Hey there.
If I attach a flame effect to the BIP L Hand of a Unit, the flame does not show up where the unit is, it behaves like it is always behind the model. so, you can see it, if it is not occupied by any part of the unit mesh itself...
Any help on how to actually make it appear in front of the unit (while still being "rigged" (moving according) to the BIP L Hand node).
I know it works with Grenadier animation, as the grenade (if replaced by the flame effect) somehow shows up in front of the unit. but I cant reproduce it on another unit, not using grenadier animation :/
cheers
If I attach a flame effect to the BIP L Hand of a Unit, the flame does not show up where the unit is, it behaves like it is always behind the model. so, you can see it, if it is not occupied by any part of the unit mesh itself...
Any help on how to actually make it appear in front of the unit (while still being "rigged" (moving according) to the BIP L Hand node).
I know it works with Grenadier animation, as the grenade (if replaced by the flame effect) somehow shows up in front of the unit. but I cant reproduce it on another unit, not using grenadier animation :/
cheers