I really hate the corruption model in Civ3. As soon as you get a relatively short distance away from your capital things get screwed. This is true even in Republic and Democracy (look at real life - is Texas or California or Florida substantially more corrupt then Washington)? I think having more manageable corruption in Communism is very unrealistic. Communist countries like China and the former USSR are/were very corrupt. I propose:
1. Provincial capitals. Act like normal capitals except their radius of influence and the amount they decrease corruption by is significantly less. Also make it so that you can't have two provincial capitals less than X distance away from each other. A city belongs to the province whose capital it is closest to. To add to the excitement, in times of anarchy, or if there is significant unrest in the province the province could "break away" from the rest of the empire. This means it is possible for your empire to break up into discrete kingdoms ruled by warlords. Initially all the citizens in the new civ is part of your empire (to make it easier for you to capture it back) but gradually they get replaced by citizens of the new civ.
2. Corruption effects depend on how "connected" a city is with its provincial capital and/or main capital. Once a city is connected by roads (or harbour) to the provincial capital or main capital it receives the full corruption reducing benefits. Otherwise corruption is crippling. Railroads further decrease corruption and finally airports decrease it even further. The more "connected" a provincial capital is to the main capital (and the closer it is) the less chance of the province rebelling. Basically the trade network should have an effect on corruption.
What do people think?
1. Provincial capitals. Act like normal capitals except their radius of influence and the amount they decrease corruption by is significantly less. Also make it so that you can't have two provincial capitals less than X distance away from each other. A city belongs to the province whose capital it is closest to. To add to the excitement, in times of anarchy, or if there is significant unrest in the province the province could "break away" from the rest of the empire. This means it is possible for your empire to break up into discrete kingdoms ruled by warlords. Initially all the citizens in the new civ is part of your empire (to make it easier for you to capture it back) but gradually they get replaced by citizens of the new civ.
2. Corruption effects depend on how "connected" a city is with its provincial capital and/or main capital. Once a city is connected by roads (or harbour) to the provincial capital or main capital it receives the full corruption reducing benefits. Otherwise corruption is crippling. Railroads further decrease corruption and finally airports decrease it even further. The more "connected" a provincial capital is to the main capital (and the closer it is) the less chance of the province rebelling. Basically the trade network should have an effect on corruption.
What do people think?