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Puppeted cities only make buildings!!

ilik

Chieftain
Joined
Aug 8, 2013
Messages
72
It's annoying when I'm at war and my puppet cities are making temples and libraries! Please change this. I play vanilla so I don't know if it's changed or not in the expansions.

Also, as a sidenote, I know puppeting isn't good in military domination, but is it generally worth it?
 
Puppets only produce building, and they prioritize gold production.

If you don't want to keep puppets, annex and rushbuy a courthouse. You'll get a culture hit however (count as a founded-by-yourself city) and unhappiness. Be careful if you are building a National Wonder (such National College, Iron Works,..), get sure you finished the wonder before to annex (otherwise you'll need to buy the appropriate building to finish the wonder)

If you don't want extra unhappiness, raze the city, if the location is not interesting (not on a hill, not along a river, no luxury or strategic resources)

In vanilla you could be able to raze the city after you puppeted it, but you'll get the culture malus.

I always puppet for domination, I annex only the capitols and city over 10 citizens, I check also inf the city still has happiness building (coliseums, etc)

If your cities are building temples and librairies, well, that's the deal. Or pick Rome to get the 25% production bonus for all building already built in capitol, or pick the liberty SP (+5% production in cities)

I suggest you to buy G&K and BNW as soon as possible!
 
Why not just annex the cities? Puppeting isn't meant to be a long-term investment, or to do everything you want it to - that's why there's an annex option, and why Venice (which can't annex) is specifically given an ability allowing it to buy units in puppet cities. If a puppet city did everything you wanted it to it wouldn't be worth annexing. As it is, puppets are probably a bit too good as they are, hence many people retaining cities as puppets game-long.

Puppeting is essential in domination, because otherwise you cripple your happiness. Long-term you'll usually want to annex at some stage to buy a courthouse, but most domination players seem to use large puppet empires. Even for domination you usually want only one or two centralised production cities to focus your experience buildings (plus you can only have one each of such things as Heroic Epic, Alhambra and Brandenburg Gate), and you shouldn't be losing all that many units.
 
A vast puppet empire is good for science :)

When you take a city, use the "view city option and make sure it has useful buildings. If it has trash buildings (Oda's always suck), just raze it right away. You will not take the policy hit if you raze on the turn you capture.

If you want the city to be useful, wait till it comes out of rebellion and annex it. I do this with capitols far from mine so I have a second base of operations
 
After some stuff I read recently on the Forum, I've been experimenting in my current game. Several times (probably about a third) of the cities I have taken I have puppeted and then sold (or even given) to other civs. Why? Well I didn't want the unhappiness for a start, and if the city was so-so or worse it has been effectively dumping them whilst messing up the existing balance of power in my favour. I gave Oda (who has had no joy in this game) two cities on the bounce from my campaign against Attila - when I gave him a third he thanked me and promptly burnt it which was hilarious (I must play too much to have found that so funny). This is probably map-specific (I'm playing on small continents as England), it might be a really bad idea on Pangea. It seems an interesting alternative to puppeting or razing, and I think I'll do it again in next game.
 
What I want is that they give a few units. I'm not saying In should be able to choose what unit, but I want a unit every once in a while to aid my military. Like a city-state military friend, but when they are not making a building.
 
It's the whole point, they can not build units. They just can't. If they have no buildings left to build they will produce science or something.
It is understandable. Why would a puppet know when to make a unit? And what unit? Unit production should be left to the player, and that's why it is like that.
 
Not being able to build units is exactly the drawback they're supposed to have. Besides if the city has enough production that it can make units in a timely manor than you should annex it anyway to use it for that.
 
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