frunobulax
High Sheriff of Catford
A few questions...
1. I keep getting 'Really Retire?' when I go to Quit a game, using either the menu or the key shortcut. Is there a fix for this (for game.txt file...?) so I do Quit and don't Retire ?
I'm using a Mac btw
2. Secondly, is there a way to give a land unit the ability to carry other land units ? I'm trying to configure a basic army 'lorry' unit for my (almost completed) 'World War 3' scenario. Reason is - I ideally want it to be able to carry the non-moving Radar Early Warning unit I have (which sees x2 etc), so if/when one gets destroyed I can build a new one and have it driven to remote locations and left there (!!). This is probably impossible.... ! I don't want to give the lorry a 'flight' tag, as I don't want it to be like a Carrier and carry missiles or planes all over the place. I did think of one work-around, which is to not bother with the 'lorry' idea at all, and give the Radar unit the Paradrop capability (but still no movement)... maybe I've answered my own question here
but I would welcome any other ideas, as I like the idea of a lorry unit...
But, if I do give the Radar unit paradrop capability, that's probably not far enough distance from some cities - I'm thinking of the outlying arctic areas of Siberia. (Maybe I should just forget about replacing radar units and let em get destroyed once and that's that !!!) Sorry to ramble on here
3. Finally - and I think I know the answer to this already - but can you have more than one unit with nuclear capability
? the reason I ask is that I ideally wanted to have both a short range Battlefield nuke (4-6 move rate), and a long-range ICBM one... the latter with a move rate of about 32 ! If you design a unit with '99' as it's attack factor will that make it a nuke ? or is it, as I imagine, simply specific to that 'nuke' space in the Units file ?
Thanks in advance
Fruno
1. I keep getting 'Really Retire?' when I go to Quit a game, using either the menu or the key shortcut. Is there a fix for this (for game.txt file...?) so I do Quit and don't Retire ?
I'm using a Mac btw

2. Secondly, is there a way to give a land unit the ability to carry other land units ? I'm trying to configure a basic army 'lorry' unit for my (almost completed) 'World War 3' scenario. Reason is - I ideally want it to be able to carry the non-moving Radar Early Warning unit I have (which sees x2 etc), so if/when one gets destroyed I can build a new one and have it driven to remote locations and left there (!!). This is probably impossible.... ! I don't want to give the lorry a 'flight' tag, as I don't want it to be like a Carrier and carry missiles or planes all over the place. I did think of one work-around, which is to not bother with the 'lorry' idea at all, and give the Radar unit the Paradrop capability (but still no movement)... maybe I've answered my own question here

But, if I do give the Radar unit paradrop capability, that's probably not far enough distance from some cities - I'm thinking of the outlying arctic areas of Siberia. (Maybe I should just forget about replacing radar units and let em get destroyed once and that's that !!!) Sorry to ramble on here

3. Finally - and I think I know the answer to this already - but can you have more than one unit with nuclear capability

Thanks in advance
Fruno