Problem with "Global warming"..

daniel_984

Chieftain
Joined
Jan 11, 2006
Messages
10
Once again, im not sure if this is the right place to post such a topic, so you have my apology if its wrong.

Anyway, is it any possible way to delay/avoid global warming? Its really frustrating when (as I like to play beyond 2050) your cities dont have much of ordinary place to grow anymore.

Is it also possible to do something about the areas hit by global warming/desserts, by i.e. making a well or something? I know there is an invention that allows you to build wells, but I havent figured it out.
 
Hmm...not quite sure what you mean as I have not experienced global warming unless I use ICBMs, in which case they begin to add up. I also don't play beyond 2050 so if you're suddenly getting a bunch of global warming after that date I can't comment.

Wells (combustion, I think) are a specific improvement for oil as far as I know and don't aid with bare deserts.
 
Hmmm, I also had a few Global warmings in the early 2k before the game ended. I'm just curious of how to stop them/improve them, if in any way possible..

Btw, i LOVE playing beyond :P , get all the fancy cities.. Maybe because I'm such a n00b ;)
 
I had the same thing happen to me! I was culturally blasting my opponents butt, whe the global warming kicked in. After a while I had more dessert then anything else.

I don't think anything can be done about it at all which is frustating. Maybe it's possible to include a tech to allow workers to remove global warming spots and transform them to something else? (as a mod)
 
Slightly off topic but related. I had Nuked a couple civs to attempt a Domination victory(Had not quite gotten to the limit needed) and then the global warming hit me, and me only. Kinda strange that the civs where the nukes went off were not affected by the warming process itself, and the human player that did the nuking did get warming.:rolleyes: Maybe this is a patch material for the dev team to work out? Anybody else had this happen?

It seems to me that the warming should happen around the cities where the nukes go off first.:mischief:
 
daniel_984 said:
Anyway, is it any possible way to delay/avoid global warming? Its really frustrating when (as I like to play beyond 2050) your cities dont have much of ordinary place to grow anymore.

Don't cut down all your forests in areas with cities. Leave at least one forest in the "city zone," and you should be safe.

Is it also possible to do something about the areas hit by global warming/desserts, by i.e. making a well or something? I know there is an invention that allows you to build wells, but I havent figured it out.

Nothing possible, there. Civ deliberately left deserts as waste terrain (always barring the occasional presence of useful resources). "Fixing" the terrain would undo the strategic element in the game: that if you cut down all your forests, you get global warming, and it's nasty.
 
I also like to keep playing after the win, and have run into the problem with gobal warming. I am a nature nut, so I normally do not cut down forest or jungles. I still get globel warming even when I forced the envirometal civic thru the UN.
 
Sim-Liver said:
Slightly off topic but related. I had Nuked a couple civs to attempt a Domination victory(Had not quite gotten to the limit needed) and then the global warming hit me, and me only. Kinda strange that the civs where the nukes went off were not affected by the warming process itself, and the human player that did the nuking did get warming.:rolleyes: Maybe this is a patch material for the dev team to work out? Anybody else had this happen?

It seems to me that the warming should happen around the cities where the nukes go off first.:mischief:

You need to be punished for your sins - not your victims!
Devs unserstand it, so global warming hits you mainly.
 
could you post a save game where you get hit by global warming the most (noticeably)?
 
Icepowder said:
You need to be punished for your sins - not your victims!
Devs unserstand it, so global warming hits you mainly.

Very definitely! yes!, but reallity is that nukes blow up "over there" and "over there" is where the fallout is and "over there" is where climate changes mainly hit...:D
 
well, if we are talking real-world, then there would be a zone of radiation contamination around where the nuke went off. I haven't seen one in Civ 4 yet, but the earlier civs used to through those old pollution squares around it, which had it kinda sorta right. Think the exclusion zone they put around Chernobyl that they still try to keep people out of to this day.

But there are world-wide effects that are not at all limited to 'over-there'. That mushroom cloud that goes up from the heat of the blast is going to carry both a lot of dirt, dust and trash high up into the atmosphere, and also the radioactive by-products of the nuclear blast.

So, the whole world would see both higher levels of radioactive fallout than they did before the blast, and also what's called 'nuclear winter' would be seen world-wide. Or at least world-wide in the northern hemisphere or southern hemisphere. Both would feel it, but the hemisphere where the nukes went off would get it worse. Nuclear winter is all that dirt, dust and trash staying up in the atmosphere and blocking the sun. It would get colder, and growing crops would be more difficult. And because of the fallout, people may not want to eat what still did grow.

So, beyond the immediate zone of blast damage and radioactivity around the blast site, there really isn't an over-there or an over-here to the effects of that. I guess real-world, the launching civ wouldn't be any more screwed than everyone else, although I have to admit I kinda like that in the poetic justice way of looking at things. It would be nice if anyone dumb enough to set off a nuke got more screwed than everyone else.
 
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