KefkaTheMad
Chieftain
- Joined
- Jul 13, 2004
- Messages
- 3
Ever since Civ 1, I think that there's been too much emphasis on the amount of land a country controls. Now, I realize that land area is very important in the real world, however, there would be no way in Civ that a country like Japan could take on Russia (which they did in real life) or the US (which they also did). A Civ model of Japan wouldn't have enough land to do to support the population that the real life Japan has.
The problem is that Civ doesn't take into account the population density that many countries have. Even if you were to pack in cities super close to each other to simulate a dense population, it wouldn't have enough food to reach 7+ sizes.
I suggest having the ability to trade food, like in Civ2. It happens in the real world doesn't it? Furthermore, countries should be able to import and export food.
I've tried thinking of other ways to simulate why some countries have denser populations, but I can't think of any that would specifically benefit smaller countries without being abused by the larger countries. For example, a city improvement called "High rise apartments" designed to model dense cities could also be abused by a Civ-modeled US suburban cities.
On the flip side, there could be an effect where larger population doesn't necessarily mean more food/shields/etc. For example, China and India's huge pop. densities are actually a detriment, but this isn't currently reflected in Civ.
Keep in mind also that this is mainly limited to the modern age. The fact that modern society only has a small fraction of it's population and land devoted towards food production is not reflected in Civ.
The problem is that Civ doesn't take into account the population density that many countries have. Even if you were to pack in cities super close to each other to simulate a dense population, it wouldn't have enough food to reach 7+ sizes.
I suggest having the ability to trade food, like in Civ2. It happens in the real world doesn't it? Furthermore, countries should be able to import and export food.
I've tried thinking of other ways to simulate why some countries have denser populations, but I can't think of any that would specifically benefit smaller countries without being abused by the larger countries. For example, a city improvement called "High rise apartments" designed to model dense cities could also be abused by a Civ-modeled US suburban cities.
On the flip side, there could be an effect where larger population doesn't necessarily mean more food/shields/etc. For example, China and India's huge pop. densities are actually a detriment, but this isn't currently reflected in Civ.
Keep in mind also that this is mainly limited to the modern age. The fact that modern society only has a small fraction of it's population and land devoted towards food production is not reflected in Civ.