Question about culture.

loseth

Warlord
Joined
Feb 13, 2004
Messages
135
Location
London
I'm just thinking about ideas for transforming a fantasy ancient world of my own creation into a Warlords mod, and I would ideally like a 'culture' setup like this:

1) Instead of each civ constituting its own culture, each civ can have one of two cultures: Civilised or Barbarian.

2) All starting civs start with 'civilised' culture.

3) Barbarian culture applies to all barbarian units and also to civs spawned by barbarians (using the code from jdog5000's barbarian mod).

4) Certain buildings and units can only be built if you have over 50% of the right culture (barbarian or civilised).

5) Certain civilised buildings will be lost if a city's culture dips below 50% civilised.

Are any of these possible or am I just dreaming?
 
Lord Olleus said:
Everything is possible, with enought time and knowledge. The question is are you prepaerd to do the large amount of SDK work necessary for it to work?

Hmmm...that would depend on how much a large amount is ;). If we were talking a large amount as in 5 hours or so, then yes. If we're talking more like 20 or 30 hours, then unfortunately no. However, I've yet to aquire any skills with the SDK or Python (I'm OK with XML)--can you suggest any good civ4-based tutorials?
 
Back
Top Bottom