LordFireclaw
Chieftain
THIS THREAD HAS BEEN MOVED HERE. ANYONE INTERESTED IN THIS MOD PROJECT SHOULD GO HERE: http://forums.civfanatics.com/showthread.php?p=12021612
Hey…I’m a longtime lurker on these forums, only just having gotten up to make an account on here. I’m a fairly good Civilization player, particularly to IV, and have been playing since the release of the Warlords expansion. I own and sometimes play Civ V but prefer IV by far, not the least because of the amazing mods created for it by this community.
Enough about me, this post is mostly about a mod I’ve been working on- actually, that’s a little misleading- more like a modmod I had an idea for a while ago but didn’t feel I had the capability to make. Essentially the idea is a cross between Fall from Heaven and http://forums.civfanatics.com/showthread.php?t=311432History of the Three Kingdoms. Essentially, the aim of this project is to create a modmod for FH2 with a more feudal and slightly oriental feel to it. (e.g. China, Japan, Tibet, and Mongolia, with some Arabic-esque civs thrown in as well) Rather than high fantasy world this modmod would be more like a feudal war between various dynastic lords suddenly freed from the control of a legitimate emperor, each and every one of them attempting to portray themselves as the dynasty’s successor.
The mod would have a strong internal politics mechanic as well, with civs making and breaking alliances, all believing they serve the will of a powerless emperor. Meanwhile other civilizations, both nomadic tribes and inhuman barbarians press in from all sides on the embattled empire. You play as one of these small warlord kingdoms, attempting to build your legitimacy while the world around you descends into a war of intrigue, suspicion, and often open violence.
Some of the features of this mod would include:
1). Overhauled Civilizations: The civilizations would be completely overhauled and be made almost exclusively human, with one or two nations made up of inhuman races on the periphery of the main struggle. This includes revamped leaderheads and changed mechanics (for example, removing the alignment system or, perhaps, replacing it with a law/chaos axis instead of a good/evil one).
2). New Map(s): I’m currently working on the first version of the map using the bmp to wbs converter. I’m not too far into it, by busy schedule may have something to do with that, but I think most of the concepts insofar as the map and things go will remain FH2 style and don’t need much editing.
3). The Emperor Concept from History of the Three Kingdoms: Exactly what it says on the tin, holding the emperor provides a bonus to relations with some civs and causes others to distrust you, and if the city he resides in is captured the other civ takes control of him and pledges his armies to the cause of the emperor.
4). All new storyline. More on that below, my basic goal on this is to get other modders involved; I don’t think I can manage anything like this on my own. If I do gain the assistance of other modders than they will have as much say in the storyline as I do. Suffice to say the story is already fairly complex for now, I’ll edit this post to include more details if it looks like this mod might actually get made.
5). Way more random events: I’d like to get random events to occur very frequently in this, and not just the astrological signs from FFH, though some of those may make a return in different form. The overhauled random events would include countless storyline-related tidbits and some that are simply random occurrences, but all of which I think would add to the flavor of this mod.
6). Overhauled assassins, mercenaries spies, and heroes: The heroes would be closer to the FFH version rather than the HoTK version, but I think a mercenary-style system similar to that mod’s hero system would work well.
7). Modifications to the Tech Tree, monsters, barbarians, and other aesthetics: Pretty self-explanatory, maybe change the designs of certain things to have a more oriental (e.g. China, Mongolia, Bactria, Japan-esque feel)
----
Now, all of this sounds like a decent idea, I hope. Maybe not the greatest ever, but realistically possible, right? Not for me, at least, not for me alone.
I've done some basic modding (including xml and python, I’ve modded leaderheads into the game and worked with the bmp to wbs converter before) but a project like this…I’d need quite a bit of help. Now, this doesn’t mean I’d want other people to work on “my” mod. The idea is to build a collaborative modding team with equal say on the storyline and ideas. I strongly believe that if people find this idea a good one and would like to work on it, they should have a say in what the project is. So while I have a basic storyline sketched out and two conceptual civs, I think that since the only way this will succeed is if other modders are interested in this idea, they deserve a strong voice in what this mod is about.
If this project gets off the ground, this will be a collaborative mod, not something I’d do on my own. I’m not capable enough to do all or most of this alone, not only in modding but also in creating an interesting world. That’s not to say I don’t consider myself to have good ideas sometimes, but I think the mod would be far better if a team who shared ideas worked on it, not just me (who is inept at modding something this large on his own anyway).
This post is basically to gauge interest in this project. I’d like to hear from the community what they and other FFH and civ players think of this project idea before I proceed in sketching out more definite concepts and working on a possible map.
So, this concludes my first post. I’ll be back to edit this later with more details if this idea warrants them. Until then, farewell, and it's great to finally be posting on these forums!
List of current civs planned to be in the mod (will be updated in more detail later):
The remnants of Anar: The Anaren Empire ruled the north of the continent for centuries before it began to descend into anarchy near the start of this mod. The largest group of civs will be the rebels from the remnants of Anar, some who wish to restore the unity of the empire and others who would see it torn apart. It is the Anaren Emperor who will based on the "emperor" concept from HoTK, and the old empire will be divided into a large group of scattered civs at war.
White Court: One of the ancient shapeshifting clans of the ancient mythology who wish to claim rule over Anar in the wake of the kingdoms' collapse. The "shapeshifting" ancient races actually cannot all change shape, but are quasi-mythological and are the only civs that can cast World Spells. The White Court are based off the Amurite civ code, while their leader's traits are based off Auric Ulvin's code. Their world spell will be arcane lacuna or something similar. While they have great magical potential, they are weaker in sheer force of arms than some of the other factions at first.
Dagra: An empire to the south of Anar torn apart by civil war with the Dagran rebels and the Black citadel civ.
Black Citadel Civilization: No official name as of yet, these are the remnants of the Red Court (vampires) and their human allies who rule a coastal empire in the land of Dagra. Once the subjects of the Dagran ruler, now they fight as a third faction against the reestablished Dagran kingdom and the Dagran rebels. Starts at war with Dagra and with Skaraan, another human kingdom. In a temporary alliance with the Dagran rebels. Based on the Calabim, their world spell will have something to do with fire, though.
Dagran Rebels: A group of disparate rebels under the command of a younger son of the king of Dagra. After killing off all possible competition he is the sole ruler of the rebel armies and the only challenger other than the black citadel civ. Poised to overrun the kingdom of Skaraan.
Skaraan: AI-only civ to the south of Anar. Will be overrun quickly either by Dagran rebels or by the black citadel civilization.
The Cheng Xiezhi: A feared league of pirates that start at peace with the barbarians and have unparalleled naval control. Based on Lanun, but will be more aggressive. Their capital city is invisible and can only be revealed if one of their more powerful ships is sunk by another player. The event that follows will allow the player to attain a map that will reveal the city to them if they can find it, otherwise it will appear to be an empty ocean tile. They will have invisible ships (Ghost Ships) that can pass unseen through other players and are only visible when attacking as a national unit, and all of their ship units and a few of their land ones have hidden nationality, allowing them to attack almost any coastal civ.
That's all for now, any feedback is appreciated.
~LordFireclaw
~LordFireclaw
Possible FFH Feudal Lords Modmod?
Hey…I’m a longtime lurker on these forums, only just having gotten up to make an account on here. I’m a fairly good Civilization player, particularly to IV, and have been playing since the release of the Warlords expansion. I own and sometimes play Civ V but prefer IV by far, not the least because of the amazing mods created for it by this community.
Enough about me, this post is mostly about a mod I’ve been working on- actually, that’s a little misleading- more like a modmod I had an idea for a while ago but didn’t feel I had the capability to make. Essentially the idea is a cross between Fall from Heaven and http://forums.civfanatics.com/showthread.php?t=311432History of the Three Kingdoms. Essentially, the aim of this project is to create a modmod for FH2 with a more feudal and slightly oriental feel to it. (e.g. China, Japan, Tibet, and Mongolia, with some Arabic-esque civs thrown in as well) Rather than high fantasy world this modmod would be more like a feudal war between various dynastic lords suddenly freed from the control of a legitimate emperor, each and every one of them attempting to portray themselves as the dynasty’s successor.
The mod would have a strong internal politics mechanic as well, with civs making and breaking alliances, all believing they serve the will of a powerless emperor. Meanwhile other civilizations, both nomadic tribes and inhuman barbarians press in from all sides on the embattled empire. You play as one of these small warlord kingdoms, attempting to build your legitimacy while the world around you descends into a war of intrigue, suspicion, and often open violence.
Some of the features of this mod would include:
1). Overhauled Civilizations: The civilizations would be completely overhauled and be made almost exclusively human, with one or two nations made up of inhuman races on the periphery of the main struggle. This includes revamped leaderheads and changed mechanics (for example, removing the alignment system or, perhaps, replacing it with a law/chaos axis instead of a good/evil one).
2). New Map(s): I’m currently working on the first version of the map using the bmp to wbs converter. I’m not too far into it, by busy schedule may have something to do with that, but I think most of the concepts insofar as the map and things go will remain FH2 style and don’t need much editing.
3). The Emperor Concept from History of the Three Kingdoms: Exactly what it says on the tin, holding the emperor provides a bonus to relations with some civs and causes others to distrust you, and if the city he resides in is captured the other civ takes control of him and pledges his armies to the cause of the emperor.
4). All new storyline. More on that below, my basic goal on this is to get other modders involved; I don’t think I can manage anything like this on my own. If I do gain the assistance of other modders than they will have as much say in the storyline as I do. Suffice to say the story is already fairly complex for now, I’ll edit this post to include more details if it looks like this mod might actually get made.
5). Way more random events: I’d like to get random events to occur very frequently in this, and not just the astrological signs from FFH, though some of those may make a return in different form. The overhauled random events would include countless storyline-related tidbits and some that are simply random occurrences, but all of which I think would add to the flavor of this mod.
6). Overhauled assassins, mercenaries spies, and heroes: The heroes would be closer to the FFH version rather than the HoTK version, but I think a mercenary-style system similar to that mod’s hero system would work well.
7). Modifications to the Tech Tree, monsters, barbarians, and other aesthetics: Pretty self-explanatory, maybe change the designs of certain things to have a more oriental (e.g. China, Mongolia, Bactria, Japan-esque feel)
----
Now, all of this sounds like a decent idea, I hope. Maybe not the greatest ever, but realistically possible, right? Not for me, at least, not for me alone.
I've done some basic modding (including xml and python, I’ve modded leaderheads into the game and worked with the bmp to wbs converter before) but a project like this…I’d need quite a bit of help. Now, this doesn’t mean I’d want other people to work on “my” mod. The idea is to build a collaborative modding team with equal say on the storyline and ideas. I strongly believe that if people find this idea a good one and would like to work on it, they should have a say in what the project is. So while I have a basic storyline sketched out and two conceptual civs, I think that since the only way this will succeed is if other modders are interested in this idea, they deserve a strong voice in what this mod is about.
If this project gets off the ground, this will be a collaborative mod, not something I’d do on my own. I’m not capable enough to do all or most of this alone, not only in modding but also in creating an interesting world. That’s not to say I don’t consider myself to have good ideas sometimes, but I think the mod would be far better if a team who shared ideas worked on it, not just me (who is inept at modding something this large on his own anyway).
This post is basically to gauge interest in this project. I’d like to hear from the community what they and other FFH and civ players think of this project idea before I proceed in sketching out more definite concepts and working on a possible map.
So, this concludes my first post. I’ll be back to edit this later with more details if this idea warrants them. Until then, farewell, and it's great to finally be posting on these forums!

List of current civs planned to be in the mod (will be updated in more detail later):
The remnants of Anar: The Anaren Empire ruled the north of the continent for centuries before it began to descend into anarchy near the start of this mod. The largest group of civs will be the rebels from the remnants of Anar, some who wish to restore the unity of the empire and others who would see it torn apart. It is the Anaren Emperor who will based on the "emperor" concept from HoTK, and the old empire will be divided into a large group of scattered civs at war.
White Court: One of the ancient shapeshifting clans of the ancient mythology who wish to claim rule over Anar in the wake of the kingdoms' collapse. The "shapeshifting" ancient races actually cannot all change shape, but are quasi-mythological and are the only civs that can cast World Spells. The White Court are based off the Amurite civ code, while their leader's traits are based off Auric Ulvin's code. Their world spell will be arcane lacuna or something similar. While they have great magical potential, they are weaker in sheer force of arms than some of the other factions at first.
Dagra: An empire to the south of Anar torn apart by civil war with the Dagran rebels and the Black citadel civ.
Black Citadel Civilization: No official name as of yet, these are the remnants of the Red Court (vampires) and their human allies who rule a coastal empire in the land of Dagra. Once the subjects of the Dagran ruler, now they fight as a third faction against the reestablished Dagran kingdom and the Dagran rebels. Starts at war with Dagra and with Skaraan, another human kingdom. In a temporary alliance with the Dagran rebels. Based on the Calabim, their world spell will have something to do with fire, though.
Dagran Rebels: A group of disparate rebels under the command of a younger son of the king of Dagra. After killing off all possible competition he is the sole ruler of the rebel armies and the only challenger other than the black citadel civ. Poised to overrun the kingdom of Skaraan.
Skaraan: AI-only civ to the south of Anar. Will be overrun quickly either by Dagran rebels or by the black citadel civilization.
The Cheng Xiezhi: A feared league of pirates that start at peace with the barbarians and have unparalleled naval control. Based on Lanun, but will be more aggressive. Their capital city is invisible and can only be revealed if one of their more powerful ships is sunk by another player. The event that follows will allow the player to attain a map that will reveal the city to them if they can find it, otherwise it will appear to be an empty ocean tile. They will have invisible ships (Ghost Ships) that can pass unseen through other players and are only visible when attacking as a national unit, and all of their ship units and a few of their land ones have hidden nationality, allowing them to attack almost any coastal civ.
That's all for now, any feedback is appreciated.
~LordFireclaw
~LordFireclaw