that best represent the show, is set to be released in one week's time. Fellow sibling shows also in production presently are ModCast on Civ modding and TurnCast on Civ multiplay.
The summary of topics is as follows:
- 05m18s | Forum Post #1
Annoyance over lacking "competent" Artificial Intelligence (AI) following the release of Civilization VI turns to challenges and hopes.
- 17m19s | Forum Post #2A
Speculating as to the timing and content of the first pieces of Downloadable Content (DLC) for CivVI.
- 24m24s | Forum Post #3
The trifecta inquiry of having a human and AI-controlled civilization alliance/friendship lasting an entire Civilization game, why AIs in its sixth iteration seem to end up always hating each other and favourite music from the title.
- 35m25s | Forum Post #4A
For that which each panelist has been "most pleasantly surprised by" in CivVI.
- 43m36s | Forum Post #2B
Symptom, not a cause, in response to a stated "loophole" in the game's District costing.
- 49m45s | Forum Post #5
Hinging views of "rushing" not in Civilization VI, but of its release.
- 59m21s | Forum Post #4B
If the North Pole were a CivVI City State, its unique suzerain bonus is open for consideration.
- 61m28s | Forum Post #6A
Considering what additional mechanic one would (most) like to see added to the game.
- 66m30s | Forum Post #7
On making Gold an in-game resource again in Civ.
- 67m59s | Forum Post #6B
Contemplating what civilization should be added next into the Civilization series, VI in particular.
- 72m27s | Forum Post #8
Would giving CivV City States the Ancient Walls building from the outset be a good thing or a bad thing.
- 76m53s | Forum Post #9
Qualifier quandary to fulfill a musical request.
- Intro/Outro | Miscellaneous
Presupposing identities, real-life identification and gleeful extrapolation.
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; the tenth edition of Evergreen, a side series on selected moments and topics that best represent the show, is set to be released in one week's time. Fellow sibling shows also in production presently are ModCast on Civ modding and TurnCast on Civ multiplay.