Q: Custom wonder, city improvement, etc

kamandi

Chieftain
Joined
Jan 3, 2006
Messages
31
I have created a mod for the Republic of Texas with Leaders of Sam Houston (AGRESSIVE, INDUSTRIOUS) and Stephen Austin (CREATIVE, EXPANSIVE), the Texas flag, and a UU of Texas Ranger (replaces cavalry, as calvary but ignores terrain movement cost), Added a list of cities (removed duplicates from america list so Dallas etc are Texas only). All of this works fine, but to really complete my mod, I want to add the following.
1. Replace Heroic Epic with The Alamo (same bonuses, this civ only).
2. Replace National Epic with San Jacinto Battlefield (same bonuses, this civ only).
3. Chisolm Trail (National Project) requires Railroad + Horseback Riding
Grants free Great Trader. +25% trade (city), +2 Culture, Can Build Stockyard.
4. Stockyard (City Improvement)+25% trade, +1 health from cow, sheep, pig requires Chisolm Trail.
My question is, if I create the proper xml entries for these objects' creation, can I then use the civilization xml building area to deny/enable specific buildings for each civ. Also, I would appreciate any feedback about the bonuses listed as to whether they are too high, or should be changed.

As to why Texas, I grew up there and it was an independent country for a few years, plus I think the scale of civ IV works better with the US being broken down into states, puts it in better perspective with Europe.

Any input appreciated.:crazyeye:
 
OKay I have the special units working and the civilization specific wonders of the alamo and San Jacinto battle field work. I am working on trying to create new models that will work. While most of the models are the newer standard not supported by most third party apps, I noticed that the obelisk model is using an older version of the nif file type that several tools designed for morrowind work with. Hopefully this means I can create models with the older standard and still have them work. Also I changed how I did the civ specific wonders. I created a free building called Texas culture that is given at the start of the game. It has the same specs as the palace, but does not provide any bonuses to tech, money, culture etc. It is only buildable by that civ and they are limited to one instance. This building is then set as an additional building requirement to build the alamo and san jacinto wonders. Next I want to add the chisholm trail world wonder and the related stockyard city improvement. So Far everything is working, but reskinned building models are kind of ugly, so can't wait to create my own to try. Once I am happy with it I'll post the mod.
 
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