problems with mods

Breat

Chieftain
Joined
Oct 25, 2010
Messages
3
The problem is because the TXT_KEYs aren't localized into French. If you create French language version of the keys, it will work fine.
 
If the issue is the TXT_KEY_BLAH_BLAH_BLAH instead of actual text showing up is probably due to the mod only having US english text descriptions. You can try opening up the file:

Hukkak_'s Extra Civs Pack (v 16)\XML\NewText\GameText.xml

and change the lines:

<Language_en_US>
</Language_en_US>

to

<Language_fr_FR>
</Language_fr_FR>

The first one is near the top of the file, the 2nd is near the bottom. That should at least get you the english definitions for those tags on your version of the game.
 
replaced "en_US" to "fr_FR" to partly solved my problem but create another was more important.

partly because civilizations do not appear in the "normal" mode you must go the way forward to see (it's okay). I have all the descriptions (in English but that's logical)

However there or is it stuck once on the map.

I have icons of the characters and not the city name (or the rectangle there is normally the name of the city is of all colors with a big white section.

rather see for yourself: http://i26.servimg.com/u/f26/11/46/76/68/seoul10.jpg

I have test with korean civilization and on this screenshots it's normally write Seoul.

a solution?

thanks in advance
 
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