So I'm playing on a huge map and decided to found a city in a remote area near some other civs in order to build an airport and give myself the option of deploying some troops there. I found the city and then realised it would take a million years to build an Aerodrome district, even with all the juicy high production yield tiles nearby.
It got me thinking about whether it should be possible to move your citizens around your civilization. Flavour-wise you'd be saying, "Hey, start a brand new life in this beautiful new utopia. It totally won't just be an airport with a bunch of bored trigger-happy soldiers wandering around. There'll be a zoo, I promise!"
I came in at Civ V with BNW so I don't know if this has been possible in previous versions. There'd need to be a limit to how many citizens you could move at a time and it would need to take a certain number of turns. I know that trade essentially performs the function of boosting production in a new city but this could be an additional solution which also helps with housing crises in your other cities.
Taking it a step further, what about migration between civilizations? Like if you have a combination of high culture / tourism and ecstatic citizens maybe citizens from really unhappy / rebelling civs could (very) slowly start to come to your cities. Might be a bit OP since the last thing an ailing civilization wants is to start to lose its population and for a more powerful civilization to become bigger and more productive but it would make amenity management more important and it could be balanced by you, as the recipient civ, then needing to manage your food / housing for the new citizens. Also maybe each citizen from another civ contributes a fraction towards your negative amenity and maybe under certain circumstances (I don't know, different governments / religion) an immigrant civ could act as a spy for the originator civ (current espionage mechanics aside, just talking theory here) or a source of religious pressure; but if those circumstances don't apply then it's just a normal productive member of society.
Dunno, just some thoughts that I thought I'd share while waiting for my airport to come online.
It got me thinking about whether it should be possible to move your citizens around your civilization. Flavour-wise you'd be saying, "Hey, start a brand new life in this beautiful new utopia. It totally won't just be an airport with a bunch of bored trigger-happy soldiers wandering around. There'll be a zoo, I promise!"
I came in at Civ V with BNW so I don't know if this has been possible in previous versions. There'd need to be a limit to how many citizens you could move at a time and it would need to take a certain number of turns. I know that trade essentially performs the function of boosting production in a new city but this could be an additional solution which also helps with housing crises in your other cities.
Taking it a step further, what about migration between civilizations? Like if you have a combination of high culture / tourism and ecstatic citizens maybe citizens from really unhappy / rebelling civs could (very) slowly start to come to your cities. Might be a bit OP since the last thing an ailing civilization wants is to start to lose its population and for a more powerful civilization to become bigger and more productive but it would make amenity management more important and it could be balanced by you, as the recipient civ, then needing to manage your food / housing for the new citizens. Also maybe each citizen from another civ contributes a fraction towards your negative amenity and maybe under certain circumstances (I don't know, different governments / religion) an immigrant civ could act as a spy for the originator civ (current espionage mechanics aside, just talking theory here) or a source of religious pressure; but if those circumstances don't apply then it's just a normal productive member of society.
Dunno, just some thoughts that I thought I'd share while waiting for my airport to come online.
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