Predesad vs DogBoy, 2nd challenge

predesad

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This thread is for a two player game between DogBoy and Predesad. Our first challenge is still ongoing and I anticipate a DogBoy win shortly, you can check it out here if you want.

Basically, we have five choices and I leave it to you to decide which game he chooses:

1) standard pbem, one civ each, throw in some AI, we can negotiate all settings

2) U2P2 (Ultimate 2 Player II): in this game I would choose all the settings and have first choice of my four civs. You would then have second choice. Then I would have a chance to replace any civs once you chose, then you get a chance to replace and this would go on and on until we were both happy.

3) Equality: we could adjust the rules or leave them the same as the other equality, all settings to be negotiated, or we could even take this a step further and combine equality and U2P2, but I would choose all game settings if combined with U2P2.

4) Mystery combined with U2P2: this is not as hard as you might think, but we would take the same 4 civs we have in our first game, then modify them to have whatever 2 traits we desire and which one UU we desire. This would probably create all new civs such as one with the Mayans traits, but Panzers as the UU. It is not too compilcated and what we would do is I would take my four civs and make my changes. Trusting that you would not look at my civs, i would send you the scenario and yu would modify your civs accordingly, then start the game. All changes can be verified on the very first turn to make sure it is done right. I know you said you have not messed with the editor, but I can walk you through it via e-mail and it is pretty easy. I say use the same four civs as the first game so that it is preestablished who our civs are and we don't have to try to choose civs to mask what traits or UU we will take. I would of course get to choose all game settings. As a variant, we could just call this Custom civ and we would reveal the traits we chose and the UU. Another variant would be to not make it a U2P2 and to also modify some AI to add to the game.

5) Trumped Up Civs: this is the game idea I emailed you about. As a reminder here is how it goes, we each choose a civ, blindly so as not to give the other an advantage. Then PM our choice to each other. These 2 civs are combined to make 2 civs with 4 traits and 2 UU's, they would then be identical and we would each use this civ. Then we would get 6 AI for the game. I would take 2 civs of my choice to combine, you would take 2 civs of yours to combine. PM these choices to verify we don't have the same ones. This gives a total of 4 AI, 2 pairs of identical civs with 4 traits and 2 UU's apeace. The last 2 AI we would combine in the same manner we chose our own civs. Then, we would take one of the civs from each pair, including the one we are to play with and modify the cultures, turn culturally linked starts on so that we each start next to one of these identical trumped up civs. Sounds complicated, but that's probably because I cannot explain it well.
In cases where we chose the same civ we would just repick and we could pick the same civ again if we chose and hope the other player did not. In cases where the two civs which were going to be combined had a matching trait, thus giving them only 3 combined traits (Ex, combining Portuguese and Dutch gives only seafaring, expansionist, and agricultural traits) a fourth trait would be chosen randomly. In order to prevent each player from screwing the other guy over with the civ choices, factors such as AI agression on the civs we combine would be averaged and other tendencies modified such as governor settings. On top of that, I would have my choice as to which of the civs of your choosing to have next to me and vice versa. All other settings can be negotiated and should be decided before we pick civs to combine.

I think all of these would make interesting games and perhaps in time we can play each of these challenges, awaiting your choice, or do you have a game of your own, other than a U2P2 variant.
 
My original thought was to do another Ultimate on a 'palegeo map. However, I like your idea of #3. Let's do an equality game with 4 civs each. I have learned some things about this game that I think I can do better next game. And being an equal game will add a new twist to it. However, make sure that any UU can trigger a golden age, not just the middle age units like in our other game. Awaiting your thoughts.
 
Any UU can trigger a GA, is that what you really want, think long and hard about this, it will be awhile before it gets set up, but do you really want any UU to trigger a GA. I know a really nasty strat that could burn you with that setting and I have used it against an AI before.

I'll tell it to you flat out, meet civ early, they have strong defensive UU, like greek hoplites, attack with warrior (in this game use an enkidu or jag or chasqui scout or who knows), they win and get GA, they only have 2 cities in despotism in the year 3000 someting BC, sorry about your luck.

Do you really want that possibility?
 
That's something I would have to think about. You do bring up a good question. I can see different ways to go about that. But why would you want to attack with a warrior against a hoplite? Do you not think the enemy will do the same? If you say you don't have hoplites, you will lose units, possibly cities. Lemme think about it some more.
 
After thinking it over, let's just keep the UUs with golden age in the middle ages and higher. I know you are a sneaky :p person and who knows what trouble I'm in facing you again. I can just see you doing something like that to make me waste a golden age whereas I would never do that to you because I'm such a nice guy :lol:
 
after i posted i realized one of us could not do this to the other without having the same done back to us. but, one drawback from having all GA units is that you are virtually guaranteeing peace, there is no option for attack unless you want a wasted GA.

i think i will want to wait a while to start since we are going for a version of U2P2 so I can do this game justice. i think i will go with a standard size world instead of small.

i was wondering if you want to turn the locked alliances off, this makes a few diferences, mostly positive i feel:

1) places more value on contacts, i still have yet to physically contact any of my civs on the different continents and do not know if / when i will because locked alliance gives automatic contact

2) yes, there is a huge benefit to having the contact early, but it would change some dynamics of the game as far as the challenge and it might lead into our actually trading with each other early on.

3) having both the expansionist and seafaring traits should allow contacts quickly anyway.

4) no longer have to worry about civs being at war technically but officially at peace because of forced in game mpp

5) allows for some unique deals which are not possible with locked alliances

what do you think?
 
the next thing i want to discuss is barbarians, i want them, i want lots of them, i miss them from our current game and I am going to choose raging barbs. I am going to try to remove all goodyhuts to eliminate some of the randomness factor, or do you not care and want to leave the goody huts in? i am not certain if i can remove all goody huts with the editor or if i must use civ multi tool. either way i would have to generate a map before i could do so, i will cover up the map on the screen when it is generated so as not to gain an unfair advantage if you want the goody huts removed, otherwise i will just leave them in, i dont care either way as long as we have barbs.
 
Either way is fine with me. How about just posting all the settings that you want and I can tell you which ones I want and don't want.

I was re-reading this thread and in the very first sentence you said you expected a DogBoy win very shortly. I wonder why you said that.
 
Either way is fine with me. How about just posting all the settings that you want and I can tell you which ones I want and don't want.

mostly because we have plenty of time to set up this game and since it is also having the equality factor added i am contemplating a few different options, i may just go all random on the world set up.

I was re-reading this thread and in the very first sentence you said you expected a DogBoy win very shortly. I wonder why you said that.

basically, in the first game i see france wiping out persia. the celts will probably hurt the mayans very badly but not be able to wipe them out completely. france and the celts would then have a difficult war but musketeers will have the advantage, plus a few other factors favor the french in this war. unless i do something to counter, you may very well end up with that entire continent all to yourself, how long would it take to win once that happened with two of my civs gone?
 
Once again, I'm confused about why you think I'm going to win. Either you really do think I'm going to win, or you know you are going to win and are just trying to just saying that so I will do something stupid. Either way, I don't know what game you are playing. I think you are only looking at the game from one point of view. I am looking at it from both point of views, yours and mine. I know what forces you have and I know what forces I have. Perhaps you don't know what I have and that's what scares you. Or perhaps you don't have as much as you wanted me to think and that scares you.

Now, if you truly think the entire continent will be mine, then I will be generous right now and sign a peace treaty with you. I propose we divide up our continent with the established boundaries that were there before the war started. We also sign a peace treaty between those four nations that will last until turn 400 (quite a long way to go). That ensures that the island does not fall into either one of our hands for a long time.

We probably should be discussing this in the other thread or via e-mail.

Now you have to ask yourself, am I worried about this war and that is why I am offering peace. Or am I so confident about this war that I'm offering a peace treaty that is so far fetched that I know you won't sign to keep this war going so I can eventually own this land.
 
Here is a map I downloaded with the equality type game specifically in mind, take a look at it, would you be willing to play on this map or do you want to just go with a random map?
 
This is definately a fair map, but it looks like it will make a lot of our job easy. We really won't have to fight for resources or luxuries. Part of the game for me that's exciting is uncovering the "fog of war" and scouting out the land. Using this map will already do that for me as I will not need to look for stuff, I already know where it is. Also, I will pre-plan all my cities right now if I were to use this map and that would take some of the fun out of it. I would prefer to go with a random map. Or...have someone you know make us a "fair" map so one of us doesn't get all the resources and luxuries.

The one benefit I see to using this map (assuming you have your civs on one side and mine on the other), is that both of us don't have to worry about being attacked early on as ships won't be able to cross the ocean.
 
i agree with your assessment, i have contacted a few people about making a map but have got no response. this map was in response to your comments about equality in that game. i agree about not liking to know the map, i once started a game on a real world map, but quit because it got boring to me since i already knew the map and i was always beating the AI to resources and strategic spots even though i should not have known where those spots were.
 
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