Question on scoring

  • Thread starter Thread starter Abe lincoln
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Abe lincoln

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I understand population, and achievements are two factors. How is the bonus score found? I seem to consistently get 151 -155 % on my games and can't figure out how to improve. I have played games where i have tried to pump up population, which just led to a smaller bonus score. Another question, is it good strategy to destroy city walls before capturing a city, which hurts the population of the captured city. I am assuming i have no weapons that ignore city walls. Cities with walls are hard to conquer with just cannon and calvary. Any input will be appreciated. Has anybody ever done the OCC on deity?
 
Welcome to the board Abe (when I play the Americans I'm Thomas Jefferson usually, or else Teddy Roosevelt)....

Anyway, as for scoring, I'm not sure what you mean by "bonus": is there one? All I know is, you get 2 points per happy citizen, one per content, and nothing for the unhappies. Then you get 20 per wonder, 5 per future tech, and from 100 to 400 for your spaceship (depending on how big you made it). You get penalties for polluted squares in your territory, and either a penalty or bonus for how hard you set the barbarians. As for the peacetime thing, I'm not sure how that one works exactly (anyone?). But other than that, I've never noticed a "bonus" on top of those things.... If your talking about the percentage rating, I'm not all that sure how that works either (again, anyone?), but I think it has partly to do with your level of difficulty (you seem to get a higher one with the same raw score on a harder level).

As for city walls: Cannons work fine against phalanxes behind walls. Musketeers, no dice. But you should know that if you send dips to sabotage the walls, that they will usually destroy every other improvement in the city first. And since dips die with each sabotage, you may be going through a LOT of them, and when you do capture the city every improvement will be gone and you'll have to build them all again.... Which is why I usually don't go conquering much until late game, when I can bomb the cities first (or hit them with battleships or, way later, howitzers). With spies, you may have more luck with the walls (you can choose to try to sabotage them specifically), but you're more likely to get captured before you can do them (walls are particularly guarded against sabotage). If I do conquer earlier, though, I usually go for bigger cities WITHOUT them if that civ has gunpowder. But midgame, I'm more in a building/consolidating phase. If I'm at war then, it's mainly defensive (all my frontier cities generally have walls)--meaning I let them beat themselves up against my own walls, or go around picking off offensive units with weak defenses, like catapults and elephants, when they're in the open on the way to my cities....
 
Originally posted by allan:
As for the peacetime thing, I'm not sure how that one works exactly (anyone?).

The peacetime score is given at 3 points per turn of no attacks by anyone. The maximum is 100 points. You can be at war with other civs, but there cannot be any attacks on the board. I'm not entirely sure, but I don't think that includes battles with barbs.
 
Barbs do not count against your "peace" bonus. they are not considered a "civilization", so don't count as breaking the peace.
 
I have a question, what do you have to achieve in order to upgrade your throne room?
 
Thanks, that cleared some things up for me.
I've come so close to completing the throne room before retirement, One away!! Darn!! so close, oh well, jus gotta keep trying!
 

by Abe lincoln:

....
Has anybody ever done the OCC on deity?

I have never done an OCC on any level but Deity. From your original post, I'm not sure of why you are asking that. To my knowledge, people rarely play OCC at settings less than Deity.

BTW, I know Smash also does deity OCCs (and a lot more of them than I have).
 
When you want to find out more about something, try the search page. I entered 'occ' as the search word and got several threads that talked about it as a result.

Here's one that might be helpful to start with.
smile.gif
 
"The peacetime score is given at 3 points per turn of no attacks by anyone. The maximum is 100 points."

Must these turns be consecutive, or just any 33 turns in the game (5 here, 4 there, etc. adding up)? I would think the former, since the latter probably would happen every game (unless you or the AI are more bloodthirsty than usual)....
 
Andu is exactly right... you not only have to finish all your own violent tendancies during the last 34 game turns, yu have to "enforce" absolute peace amongst any nations remaining.

Personally, I do this by ensuring remaining nations have no contact with each other. And I try to choke any pet cities down to size one, like I did in GOTM 7 with the lone remaining Mongol city. If you can get them to go into Republic or Demcracy, yet not have Fundy... they are screwed at size one, since any non-coastal city should only have a town center to generate a single shield... which is used to support the lone defender in most cases. In GOTM 7, my pet city had a NONE legion guarding it, which allowed one shield per turn... but at King level, it did not get all the "ususal" shield cheat help that you see at Deity, LOL!
 
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