Impaler[WrG] said:
Actualy that is how it worked in SMAC, you only have to Prototype each Weapon or Armor and Prototyping a high power weapon gives prototyping on everything thats lower.
You know, even as I was typing, I was thinking, "Actually, maybe I'm just thinking this because that's how it worked and I just don't remember."
But I don't think so. In what I was saying, getting a prototype for a (just making up terminology here) 4th level weapon doesn't give you the prototype for the weapons level 1-3. It just gives you the ability to build a stronger level four. It's an optional thing on every level, and building one leve has no effect on another. But anyway...
I think one problem that the UI certainly didn't help is that you had to pick from over a hundred units at a time (manually pruning obselete units was a hassle, and the auto-prune feature was worthless because the programmers probably didn't want it to go high enough on the tech tree to remove something a person might want anyway). Not only was this a hassle when using the workshop, but picking units too. I just wanted a way to say that I wanted to pick an infantry, foil, terraformer, whatever. Then, optionally, I could select something like "Customize Unit", and a new window would show up with all the different versions of the customized unit I'd built of that type (Not automatically created, just the one's I've built, perhaps 9-10 of them after a few unit abilities had come available). In that window, I could click a workshop icon to add a new customized unit of that type to that window.
In this way, the entire creating and choosing units is more hierarchical.