Alipheese XVI
Chieftain
- Joined
- Jun 1, 2017
- Messages
- 4
Hello everyone! I'm new to the forums but I'm a long time player of the game, and while I've briefly tried civ VI recently and I like some of the new features I find the AI so painfully dump that it makes that game unplayable for me, so I came back to good old 5 and the brilliance of "Artificial Unintelligence", Pick'N'Mix's custom dll and many other mods.
Anyway, one of the aspects of the game I that really liked was building up my economy and watching it grow as I connect my cities and upgrade my infrastructure, but it always bothered me that I had to wait until the modern Era to build railroads, (and how historically inaccurate it is) so I thought of making a small mod where railroads become available with steam power (the tech that reveals coal), whereas the railroads tech in the modern era gets the extra prerequisite of electricity and instead allows for the construction of electrified railroads (same maintenance as normal railroads with better speed and, if possible, a slightly increased industry bonus to connected cities - I didn't manage to find that one yet). I looked in the XML files of a few mods I used, (especially this mod which adds extra improvements and I used as a template - https://steamcommunity.com/sharedfiles/filedetails/?id=87662377) as well as the in-game assets, and I came up with five xml files which are supposed to do what I want (plus increase the building time for any type of railroad in forest tiles to 150% and jungles to 200% as I saw the code for something similar in that mod) but trouble is that when I activate the mod there is no change in the game except for railroads apparently being built instantly now, (no electrified railroads, no availability with steam engine etc) so I'd very much appreciate it if one of you can explain what I did wrong or perhaps what tool I should use to achieve what I'm looking for!
I never did any modding before so any help will be appreciated!
Here's a list of all the files I created (more like edited out of pre-made in-game or modded xmls) and their code:
1. Electrical Railroads (v1).MODINFO
<?xml version="1.0" encoding="utf-8"?>
<Mod id="4c756864-da74-4831-abc1-329b1150b9b4" version="1">
<Properties>
<Name>Electrified Railroads</Name>
<Stability>Alpha</Stability>
<Teaser>[COLOR_POSITIVE_TEXT]Vanilla[/COLOR] | [COLOR_POSITIVE_TEXT]G&K[/COLOR] | [COLOR_POSITIVE_TEXT]BNW[/COLOR]</Teaser>
<Description>Makes Railroads available with Steam Power in the Early Industrial Era, (as I feel they should've been) and adds a new tile improvement called Electrified Railroad which has all the industrial benefits of normal railroads as well as double speed on flat terrain and 80% higher speed over hills. The Electrified Railroad will be available once you research the Railroad tech in the early modern era, which has now been modified to also have electricity as one of its prerequisites.</Description>
<Authors>[COLOR_PLAYER_CYAN_TEXT]Communist_Bismark[/COLOR]</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="82C509009A56FCAB1F79510786A08E45" import="0">XML/Misc/CIV5RoutesUpdate.xml</File>
<File md5="F70B1C2FD047E10C82EA0A4AB1AE381F" import="0">XML/Technologies/CIV5TechnologiesUpdate</File>
<File md5="CC60BDF4B319426C70964B40AD9A05AD" import="0">XML/Units/CIV5Units_WorkerUpdate2.xml</File>
<File md5="CC60BDF4B319426C70964B40AD9A05AD" import="0">XML/Terrain/CIV5Builds_ElectrifiedRailroads.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML/Units/CIV5Units_WorkerUpdate2.xml</UpdateDatabase>
<UpdateDatabase>XML/Technologies/CIV5TechnologiesUpdate.xml</UpdateDatabase>
<UpdateDatabase>XML/Misc/CIV5RoutesUpdate.xml</UpdateDatabase>
<UpdateDatabase>XML/Terrain/CIV5Builds_ElectrifiedRailroads.xml</UpdateDatabase>
</OnModActivated>
</Actions>
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="Lua/ImprovementUpgrades.xml">
<Name>Improvement Upgrades discovery check</Name>
<Description>Checks for newly discovered resources</Description>
</EntryPoint>
</EntryPoints>
</Mod>
NOTE: The following are in a XML subfolder within the mod folder.
2. CIV5RoutesUpdate.xml
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<!-- Table definition -->
<Table name="Routes">
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text" notnull="true" unique="true"/>
<Column name="Description" type="text"/>
<Column name="AdvancedStartCost" type="integer" default="0"/>
<Column name="Value" type="integer" default="0"/>
<Column name="Movement" type="integer" default="0"/>
<Column name="FlatMovement" type="integer" default="0"/>
<Column name="GoldMaintenance" type="integer" default="0"/>
<Column name="Industrial" type="boolean" default="false"/>
<Column name="PortraitIndex" type="integer" default="-1"/>
<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
<Column name="Civilopedia" type="text"/>
</Table>
<Table name="Route_Yields">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer" notnull="true"/>
</Table>
<Table name="Route_TechMovementChanges">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="MovementChange" type="integer" notnull="true"/>
</Table>
<Table name="Route_ResourceQuantityRequirements">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="ResourceType" type="text" reference="Resources(Type)"/>
<Column name="Cost" type="integer" notnull="true"/>
</Table>
<!-- Table data -->
<Routes>
<Row>
<Type>ROUTE_RAILROAD</Type>
<Description>TXT_KEY_ROUTE_RAILROAD</Description>
<Value>2</Value>
<AdvancedStartCost>18</AdvancedStartCost>
<Movement>20</Movement>
<FlatMovement>6</FlatMovement>
<GoldMaintenance>2</GoldMaintenance>
<Industrial>true</Industrial>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT</Civilopedia>
<PortraitIndex>41</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>ROUTE_ELECTRIFIED_RAILROAD</Type>
<Description>TXT_KEY_ROUTE_RAILROAD</Description>
<Value>3</Value>
<AdvancedStartCost>18</AdvancedStartCost>
<Movement>12</Movement>
<FlatMovement>3</FlatMovement>
<GoldMaintenance>2</GoldMaintenance>
<Industrial>true</Industrial>
<PrereqTech>TECH_RAILROAD</PrereqTech>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT</Civilopedia>
<PortraitIndex>41</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
</Routes>
<Route_TechMovementChanges>
<Row>
<RouteType>ROUTE_ROAD</RouteType>
<TechType>TECH_MACHINERY</TechType>
<MovementChange>-10</MovementChange>
</Row>
</Route_TechMovementChanges>
<Route_Yields>
<Row>
<RouteType>ROUTE_ELECTRIFIEDRAILROAD</RouteType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>0</Yield>
</Row>
</Route_Yields>
</GameData>
3. CIV5Builds_ElectrifiedRailroads.xml
<GameData>
<Builds>
<Row>
<Type>BUILD_RAILROAD</Type>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Time>400</Time>
<RouteType>ROUTE_RAILROAD</RouteType>
<Description>TXT_KEY_BUILD_RAILROAD</Description>
<Help>TXT_KEY_BUILD_RAILROAD_HELP</Help>
<Recommendation>TXT_KEY_BUILD_RAILROAD_REC</Recommendation>
<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
<HotKey>KB_R</HotKey>
<OrderPriority>95</OrderPriority>
<AltDown>1</AltDown>
<IconIndex>25</IconIndex>
<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILD_ELECTRIFIED_RAILROAD</Type>
<PrereqTech>TECH_RAILROAD</PrereqTech>
<Time>400</Time>
<RouteType>ROUTE_ELECTRIFIED_RAILROAD</RouteType>
<Description>TXT_KEY_BUILD_RAILROAD</Description>
<Help>TXT_KEY_BUILD_RAILROAD_HELP</Help>
<Recommendation>TXT_KEY_BUILD_RAILROAD_REC</Recommendation>
<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
<HotKey>KB_E</HotKey>
<OrderPriority>95</OrderPriority>
<IconIndex>25</IconIndex>
<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas>
</Row>
</Builds>
<BuildFeatures>
<Row>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Time>800</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
<FeatureType>FEATURE_FOREST</FeatureType>
<PrereqTech>TECH_MINING</PrereqTech>
<Time>600</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_RAILROAD</BuildType>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Time>800</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_RAILROAD</BuildType>
<FeatureType>FEATURE_FOREST</FeatureType>
<PrereqTech>TECH_MINING</PrereqTech>
<Time>600</Time>
<Remove>false</Remove>
</Row>
</BuildFeatures>
</GameData>
4. CIV5TechnologiesUpdate.xml
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<!-- Table definition -->
<Table name="Technologies">
<!-- Basic info -->
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text"/>
<Column name="Description" type="text" default="NULL"/>
<Column name="Civilopedia" type="text" default="NULL"/>
<Column name="Help" type="text" default="NULL"/>
<!-- Tech info -->
<Column name="AIWeight" type="integer" default="0"/>
<Column name="AITradeModifier" type="integer" default="0"/>
<Column name="Cost" type="integer" default="0"/>
<Column name="AdvancedStartCost" type="integer" default="-1"/>
<Column name="Era" type="text" default="NULL"/>
<Column name="FirstFreeUnitClass" type="text" default="NULL"/>
<Column name="FeatureProductionModifier" type="integer" default="0"/>
<Column name="WorkerSpeedModifier" type="integer" default="0"/>
<Column name="FirstFreeTechs" type="integer" default="0"/>
<Column name="EmbarkedMoveChange" type="integer" default="0"/>
<Column name="EndsGame" type="boolean" default="false"/>
<Column name="AllowsEmbarking" type="boolean" default="false"/>
<Column name="AllowsDefensiveEmbarking" type="boolean" default="false"/>
<Column name="EmbarkedAllWaterPassage" type="boolean" default="false"/>
<Column name="AllowsBarbarianBoats" type="boolean" default="false"/>
<Column name="Repeat" type="boolean" default="false"/>
<Column name="Trade" type="boolean" default="false"/>
<Column name="Disable" type="boolean" default="false"/>
<Column name="GoodyTech" type="boolean" default="false"/>
<Column name="ExtraWaterSeeFrom" type="boolean" default="false"/>
<Column name="MapCentering" type="boolean" default="false"/>
<Column name="MapVisible" type="boolean" default="false"/>
<Column name="MapTrading" type="boolean" default="false"/>
<Column name="TechTrading" type="boolean" default="false"/>
<Column name="GoldTrading" type="boolean" default="false"/>
<Column name="OpenBordersTradingAllowed" type="boolean" default="false"/>
<Column name="DefensivePactTradingAllowed" type="boolean" default="false"/>
<Column name="ResearchAgreementTradingAllowed" type="boolean" default="false"/>
<Column name="TradeAgreementTradingAllowed" type="boolean" default="false"/>
<Column name="PermanentAllianceTradingAllowed" type="boolean" default="false"/>
<Column name="BridgeBuilding" type="boolean" default="false"/>
<Column name="WaterWork" type="boolean" default="false"/>
<Column name="GridX" type="integer" default="0"/>
<Column name="GridY" type="integer" default="0"/>
<Column name="Quote" type="text" default="NULL"/>
<Column name="PortraitIndex" type="integer" default="-1"/>
<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
<Column name="AudioIntro" type="text" default="NULL"/>
<Column name="AudioIntroHeader" type="text" default="NULL"/>
</Table>
<Table name="Technology_DomainExtraMoves">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="DomainType" type="text" reference="Domains(Type)"/>
<Column name="Moves" type="integer"/>
</Table>
<Table name="Technology_Flavors">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="FlavorType" type="text" reference="Flavors(Type)"/>
<Column name="Flavor" type="integer"/>
</Table>
<Table name="Technology_ORPrereqTechs">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="PrereqTech" type="text" reference="Technologies(Type)"/>
</Table>
<Table name="Technology_PrereqTechs">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="PrereqTech" type="text" reference="Technologies(Type)"/>
</Table>
<!-- Table data -->
<Technology_PrereqTechs>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
</Row>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
</Row>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_ELECTRICITY</PrereqTech>
</Row>
</Technology_PrereqTechs>
</GameData>
5. CIV5Units_WorkerUpdate2.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 8/5/2012 5:36:51 AM -->
<GameData>
<!--Updates worker unit to use additional tile improvements-->
<Unit_Builds>
<Row>
<UnitType>UNIT_WORKER</UnitType>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
</Row>
</Unit_Builds>
</GameData>
Thank you very much in advance and sorry for the length of the post guys!
Anyway, one of the aspects of the game I that really liked was building up my economy and watching it grow as I connect my cities and upgrade my infrastructure, but it always bothered me that I had to wait until the modern Era to build railroads, (and how historically inaccurate it is) so I thought of making a small mod where railroads become available with steam power (the tech that reveals coal), whereas the railroads tech in the modern era gets the extra prerequisite of electricity and instead allows for the construction of electrified railroads (same maintenance as normal railroads with better speed and, if possible, a slightly increased industry bonus to connected cities - I didn't manage to find that one yet). I looked in the XML files of a few mods I used, (especially this mod which adds extra improvements and I used as a template - https://steamcommunity.com/sharedfiles/filedetails/?id=87662377) as well as the in-game assets, and I came up with five xml files which are supposed to do what I want (plus increase the building time for any type of railroad in forest tiles to 150% and jungles to 200% as I saw the code for something similar in that mod) but trouble is that when I activate the mod there is no change in the game except for railroads apparently being built instantly now, (no electrified railroads, no availability with steam engine etc) so I'd very much appreciate it if one of you can explain what I did wrong or perhaps what tool I should use to achieve what I'm looking for!
I never did any modding before so any help will be appreciated!

Here's a list of all the files I created (more like edited out of pre-made in-game or modded xmls) and their code:
1. Electrical Railroads (v1).MODINFO
<?xml version="1.0" encoding="utf-8"?>
<Mod id="4c756864-da74-4831-abc1-329b1150b9b4" version="1">
<Properties>
<Name>Electrified Railroads</Name>
<Stability>Alpha</Stability>
<Teaser>[COLOR_POSITIVE_TEXT]Vanilla[/COLOR] | [COLOR_POSITIVE_TEXT]G&K[/COLOR] | [COLOR_POSITIVE_TEXT]BNW[/COLOR]</Teaser>
<Description>Makes Railroads available with Steam Power in the Early Industrial Era, (as I feel they should've been) and adds a new tile improvement called Electrified Railroad which has all the industrial benefits of normal railroads as well as double speed on flat terrain and 80% higher speed over hills. The Electrified Railroad will be available once you research the Railroad tech in the early modern era, which has now been modified to also have electricity as one of its prerequisites.</Description>
<Authors>[COLOR_PLAYER_CYAN_TEXT]Communist_Bismark[/COLOR]</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="82C509009A56FCAB1F79510786A08E45" import="0">XML/Misc/CIV5RoutesUpdate.xml</File>
<File md5="F70B1C2FD047E10C82EA0A4AB1AE381F" import="0">XML/Technologies/CIV5TechnologiesUpdate</File>
<File md5="CC60BDF4B319426C70964B40AD9A05AD" import="0">XML/Units/CIV5Units_WorkerUpdate2.xml</File>
<File md5="CC60BDF4B319426C70964B40AD9A05AD" import="0">XML/Terrain/CIV5Builds_ElectrifiedRailroads.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML/Units/CIV5Units_WorkerUpdate2.xml</UpdateDatabase>
<UpdateDatabase>XML/Technologies/CIV5TechnologiesUpdate.xml</UpdateDatabase>
<UpdateDatabase>XML/Misc/CIV5RoutesUpdate.xml</UpdateDatabase>
<UpdateDatabase>XML/Terrain/CIV5Builds_ElectrifiedRailroads.xml</UpdateDatabase>
</OnModActivated>
</Actions>
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="Lua/ImprovementUpgrades.xml">
<Name>Improvement Upgrades discovery check</Name>
<Description>Checks for newly discovered resources</Description>
</EntryPoint>
</EntryPoints>
</Mod>
NOTE: The following are in a XML subfolder within the mod folder.
2. CIV5RoutesUpdate.xml
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<!-- Table definition -->
<Table name="Routes">
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text" notnull="true" unique="true"/>
<Column name="Description" type="text"/>
<Column name="AdvancedStartCost" type="integer" default="0"/>
<Column name="Value" type="integer" default="0"/>
<Column name="Movement" type="integer" default="0"/>
<Column name="FlatMovement" type="integer" default="0"/>
<Column name="GoldMaintenance" type="integer" default="0"/>
<Column name="Industrial" type="boolean" default="false"/>
<Column name="PortraitIndex" type="integer" default="-1"/>
<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
<Column name="Civilopedia" type="text"/>
</Table>
<Table name="Route_Yields">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer" notnull="true"/>
</Table>
<Table name="Route_TechMovementChanges">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="MovementChange" type="integer" notnull="true"/>
</Table>
<Table name="Route_ResourceQuantityRequirements">
<Column name="RouteType" type="text" reference="Routes(Type)"/>
<Column name="ResourceType" type="text" reference="Resources(Type)"/>
<Column name="Cost" type="integer" notnull="true"/>
</Table>
<!-- Table data -->
<Routes>
<Row>
<Type>ROUTE_RAILROAD</Type>
<Description>TXT_KEY_ROUTE_RAILROAD</Description>
<Value>2</Value>
<AdvancedStartCost>18</AdvancedStartCost>
<Movement>20</Movement>
<FlatMovement>6</FlatMovement>
<GoldMaintenance>2</GoldMaintenance>
<Industrial>true</Industrial>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT</Civilopedia>
<PortraitIndex>41</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
<Row>
<Type>ROUTE_ELECTRIFIED_RAILROAD</Type>
<Description>TXT_KEY_ROUTE_RAILROAD</Description>
<Value>3</Value>
<AdvancedStartCost>18</AdvancedStartCost>
<Movement>12</Movement>
<FlatMovement>3</FlatMovement>
<GoldMaintenance>2</GoldMaintenance>
<Industrial>true</Industrial>
<PrereqTech>TECH_RAILROAD</PrereqTech>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_RAILROAD_TEXT</Civilopedia>
<PortraitIndex>41</PortraitIndex>
<IconAtlas>TERRAIN_ATLAS</IconAtlas>
</Row>
</Routes>
<Route_TechMovementChanges>
<Row>
<RouteType>ROUTE_ROAD</RouteType>
<TechType>TECH_MACHINERY</TechType>
<MovementChange>-10</MovementChange>
</Row>
</Route_TechMovementChanges>
<Route_Yields>
<Row>
<RouteType>ROUTE_ELECTRIFIEDRAILROAD</RouteType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>0</Yield>
</Row>
</Route_Yields>
</GameData>
3. CIV5Builds_ElectrifiedRailroads.xml
<GameData>
<Builds>
<Row>
<Type>BUILD_RAILROAD</Type>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
<Time>400</Time>
<RouteType>ROUTE_RAILROAD</RouteType>
<Description>TXT_KEY_BUILD_RAILROAD</Description>
<Help>TXT_KEY_BUILD_RAILROAD_HELP</Help>
<Recommendation>TXT_KEY_BUILD_RAILROAD_REC</Recommendation>
<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
<HotKey>KB_R</HotKey>
<OrderPriority>95</OrderPriority>
<AltDown>1</AltDown>
<IconIndex>25</IconIndex>
<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas>
</Row>
<Row>
<Type>BUILD_ELECTRIFIED_RAILROAD</Type>
<PrereqTech>TECH_RAILROAD</PrereqTech>
<Time>400</Time>
<RouteType>ROUTE_ELECTRIFIED_RAILROAD</RouteType>
<Description>TXT_KEY_BUILD_RAILROAD</Description>
<Help>TXT_KEY_BUILD_RAILROAD_HELP</Help>
<Recommendation>TXT_KEY_BUILD_RAILROAD_REC</Recommendation>
<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
<HotKey>KB_E</HotKey>
<OrderPriority>95</OrderPriority>
<IconIndex>25</IconIndex>
<IconAtlas>UNIT_ACTION_ATLAS</IconAtlas>
</Row>
</Builds>
<BuildFeatures>
<Row>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Time>800</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
<FeatureType>FEATURE_FOREST</FeatureType>
<PrereqTech>TECH_MINING</PrereqTech>
<Time>600</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_RAILROAD</BuildType>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Time>800</Time>
<Remove>false</Remove>
</Row>
<Row>
<BuildType>BUILD_RAILROAD</BuildType>
<FeatureType>FEATURE_FOREST</FeatureType>
<PrereqTech>TECH_MINING</PrereqTech>
<Time>600</Time>
<Remove>false</Remove>
</Row>
</BuildFeatures>
</GameData>
4. CIV5TechnologiesUpdate.xml
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<!-- Table definition -->
<Table name="Technologies">
<!-- Basic info -->
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text"/>
<Column name="Description" type="text" default="NULL"/>
<Column name="Civilopedia" type="text" default="NULL"/>
<Column name="Help" type="text" default="NULL"/>
<!-- Tech info -->
<Column name="AIWeight" type="integer" default="0"/>
<Column name="AITradeModifier" type="integer" default="0"/>
<Column name="Cost" type="integer" default="0"/>
<Column name="AdvancedStartCost" type="integer" default="-1"/>
<Column name="Era" type="text" default="NULL"/>
<Column name="FirstFreeUnitClass" type="text" default="NULL"/>
<Column name="FeatureProductionModifier" type="integer" default="0"/>
<Column name="WorkerSpeedModifier" type="integer" default="0"/>
<Column name="FirstFreeTechs" type="integer" default="0"/>
<Column name="EmbarkedMoveChange" type="integer" default="0"/>
<Column name="EndsGame" type="boolean" default="false"/>
<Column name="AllowsEmbarking" type="boolean" default="false"/>
<Column name="AllowsDefensiveEmbarking" type="boolean" default="false"/>
<Column name="EmbarkedAllWaterPassage" type="boolean" default="false"/>
<Column name="AllowsBarbarianBoats" type="boolean" default="false"/>
<Column name="Repeat" type="boolean" default="false"/>
<Column name="Trade" type="boolean" default="false"/>
<Column name="Disable" type="boolean" default="false"/>
<Column name="GoodyTech" type="boolean" default="false"/>
<Column name="ExtraWaterSeeFrom" type="boolean" default="false"/>
<Column name="MapCentering" type="boolean" default="false"/>
<Column name="MapVisible" type="boolean" default="false"/>
<Column name="MapTrading" type="boolean" default="false"/>
<Column name="TechTrading" type="boolean" default="false"/>
<Column name="GoldTrading" type="boolean" default="false"/>
<Column name="OpenBordersTradingAllowed" type="boolean" default="false"/>
<Column name="DefensivePactTradingAllowed" type="boolean" default="false"/>
<Column name="ResearchAgreementTradingAllowed" type="boolean" default="false"/>
<Column name="TradeAgreementTradingAllowed" type="boolean" default="false"/>
<Column name="PermanentAllianceTradingAllowed" type="boolean" default="false"/>
<Column name="BridgeBuilding" type="boolean" default="false"/>
<Column name="WaterWork" type="boolean" default="false"/>
<Column name="GridX" type="integer" default="0"/>
<Column name="GridY" type="integer" default="0"/>
<Column name="Quote" type="text" default="NULL"/>
<Column name="PortraitIndex" type="integer" default="-1"/>
<Column name="IconAtlas" type="text" default="NULL" reference="IconTextureAtlases(Atlas)"/>
<Column name="AudioIntro" type="text" default="NULL"/>
<Column name="AudioIntroHeader" type="text" default="NULL"/>
</Table>
<Table name="Technology_DomainExtraMoves">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="DomainType" type="text" reference="Domains(Type)"/>
<Column name="Moves" type="integer"/>
</Table>
<Table name="Technology_Flavors">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="FlavorType" type="text" reference="Flavors(Type)"/>
<Column name="Flavor" type="integer"/>
</Table>
<Table name="Technology_ORPrereqTechs">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="PrereqTech" type="text" reference="Technologies(Type)"/>
</Table>
<Table name="Technology_PrereqTechs">
<Column name="TechType" type="text" reference="Technologies(Type)"/>
<Column name="PrereqTech" type="text" reference="Technologies(Type)"/>
</Table>
<!-- Table data -->
<Technology_PrereqTechs>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_STEAM_POWER</PrereqTech>
</Row>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
</Row>
<Row>
<TechType>TECH_RAILROAD</TechType>
<PrereqTech>TECH_ELECTRICITY</PrereqTech>
</Row>
</Technology_PrereqTechs>
</GameData>
5. CIV5Units_WorkerUpdate2.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 8/5/2012 5:36:51 AM -->
<GameData>
<!--Updates worker unit to use additional tile improvements-->
<Unit_Builds>
<Row>
<UnitType>UNIT_WORKER</UnitType>
<BuildType>BUILD_ELECTRIFIED_RAILROAD</BuildType>
</Row>
</Unit_Builds>
</GameData>
Thank you very much in advance and sorry for the length of the post guys!