Craig_Sutter
Deity
So I have created a couple of one city civilizations. They have similar traits to Venice, but no "Merchant of Venice" or clones thereof.
One such trait:
What will happen when I take policies that would give settlers or otherwise acquire settlers... with I get "Merchants of Venice" (bad), or Settlers (not good, but not so bad), or "Merchants" (fine), or nothing (not so good)?
Do I have to change anything in Policies or another place?
Thanks.
One such trait:
Code:
<Traits>
<Row>
<Type>TRAIT_CITY_OF_LIGHT</Type>
<Description>TXT_KEY_TRAIT_CITY_OF_LIGHT</Description>
<ShortDescription>TXT_KEY_TRAIT_CITY_OF_LIGHT_SHORT</ShortDescription>
<NoAnnexing>true</NoAnnexing>
</Row>
</Traits>
<Trait_NoTrain>
<Row>
<TraitType>TRAIT_CITY_OF_LIGHT</TraitType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
</Row>
</Trait_NoTrain>
<Language_en_US>
<Row Tag="TXT_KEY_TRAIT_CITY_OF_LIGHT">
<Text>Only one city allowed. No annexing. All cities transferred to Franks. Gain Science and Gold from buildings built by Franks. Construction of iron and horse supported units spawns units in Frank cities with improved iron and horse resources. </Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_CITY_OF_LIGHT_SHORT">
<Text>The City of Light</Text>
</Row>
</Language_en_US>
What will happen when I take policies that would give settlers or otherwise acquire settlers... with I get "Merchants of Venice" (bad), or Settlers (not good, but not so bad), or "Merchants" (fine), or nothing (not so good)?
Do I have to change anything in Policies or another place?
Thanks.