Mango201
Chieftain
- Joined
- Apr 1, 2019
- Messages
- 71
I recently saw an odd siege mechanic (vanilla Civ 6) which may have some pretty cool implications for ancient era war. Especially for circumventing the dreaded garrisoned archer.
I had an AI under a complete siege (all six tiles). The AI then somehow built a unit outside the city (and on the outside of the siege), which appeared with 1 HP.
The AI already had a garrisoned warrior when this happened. I suspect this is some kind of penalty for having too many units of the same kind in the city. But it could also be that the AI can somehow move units across a siege line, in which case it moved the warrior (which either incurred the health penalty or was on 1 HP to begin with), and then built a second unit in the city.
Is anyone aware of this mechanic and how it works? Its a fairly rare phenomenon so just wanted to see if this was a known effect. If so, I'm trying to figure out the following.
Suppose the city is besieged on all six tiles and has a garrisoned unit:
If this is how it works, there are some pretty cool implications: You find a city with a garrisoned warrior, and surround it on all six sides. Under a 5 tile siege, the warrior could move out and a ranged unit could be built inside. This makes taking the city a much harder prospect. But under a 6 tile siege either the ranged unit can't be built at all, or the ranged unit gets shunted out of the city where it is easy prey.
Can anyone shed some light on this?
I had an AI under a complete siege (all six tiles). The AI then somehow built a unit outside the city (and on the outside of the siege), which appeared with 1 HP.
The AI already had a garrisoned warrior when this happened. I suspect this is some kind of penalty for having too many units of the same kind in the city. But it could also be that the AI can somehow move units across a siege line, in which case it moved the warrior (which either incurred the health penalty or was on 1 HP to begin with), and then built a second unit in the city.
Is anyone aware of this mechanic and how it works? Its a fairly rare phenomenon so just wanted to see if this was a known effect. If so, I'm trying to figure out the following.
Suppose the city is besieged on all six tiles and has a garrisoned unit:
- Can the AI move the garrisoned unit outside of the siege-lines if it is the only unit in the city.
- Can the AI build a second unit inside the city? If so:
- Can the AI chose which of the two units to move out of the city or is one of the units automatically 'shunted' out. If so, which one.
- Note: IIRC, two units of the same type can exist on the same tile, but neither can attack until one is moved. So if the 2nd unit can't be moved out, its functionally useless. I've only ever seen this when I recruit a GP onto a tile where a GP already exists. But I suspect this is the same for combat units.
If this is how it works, there are some pretty cool implications: You find a city with a garrisoned warrior, and surround it on all six sides. Under a 5 tile siege, the warrior could move out and a ranged unit could be built inside. This makes taking the city a much harder prospect. But under a 6 tile siege either the ranged unit can't be built at all, or the ranged unit gets shunted out of the city where it is easy prey.
Can anyone shed some light on this?