Hi all.
This is my first shot at writting Python code and Python CIV mod, so please bear with me.
I have 2 questions regarding Events and would appreciate any help:
1. Reading through one of the modding tutorials, I thought that by placing my customized "CvMyEventManager.py" in the main \Assets\Python folder (not into the mod folder) would override the defualt handler. I guess I am missing something since my handlers are ignored. Anyone has an idea what am I missing? Has it anything to do with the EntryPoints folder I see in other mods?
2. I am trying to hook the event when the user single-left-clicks the name bar of a city. I followed the code in CvEventManager.py to the onMouseEvent/EventLButtonDown event. But there I'm afraid I got lost. What
happens next? Which class/method is used when the city's name bar (which shows the growth and production progress) is clicked?
Thanks.
This is my first shot at writting Python code and Python CIV mod, so please bear with me.

I have 2 questions regarding Events and would appreciate any help:
1. Reading through one of the modding tutorials, I thought that by placing my customized "CvMyEventManager.py" in the main \Assets\Python folder (not into the mod folder) would override the defualt handler. I guess I am missing something since my handlers are ignored. Anyone has an idea what am I missing? Has it anything to do with the EntryPoints folder I see in other mods?
2. I am trying to hook the event when the user single-left-clicks the name bar of a city. I followed the code in CvEventManager.py to the onMouseEvent/EventLButtonDown event. But there I'm afraid I got lost. What
happens next? Which class/method is used when the city's name bar (which shows the growth and production progress) is clicked?
Thanks.