predesad
Emperor
This thread is for a two player game between DogBoy and Predesad. Our first challenge is still ongoing and I anticipate a DogBoy win shortly, you can check it out here if you want.
Basically, we have five choices and I leave it to you to decide which game he chooses:
1) standard pbem, one civ each, throw in some AI, we can negotiate all settings
2) U2P2 (Ultimate 2 Player II): in this game I would choose all the settings and have first choice of my four civs. You would then have second choice. Then I would have a chance to replace any civs once you chose, then you get a chance to replace and this would go on and on until we were both happy.
3) Equality: we could adjust the rules or leave them the same as the other equality, all settings to be negotiated, or we could even take this a step further and combine equality and U2P2, but I would choose all game settings if combined with U2P2.
4) Mystery combined with U2P2: this is not as hard as you might think, but we would take the same 4 civs we have in our first game, then modify them to have whatever 2 traits we desire and which one UU we desire. This would probably create all new civs such as one with the Mayans traits, but Panzers as the UU. It is not too compilcated and what we would do is I would take my four civs and make my changes. Trusting that you would not look at my civs, i would send you the scenario and yu would modify your civs accordingly, then start the game. All changes can be verified on the very first turn to make sure it is done right. I know you said you have not messed with the editor, but I can walk you through it via e-mail and it is pretty easy. I say use the same four civs as the first game so that it is preestablished who our civs are and we don't have to try to choose civs to mask what traits or UU we will take. I would of course get to choose all game settings. As a variant, we could just call this Custom civ and we would reveal the traits we chose and the UU. Another variant would be to not make it a U2P2 and to also modify some AI to add to the game.
5) Trumped Up Civs: this is the game idea I emailed you about. As a reminder here is how it goes, we each choose a civ, blindly so as not to give the other an advantage. Then PM our choice to each other. These 2 civs are combined to make 2 civs with 4 traits and 2 UU's, they would then be identical and we would each use this civ. Then we would get 6 AI for the game. I would take 2 civs of my choice to combine, you would take 2 civs of yours to combine. PM these choices to verify we don't have the same ones. This gives a total of 4 AI, 2 pairs of identical civs with 4 traits and 2 UU's apeace. The last 2 AI we would combine in the same manner we chose our own civs. Then, we would take one of the civs from each pair, including the one we are to play with and modify the cultures, turn culturally linked starts on so that we each start next to one of these identical trumped up civs. Sounds complicated, but that's probably because I cannot explain it well.
In cases where we chose the same civ we would just repick and we could pick the same civ again if we chose and hope the other player did not. In cases where the two civs which were going to be combined had a matching trait, thus giving them only 3 combined traits (Ex, combining Portuguese and Dutch gives only seafaring, expansionist, and agricultural traits) a fourth trait would be chosen randomly. In order to prevent each player from screwing the other guy over with the civ choices, factors such as AI agression on the civs we combine would be averaged and other tendencies modified such as governor settings. On top of that, I would have my choice as to which of the civs of your choosing to have next to me and vice versa. All other settings can be negotiated and should be decided before we pick civs to combine.
I think all of these would make interesting games and perhaps in time we can play each of these challenges, awaiting your choice, or do you have a game of your own, other than a U2P2 variant.
Basically, we have five choices and I leave it to you to decide which game he chooses:
1) standard pbem, one civ each, throw in some AI, we can negotiate all settings
2) U2P2 (Ultimate 2 Player II): in this game I would choose all the settings and have first choice of my four civs. You would then have second choice. Then I would have a chance to replace any civs once you chose, then you get a chance to replace and this would go on and on until we were both happy.
3) Equality: we could adjust the rules or leave them the same as the other equality, all settings to be negotiated, or we could even take this a step further and combine equality and U2P2, but I would choose all game settings if combined with U2P2.
4) Mystery combined with U2P2: this is not as hard as you might think, but we would take the same 4 civs we have in our first game, then modify them to have whatever 2 traits we desire and which one UU we desire. This would probably create all new civs such as one with the Mayans traits, but Panzers as the UU. It is not too compilcated and what we would do is I would take my four civs and make my changes. Trusting that you would not look at my civs, i would send you the scenario and yu would modify your civs accordingly, then start the game. All changes can be verified on the very first turn to make sure it is done right. I know you said you have not messed with the editor, but I can walk you through it via e-mail and it is pretty easy. I say use the same four civs as the first game so that it is preestablished who our civs are and we don't have to try to choose civs to mask what traits or UU we will take. I would of course get to choose all game settings. As a variant, we could just call this Custom civ and we would reveal the traits we chose and the UU. Another variant would be to not make it a U2P2 and to also modify some AI to add to the game.
5) Trumped Up Civs: this is the game idea I emailed you about. As a reminder here is how it goes, we each choose a civ, blindly so as not to give the other an advantage. Then PM our choice to each other. These 2 civs are combined to make 2 civs with 4 traits and 2 UU's, they would then be identical and we would each use this civ. Then we would get 6 AI for the game. I would take 2 civs of my choice to combine, you would take 2 civs of yours to combine. PM these choices to verify we don't have the same ones. This gives a total of 4 AI, 2 pairs of identical civs with 4 traits and 2 UU's apeace. The last 2 AI we would combine in the same manner we chose our own civs. Then, we would take one of the civs from each pair, including the one we are to play with and modify the cultures, turn culturally linked starts on so that we each start next to one of these identical trumped up civs. Sounds complicated, but that's probably because I cannot explain it well.
In cases where we chose the same civ we would just repick and we could pick the same civ again if we chose and hope the other player did not. In cases where the two civs which were going to be combined had a matching trait, thus giving them only 3 combined traits (Ex, combining Portuguese and Dutch gives only seafaring, expansionist, and agricultural traits) a fourth trait would be chosen randomly. In order to prevent each player from screwing the other guy over with the civ choices, factors such as AI agression on the civs we combine would be averaged and other tendencies modified such as governor settings. On top of that, I would have my choice as to which of the civs of your choosing to have next to me and vice versa. All other settings can be negotiated and should be decided before we pick civs to combine.
I think all of these would make interesting games and perhaps in time we can play each of these challenges, awaiting your choice, or do you have a game of your own, other than a U2P2 variant.