Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
im a little confused about the implementation of hills.
they seem to be terrain, like theres a 'TERRAIN_HILL' option, but how does that work with grassland/hill or plains/hill?
like if i use the function that gets me the terrain type of the land, what does it say for a plains/hill?
and how do i use the set terrain function to make a hill/plains?
im hoping to edit two spells for my own use, Tsunami and Tremor (or Earthquake, whichever is a 3rd level earth spell), to work in stages, i.e.:
Tsunami
Peak>Hill>Flatlands>Water
Tremor
Water>Flatlands>Hill>Peak
but also make it work 100% of the time, though not work if a city is there (will instead do damage and pop reduce if possible until the city is gone)
but atm, im confused about hills, it seems to me that varying levels of land (water/flatlands/hills/peaks) should be separate from terrain the way features (like forests, fallout, ice) are. the world builder seems to think so as well (it separates those four off from terrain), and adding peaks does not even change the terrain underneath it (if you change a peak back into flatlands it retains the terrain type it had before).
anyone know much about this? how to detect hills? how to change the terrain height? (through python, not worldbuilder)
they seem to be terrain, like theres a 'TERRAIN_HILL' option, but how does that work with grassland/hill or plains/hill?
like if i use the function that gets me the terrain type of the land, what does it say for a plains/hill?
and how do i use the set terrain function to make a hill/plains?
im hoping to edit two spells for my own use, Tsunami and Tremor (or Earthquake, whichever is a 3rd level earth spell), to work in stages, i.e.:
Tsunami
Peak>Hill>Flatlands>Water
Tremor
Water>Flatlands>Hill>Peak
but also make it work 100% of the time, though not work if a city is there (will instead do damage and pop reduce if possible until the city is gone)
but atm, im confused about hills, it seems to me that varying levels of land (water/flatlands/hills/peaks) should be separate from terrain the way features (like forests, fallout, ice) are. the world builder seems to think so as well (it separates those four off from terrain), and adding peaks does not even change the terrain underneath it (if you change a peak back into flatlands it retains the terrain type it had before).
anyone know much about this? how to detect hills? how to change the terrain height? (through python, not worldbuilder)