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Racing the Darkness: A Sid Meier's Alpha Centauri Fan Fiction Photoessay

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Горячий рассвет, a geothermal powerplant abandoned by its University operators in late MY16 after it was rendered inaccessible by natural disaster.

Warden J.T. Marsh said:
The deep cold preserved her almost perfectly, while the seep-generator, seen to by its robotic nursemaids, still made power. In time, evidence of the rockfall was obliterated by snow. From a distance, she seemed very much alive. He lectured us on his brilliance, Zakharov, but his surveyors somehow managed to site their powerplant in a red zone. - Peregrinations of Planet

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The partially-picked-over remnants of a quadrapidal drilling rig, still fat with leavings. Hive scrappers approach in the foreground, game for the opportunity despite a near certainty of having to contend with jealous Minutemen.

Brakeman Kennit Loram said:
Breakdowns of any kind were a catastrophe, right? Anything not moving was guaranteed to bring the worms and raiders. Even friendlies couldn't ignore the lure of a 'rig. They'd swarm you, kill everyone aboard, gobble up every last bolt, an' later claim they'd never seen you pass that way. A perfect mystery, then. So we carried our own maintenance crews with us everywhere we went, along with guns.

But the real deal of it was, 'former crews were the freest people on Planet. Could change their colors in an instant. No base ever closed its doors to a rock-smasher asking sanctuary. - Ken Burns's Planet: A History


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The Grid Compass was a standard telecommunications solution for field operations, issued to every militia patrol, road crew, and forester. The terminal interfaced with the land-mobile radio equipment and power packs on all mission vehicles.

Contre-Amirale Raoul André St. Germaine said:
The Grid Compass, absolutely. It was foolproof. Relatively small and lightweight for the time, with clear instructions right above the inputs, and very few functions. That was one of the big keys: engineered simplicity. The electronics were capable of far more than the settings allowed, but in a survival situation, you want to cut down the number of hard decisions to conserve mental energy. - In the Heart of the Sea



Sources:
First image is "Hrost I" by StellaAI on DeviantArt. Created using AI tools.

Second image is "Grey Desertic Planet with a Lot of Junkyars" by oniricforge on DeviantArt. Created using AI tools.

Third image is of the Grid Controller, an IDEO product showcased in the article "The First Notebook-Style Computer," on ideo.com.
 
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10 October 2049 - Rangoon in the aftermath of Cyclone Charni. Her Majesty's Government found the costs of reconstruction unbearable and earned the intense enmity of its Burmese subjects by taking the decision not to rebuild the colony's capital city.
Supercharged by global warming, storms with sustained wind speeds of more than 300 km/h roared up through the Bay of Bengal and the Andaman Sea thirty-seven times between 2020 and 2050, inflicting damage worth $2.8 trillion. Refugees from storm-ravaged coasts often received preference for relocation to new submersible habitats.

Mitigations practiced during the increasingly long and painful storm seasons on Old Earth found their way into practice on Chiron. The Shapers threw up heavily-vegetated barrier islands along the southern coasts of Shamash to reroute and absorb storm surge, while the Pilgrims demonstrated a genius with walls, flood gates, and levees down to the individual household level.

CEO Nwabdike Morgan said:
It's not about what we can make from the games, my friends, but what we stand to lose without them. Remember this essential strategy in warfare: misdirection! These "burn artists" and datajacks care more about bragging rights than they do profit. Let us create a well so tempting that they will never think to inquire about other, better sources of water. - Official Minutes of the Board of Morgan Industries, 22-41-MY0065, restricted

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The casino city Morgan's Delight - "We're what happens at night!"
The geopolitical stability imparted by creation of a notionally egalitarian Planetary Council created space for cosmopolitan ventures, including holiday destinations where members of all "inlawed" factions could take their ease.

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Anti-grav testbed produced by the Pact Alpha Centauri (PAC), a defense collaboration of Neo-Sparta, the Digital Oracle, and the Tomorrow Initiative. Armored side skirts have been removed to showcase the vectored thrusters that supply its propulsion. This is a freight model with cab forward for superior visibility. Militarized versions smoothed out the hunchbacked thruster housings to give better play for a gun turret and moved the operator fully inside the hull. Exhaust ducts were run beneath the vehicle and split to vent perpendicular to the vehicle's spine.
To compensate for their late discovery of the hovertank chassis, which University skunk works had turned out a full decade prior, the Neo-Spartans adopted them with gusto. A series of mounted strikes through the Odyssean Marshes of the upper Slowwind opened a new front that demanded urgent attention from defenders that had previously thought that way barred against enemy intrusion. As Pilgrims, New Staters, and Tribals diverted resources from offensive operations to plug these gaps, the Neo-Spartans stepped up their own base-building in turn, and so endured when they should have succumbed to their wealthier rivals.

Sources:
First image was found on the SIMOTRON blog and appears to be credited to Colin Hay.

Second image was found on the SIMOTRON blog and is a model from the movie Logan's Run.

Third image is "DSC-T5 Deep Shjaft Carrier" by Levi Guo on ArtStation.
 
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Source

It was probably Morgan Industries that made me imagine an international space colonization mission (not necessarily SMAC’s; a generation ship, FTL, or in-system would do as well) where some astronauts wear patches of company logos instead of country flags. Ironically, that’s not how it went down in Planetfall, what with Morgan being a stowaway who essentially re-founds his business aboard a drop pod, but I think the juxtaposition of a faction without nations- look, his is the only Earth-born profile with a Company listed instead of a Country of Origin!- got me thinking about that shift in primary identity. Yeah, for mundane Watsonian reasons it’s just because he’s a mission supplier who wasn’t even supposed to go. And from a Doylist perspective it’s likely that Firaxis, in the typical cultural worldview of the time, didn’t bother to figure out exactly which “African royalty” Morgan hails from. But let’s get back to the idea of interstellar travelers in the future, perhaps representing the last surviving remnant of humanity, claiming a corporation as their tribe.

I’ve already discussed megacorps previously, so just a few more examples to set the mood. From the novels of Peter Watts-

Starfish

Chapter: Quarantine - Bubbles said:
Strange things happening out there. A mysterious underwater explosion on the MidAtlantic Ridge, big enough for a nuke but no confirmation one way or the other. Israel and Tanaka-Krueger had both recently reactivated their nuclear testing programs, but neither admitted to any knowledge of this particular blast. The usual protests from corps and countries alike. Things were getting even testier than usual. Just the other day, it came out that N'AmPac, several weeks earlier, had responded to a relatively harmless bit of piracy on the part of a Korean muckraker by blowing it out of the water.

Chapter: Head Cheese - Racter said:
"Then Tanaka-Krueger wouldn't trust Japan. And then the Columbian Hegemony wouldn't trust Tanaka-Krueger. And the Chinese, of course, they don't trust anybody since Korea..."

"Kin selection," Scanlon said.

"What?"

"Tribal loyalties. Never give the competition an edge. It's basically genetic."

Blindsight

Chapter: Theseus said:
The Third Wave, they called us. All in the same boat, driving into the long dark courtesy of a bleeding-edge prototype crash-graduated from the simulators a full eighteen months ahead of schedule. In a less fearful economy, such violence to the timetable would have bankrupted four countries and fifteen multicorps.

I rather like the neologism “multicorps” here, and the ratio of national economies to multinational ones.

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An unexpected example is 2005 Sci-Fi Channel original Crimson Force, which has a joint Mars mission between members of the (United) World Government and the Xychord Corporation. I had only seen the first half hour (before it apparently becomes a Stargate knockoff) during which the two halves of the mission grouse at each other about one side’s bureaucratic red tape and the other’s unsafe cost-cutting. In a fit of b-movie babble, a government Russian engineer declares “It's the Bolsheviks all over again, only this time in suits.” The captain, a corporate ladder-climber, even frets over the prospect of a government mole. It’s the purest manifestation of my imagining of a U.N. mission where some crew members swear allegiance not to a country but a company, and might have even been the chief inspiration for the idea, and it’s from a real turkey of a made-for-TV movie.

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I like how these might've just been the actual headshots of the cast members

But when we talk about the future of society, and specifically within a SMAC context, we need not be limited to corporations. And especially in a SMAC context. The factions are all what I like to call “Bioshockian theme parks of ideology.” They are all polities organized around a post-national ethos. Even the gimmicky expansion factions. That’s the beauty of the game, imagining a reboot of human development based on fundamental priorities, values, Big Ideas.

The game presents a decent enough pretext to imagine how this might have happened you take a very well-equipped mission with very well-trained people, force them to self-organize around very charismatic demagogues, and see what emerges. They all start from more-or-less the same material footing, are granted the same chances to attain sustainability and stability, give or take a drone or two. For gameplay purposes, they’re all viable factions- societies.

Now, certainly not all concepts for factions are as viable (see appendix A below). And a lot of the factions, even in the canonical expansion set, are dependent upon genre of game setting-specific conceits. So what other possibilities could there be, drawing from the speculative near-future?

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In college, my political science courses explored the question of what might come after contemporary sovereignty.

In addition to the corporations as states cliche, I’ve been long wondering about what other institutions could potentially develop into polities. Besides the “astronauts with logos on their shoulders” idea, also in the context of a future CIA World Factbook 2110 game that never got off the ground-

Strategos' Risk said:
So what kind of institutions will be able to control territory and gain anything remotely like national sovereignty in the future? Multinational corporations? International banks? Religious orders?

Strategos' Risk said:
Are any of these entries possible?

A megacorporation
A corporate state ruled by a megacorporation
An ecclesiastical fief
some sort of evil bank
Tribal wild zones

I'm trying to think of other possible entities that could have the powers of a nation-state in the future, but specifically with the power to claim and administer territory.

We’ve already discussed corporations. I know there are some posts specific to them in RTD, namely the one that names corporatocracy, a system which would cover the second on the above list in addition to the first.

In the real world, the Roman Catholic Church both gets its sovereign city-state as the Holy See in Vatican City, and a holdover knightly order now international philanthropic group in the Sovereign Order of Malta. Amusingly, even after two decades of Jihad vs. McWorld, the only proposal to create a Muslim version is the pluralist and liberal Bektashi Sufi order pushing for one, and it’s often joked as an Albanian scam. (It’s a country that experienced rebellions in 1997 over pyramid schemes, after all.) The long-bombed Islamic State was eschatological, unsustainable, and had a worse human rights record of the Khmer Rouge, so they weren’t going to establish an actual Caliphate anytime soon. Despite all this, the idea of a theocratic state is probably the most foreseeable form of non-national-state polity, partly because, again, the Vatican is right there as a living example.

The “evil bank” idea was after watching Clive Owen vehicle The International, a highly-fictionalized account of the BCCI scandal. Which makes one ask, in the context of RTD: could a bank go to space? How could a bank get a Unity billet?

Tribal “wild zones” referred to frontier regions like Waziristan, which actually kind of exist in RTD in the form of the Nautilus Pirates, who are an anarchic grouping of sea raiders under an overall faction captain. Smacers would qualify, if anyone actually recognized them; the idea is actual entities that receive broad diplomatic recognition, not de facto regimes.

Other ideas also come from the TV Tropes article N.G.O. Superpower, a superb and comprehensive list with a very decent real life section. From prior discussion on that article we get the continued confused suggestion of large financial entities as a potential case:

hexicus said:
Sovereign wealth funds, if they were corruptly detached from the government apparatus, could potentially do it in the future. Maybe not exactly an NGO.

The problem is that the assets of the NGO could be confiscated as soon as they become a criminal threat.

But how would you even do that? How can a sovereign wealth fund go rogue and become a polity of its own?

Another idea still I’ve seen is the notion of an information broker as a megapower, usually derived from early 2010s perceptions of Facebook or of Google (or Facebook, again). These are tech multicorps that are unique in that their big selling point is in amassing large amounts of data, which causes some to consider them as different from other types of more “traditional” megacorporations. I’m not sure if that’s true, and if anything the last decade has revealed them to be truly how beholden they are to nation-states, but that’s an idea as well. The RPG supplement Outpost Mars I wrote about earlier actually has one or two megacorps that do this, albeit through a ‘90s old-school cyberpunk lens.

A note on nations

While most of the entities behind the mission, and that the passengers previously derived their identity and loyalty from, are nations, there shouldn’t be any nation-derived factions on Planet. As per the intro cutscene: “divided not by nationality, but by ideology, and their vision for the new world.” Earth-originated nation-states have no business on Chiron, not even in a “vengeful holdovers looking to settle old scores against colonists who originated from a rival country.” It just smack in the face of what SMAC is supposed to be about.

This goes double for ethnostates, which is frankly a word that should’ve only been known by social science academics, and not become the sort of casual online parlance used in today’s racially repolarized environment. (Which, inshallah, we’ll get over this epoch just as we did the clash of civilizations of the first decades of this century. In time, Fukuyama’s future will be avenged.) Yang being placed as a political commissar responsible over the ship’s Chinese population could have potentially opened the door to such a concept, though obviously no one thinks the Hive is some sort of Han ethnostate.

Which isn’t to say that there shouldn’t be (slightly caricature-like, in fitting with Civilization’s broad strokes characterizations) national influence over the factions. The Russian names of the University bases, the Celtic druidic hints of Gaian neopaganism, even the Taj Mahal domes of the Peacekeepers (okay, that one is probably genuinely offensive) pay tribute to national origins without centering upon them. So in RTD, L’Nouvel Etat being French chauvinists and a hint at the setting’s neo-Bonapartist France (and, in the fine tradition of the Gallente Federation of EVE Online) is fine. I kind of view the Unity as a sort of burning library for culture.

What’s a nation-state anyway?

While I figure that political science has a precise definition for what they are, in the same way that biology has strict and specific criteria for evaluating whether an organism is alive, I’m coming at this more from a blind men ‘seeing’ an elephant sort of way. Namely, by looking at examples real and fictional and trying to figure out what entities could be contorted to take on the forms (or at least the abilities) of sovereign states.

Factions are post-nation states. They’re able to do the 4X, named in SMAC as Explore, Build, Conquer, and Discover, and RTD adds a few more actions as well.

But in the pre-mission Earth of Westphalian rules, it’s more ambiguous. Corporations can Build, and Discover, but that’s normally enough. I’m not even going to discuss non-state actors in terms of their capacity to carry out violence, because this setting is rife with private military companies and mercenary bands, and few of them would make any claims of sovereignty. Not to mention groups such as Hezbollah that have political power and influence that express themselves in messy transnational ways. Or ex-state exiles that have military strength, political/social influence, and personal wealth like the White Russians. Or modern pre-state nations, from the Czechoslovak Legion to the Kurdish peshmerga. Or getting away from the IRL battlefield to cyber, where state-level actors are increasingly less relevant.

I think for my intents and purposes, I’m thinking of sovereignties as less about being able to go to war, or achieve huge economic activity, and more about their ability to administer. In RTD, Morgan actually rules half of Peru, which means it actually controls territory. That makes it more sovereign. Comprehensive Transport seems to be able to achieve the same in outer space. It’s about being an actual authority.

As an aside, a research institute becomes a nation is one that’s caught my eye ever since I read about the Academion Island free state from Orion’s Arm, which goes from pursuing “unorthodox and controversial lines of research” to becoming its own polity based on an artificial island after the future EU basically adopts Common Core. (Seriously, that’s how the original timeline portrayed it.) It’s truly a very University of Planet thing to do, and I basically envision Togra embarking on a similar project in the RTD pre-mission history, and I absolutely dig how there’s a future CIA worldbook entry for Academion.

On the flip side of higher learning, I wonder if there could be a literal artist’s colony on Chiron. Not as a pre-mission post-nation-state thing (though maybe, Bruce Sterling does that with the short-live Free State of Fiume in his book where he makes their ruling school of art Futurist), but simply as a SMAC faction. But what kind of art?

Subcultures as sovereignty

Does this extend to other realms, such as the virtual? While I am disinclined to do so, mostly because I once read the synopsis for Cybernation (Tom Clancy's Net Force) and that put me off the idea of taking so-called “virtual nations” seriously, it does make me wonder. But is that so different from religious authorities that have temporal power over the spiritual life of decentralized populations across the planet? Well, we take the Catholic Church a bit more seriously because it holds, and once held quite a bit of, territory. The Tibetan lamaists once ruled, now they’re another captive peoples, so poof goes the clout they had. Well, maybe if they had their own armed resistance movement.

(As an aside, since RTD already introduced at least one entity based on organized crime, albeit not necessarily a faction: peep this 1998 book by Senator John Kerry that advances the big threat to the international order is organized crime syndicates! Ah, looking for enemies in the End of History.)

What about speculative future tribal identities? That’s another near future speculative sci-fi trope. Cyberpunk is full of your Panther Moderns and your orbital Rastafarians and your Nomads and Voodoo Boys. Ironically, Earth by David Brin, who is notoriously a critic of cyberpunk, also has quite a few- the Gaians, the Ra Boys, the Settlers, even the astronaut occupation is viewed as one (“the spacers”). Shadows Over Sol is a setting that elevates subcultures as the defining thought-tribes of the future, more influential than the moribund nation-states and more inspiring than cold corporations. They were inspired by Alpha Centauri, which takes on another level in the gameline’s Siren’s Call campaign which is basically an adaptation of SMAC, with the mission factions inspired by Shadows Over Sol factions inspired by SMAC factions.

My own take on such identities, which sometimes are at the organizational level of a fan club or a street gang, is that while traditional authorities might give them some recognition as a cultural phenomenon (equivalent to the U.N. appointing a popular thought leader or Scoutmaster to the mission), no way they’re getting any sort of sovereignty on Earth unless the nations truly start falling down.

External views

The obvious other half to having internal authority is external recognition. That’s what actually makes sovereignty, after all.

I’ve looked at the types of entities that make up the U.N. General Assembly observers- hello again, Holy See- and you see regional pacts, various development banks (I guess they’re public, multinational governmental orgs?), other intergovernmental groups focusing on various issues, Palestine, formerly some pariah states or liberation movements, the Red Cross, the Olympics, the Sovereign Military Order of Malta, and the parliament fandom.

In doing so, I realized that going back to the “what primary non-national identity might people on a space colonization mission might adhere to” question, maybe the importance isn’t in one’s entity’s sovereignty, but the diplomatic recognition as well.

This, of course, could lead to some bizarre places. For instance, until a decade ago, FIFA under its South American confederation was granted diplomatic immunity in Paraguay, essentially having its own embassy. Does that mean FIFA, with all of its political-social-cultural influence and hands in lucrative pockets, is a non-state actor? [And more pertinently, would they have cause to have a Unity billet?]

But given that travel documents for diplomats does exist, allowing primary identification by organization, maybe there is something to the idea of homeland-disaffected globe-trotting internationalist apparatchiks swearing primary loyalty to the WHO, the UPI, or Interpol. One could imagine in the future, do-gooder citizens of the world who commit to working for international organizations and relief groups choose to renounce their birth citizenship in favor of one that allows them fluid transit.

There are also non-citizenship for nationless war refugees, so perhaps the no-pats of RTD would be covered by an rtd. And perhaps, nations of the newly-nationless.

And, if we want to get cute about it, perhaps we can imagine the Red Cross or the United Nations) getting their headquarters recognized as their territory, thus making them microstates or ministates. Actually, the ministate idea does provide some fun for stretching the idea of what’s sovereign. We’ve seen cyberpunk corpo families and far future Dune-style neo-aristocrats in sci-fi, how about exiled royalty as a sovereignty? Imagine all of the tax evasion and data scams such an entity could facilitate. What if the Order of Malta got a bit more stuff? Also, Mount Athos should totally be the Eastern Orthodox equivalent to the Holy See, diplomatic status-wise.

I’d like to close out this section on perhaps the best example of a world that has loose, decentralized, notions of sovereignty and diplomatic recognition. Malê Rising by Jonathan Edelstein (see TV Tropes article) has the Consistory as its U.N. Essentially, any group, including stateless peoples, tribal sub-nations, states and provinces of nations, and perhaps corporations and international agencies as members. The only criterion for membership is the ability to make treaties. A graphic from an in-universe social studies textbook:

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The story behind its founding, links to more clarifying info, and a beautiful little passage about Consistory membership in action here. “We are larger than nations,” indeed.

Conclusion: What does all of this matter to SMAC anyway?

In short, I think holding a mirror to our world, with all of its complexities, helps to flesh out both the future that led us to Centauri, and what might result over there. The (non-)nations that the colonists come from and the factions they form. I’ve already discussed Outpost Mars as a great example of a setting that mixes the speculative and the mundane to engender greater verisimilitude, providing a lived-in feel. Anchoring Unity passengers to real world institutions grounds the story in our own history. And having a great variety helps to flesh out what might exist in this faraway future society. Another example in sci-fi is this quote about Freelancer:

g3rmb0y said:
Honestly, something I really loved about Freelancer was there's like 30 factions or something insane like that. You'll be flying around, and see someone from a terraforming company, and then later, a waste disposal cruiser, then get attacked by a bunch of rogue software nerds, or roving scavengers. Just love it. I get that there's a bit of redundancy, but I like how they made everything a little different. Really wish other games would get this, I get so tired of big space sims with like, 4 corporations. Cowards.

While I don’t think RTD needs 30 factions (though there might be more than that already lmao), and I generally try to constrain my additions to being sub-factions, movements, and so forth, I do think that ultimately- the more, the merrier.

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Appendix A: fan factions

When it comes to expanding upon canon, I again always like to examine the NetworkNode.org custom factions. And when we see what fans come up with, see that aside from the usual adaptations of characters from other series, they’re just sort of a modding Wild West of random concepts, few of which really approach the thoughtfulness of the originals. This blurb from a faction set review really says it all in its turn-of-the-century way:

::My Comments on the Kappa Set::
Androgynous - I can’t imagine there being a whole faction of multisexuals(aren’t there only two?). Hmm let’s see, mindworms are overrunning our bases, drones are rioting…I think I need to be a different sex…Other than that this was a pretty good faction. I liked the graphics and the gameplay was above par

Bards - Damn this is one powerful faction! How come these singers and musicians keep kicking my ass!?! Hey that’s not a guitar!! Put down that fusion laser!! The Bards were the best faction in the set, as well as the most powerful. The base names and graphics were also very good. Definitely download this faction if you want some serious compitition.

[I like how this next one sounds like Miriam and the Believers redux:]
Guardians of Morality - Brother Robert Rydell was deprived as a child, and now he’s gonna tell you what to do. In reality, the Guardians weren’t very moral, as they repeatedly attacked me FOR NO APPARENT REASON. I’m sitting their minding my own reason when his little comlink pops up and says he’s gonna eliminate my faction! So much for understanding. Of course, I kicked his ass good! If you like factions that easily pick off, then the Guardians are for you. If you want a challenge, look elsewhere. The Guardians got off way to slowly and don’t develop their economy, research, or basically anything else. However they will produce countless laser batteries to throw at you.

[...]

Showbiz - Umm…lets see…mindworms are overrunning the base…the drones are rioting…HOW COME THERES NEVER ANYTHING GOOD ON TV!?!? Come on people, a showbiz faction? I think there are more important issues on planet than making movies. The base names were good though, and the text made me laugh. Too bad the parody faction contest is over.

I’ve found more feasible faction concepts elsewhere- the SMAC Fac Pack set and Pickly’s 5 Custom Factions, both of which I’ve imported into RTD. The amount of additional lore that come with both sets helps a lot, with the former replacing blurbs.txt with its own characters’ quotes, and the latter having its own (sadly unfinished) narrative in the style of the Michael Ely novellas. But ultimately, I think when imagining the new civilizations of Chiron, we all sort of abstract away the physical difficulties and realities involved in creating something workable. Which is fine, because that’s what the game does at its core.

Appendix B: what they brought from Earth

Some observations about the institutional origins of the factions. Going off of “Journey to Centauri,” ironically it seems that only the Peacekeepers and the Spartan Federation directly originate from institutions from Earth. The former from the U.N. mission itself of course, and the latter from a survivalist movement known as the Spartan Coalition. (I’ve always disliked the novella characterizing the Spartans as such, creating a secret faction before the mission feels like prewriting a resolution before you go to a Model U.N. conference.)

Morgan Industries, as I’ve mentioned, doesn’t really count; its only original employee is Morgan himself. Maybe some former staff were appointed to the Unity as contractors or colonists in their own right. But the faction in the game is basically him winning over a pod’s worth of passengers that they could reach heights of untold luxury if they joined him. So it is an essentially re-founded corporation, an idea of a company with its original head, grafted into a new body.

Similarly, Miriam Godwinson’s Evangelical Fire, whatever it actually is, is not actually the basis of the Lord’s Believers, even if it might be the faith she continues to preach on Planet. And I like to imagine that the Believers, in some versions, might be ecumenical enough to practice the “pluralist theocracy” from generation ship story “Alis Volat Propriis” by Ephraim Ben Raphael-

To that end Stanley King inaugurated what had been termed the “Pluralist Theocracy” that would persist at least on paper for the rest of the Tupaia’s journey. The Pluralist Theocracy didn’t favor any specific religion, rather it required that all members of the ship’s complement belong to a religion. They could be Jews, they could be members of the different Christian churches, they could be Pure Land or Zen Buddhists, they could belong to the Church of Radiance, provided they belonged to some religion. They could not be atheists, agnostics, deists, generally irreligious or spiritual, nor could they be Taoists or Humanistic Buddhists as King did not consider those last two groups to be religions.

Interestingly enough, that story also presents the idea of a movement- or perhaps a faction?- that promotes religion for purely utilitarian purposes. Potential fodder for RTD.

It has been argued among historians that despite Stanley King’s apparent religiosity (he was circumcised as an adult) he does not seem to have entirely understood either Judaism or organized religion in general. His speeches on the subject tend to stress the practical sociological consequences of organized religion, disregarding elements like the Jewish dietary laws that he regarded as outdated and de-emphasizing sincere belief in the supernatural. For these reasons some maintain that the Pluralist Theocracy was more an act of social engineering on the part of the Captain, rather than the result of his genuine attitudes.

If Morgan appealed to the greedy and hedonistic and Godwinson provided a salve to the lost and fearful, the other factions seem more aligned towards actual crew organizations. Skye to her botanists, Zakharov to his scientists, and Yang to the young ensigns and loyal security staff. So those institutions are simply departments aboard the ship. It’s also interesting to note that “Journey to Centauri” contains allusions to the crew being familiar with Yang preaching his vision about “Utopia,” though we do not hear of his pre-fall ideas of it. Other than for Zakharov calling it ‘contrived,’ and it being “a controlled society.” So in a way, even Yang’s radical new vision for dehumanized humanity as one gestalt being is also something that was brought along from Earth.
 
A major question, as I see it, is what entities might be able to provide some of the same functions as states. As I mentioned in Post #240, governments must satisfy the demand for value. If we set aside the role that governments play in providing physical security against threats both foreign and domestic, we can then think about other forms of value.

These include: identity and community; the division of spoils, including contracts and patronage; contract enforcement; and even information. Technically speaking, many forms of human organization might be able to deliver these same items.

Cults certainly give their followers identity and community. In 1984, the Rajneeshees established a satellite cult in The Dalles, OR that had many facets of a traditional American municipality, including an airfield, a hospital, and utility services.

Corporations distribute money in the form of salaries, dividends, and donations. It is commonplace to speak of certain places in the United States as "company towns" totally dependent upon a single-site employer.

In their way, criminal organizations enforce contracts.

Religious institutions provide a kind of information to their members. So do certain interest groups.

We also know that corporations have acted like governments, fielding private armies, conducting diplomacy, and even operating company towns with captive economies. Recently, the Walt Disney Corporation came under fire for the broad scope of the powers it had over the land its founder purchased in the 1960s, which included the authority to build and operate a nuclear power station.

I tried never to break one essential conceit in RtD: no factions based on national identity. While it might be the case that a certain nation's politics predisposed its citizens to favor a specific ideology, there was never going to be "a Soviet faction" or "a Japanese faction."

To some extent, the nature of the entities that might go to Chiron depends upon whether it might be possible to return. Theoretically, a company wouldn't an animal's interest in self-preservation for its own sake. Microsoft can't give its shareholders anything of value by loading people into a rocket and sending them on a one-way mission, never to be seen or heard from again. But life finds a way, as Michael Crichton might say.

One thing I am fascinated by is the idea of monarchy in the RtD setting. I have tried to use the story of Shiloh and Gath--of Silas Benjamin and Vesper Abaddon--to explain how a romanticized vision of the monarch, a single, perfect "decider," came back into vogue, leading indirectly to the ideologicy that propels the Human Ascendancy.
 
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Wojnak's Grove was a protected farm at a minor oasis on the Octanali Salt Pan in the eastern foothills of the Upper Sawtooth Range established by Kellerite renegade Jerzy Wojnak and his household in MY7. Its chief occupation after MY11 was the manual cultivation of samp using seed stock plundered from an Ascendancy cache during a raid into the Sawtooths led by Wojnak earlier that same year. [1] The base earned additional resources by hosting a botanical testing station for the University of Planet.

At the Planetary Census of MY30, Wojnak's Grove had grown into a minor settlement of more than 13,000 and was officially non-aligned. Nearly 40% of the population affiliated with the University, while another 20% claimed Kellerite or Morganite allegiance. The Grove had no significant population of drones. Other notable features of the outpost included the presence of four "complete" sets of colonists seconded from the Daedam Capsule, recovered from a crash-landed Colony Pod. [2, 3]

Future University rector Hämäläinen Tamm spent two grand seasons as a samp warden at the Grove and recalled the difficulty of imposing blight quarantines since Hive junkers would trade even for spoiled crops. Spartan spy Jeom Hoon described Wojnak's Grove as "a molderly mound" in an MY2 haiku, but counted its proprieter "a generous host" for sharing his meat ration and hypothesized that Wojnak's own force of character would help the settlement to grow.

Defensive arrangements at Wojnak's Grove included a Dunbar Fortress dropped before the Unity Crisis to block easy westward access from the Great Dunes into the Sawtooth Range.

The Grove formally transfered allegiance to the University of Planet in MY41 after more than a decade of partnership with that faction.

References
[1] A fibrous hybrid plant based on the Aloe Vera M-strain with strong antiseptic properties. Fiber derived from processed samp was used in the manufacture of antifungal jumpsuits.

[2] "Set" was a term used to denote a population of individuals with the optimal distribution of personal (genetic and behavioral) characteristics, knowledge, skills, and abilities for long-term orbital habitation as defined by Comprehensive Transport. The minimum size for a complete set was ninety-six.

[3] Daedem People commonly identified with the ideals of the University, although they most often joined the disfavored social sciences faculty as adherents of World Culture Classicism, which taught that a strict focus on technological determinism would undermine the accumulation of social capital necessary for communal stability. In short, Classicists wanted the University to mandate coursework in the humanities, especially art, history, and civics, to cultivate emotional maturity in the populace.

Sources:
Image is "Desert Oasis: Humanity's Last Stand" by OdysseyOrigins on DeviantArt.
 
This is true. I often use Biblical names for characters from imagined nations on Old Earth, but in this case, there was no need to go into that. Wojnak has a Polish given name, and Tamm's name is Finnish-Estonian. "Daedam" is the Korean word for "bold." Joem Hoon is a generic Korean name.
 
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The Space Elevator at Singapore occupied most of what had been Bintan and Lingga Islands, purchased at exorbitant prices from newly-independent Indonesia.
Imperialists in Europe insured their colonies against rebellion by mortgaging them to the space race, and, ultimately, the U.N. Mission to Alpha Centauri. The tranquility of Spanish Quito, Portuguese Macapá, French Libreville, British Nakuru and Singapore, and Dutch Sorong--even at the cost of local self-determination--became an obsessive concern of the same institutions that had championed decolonization only one generation prior.

But even of these infamous examples, only the British and French had the abundance of domestic capital to operate world-class spaceports without significant external investment. The Spanish were notoriously dependent upon American financiers until, during the Second Civil War, they negotiated their great fire sale to Morgan Industries--an act that the U.S. Ambassador to Madrid had the gall to describe as "pure prostitution" after more than a decade of delivering suitcases full of cash to the service entrances of the Cortes Generales. Portugal leaned heavily upon French and British assistance, and the Dutch upon the West Germans.

Independent nations did little better trying to keep the Great Powers at arm's length. Governments in Colombia, Zaire, Uganda, Somalia, Indonesia, and throughout the IOEZ made their own deals with the Great Powers, placing profit ahead of prestige.

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Astrogators-in-training at the CalTech Jet Propulsion Laboratory wear the distinctive, fire-retardant jumpsuits of their division as they simulate the Unity's grand landing sequence. Deformations on the dorsal surface of the trainees' left wrists indicate where primitive neural interfaces were attempted, though without success.
Unity possessed a variety of attitudinal thrusters and control surfaces that gave it a measure of maneuverability, and in theory their use may have prevented a collission given the ability to detect rogue objects incoming, but the ship's sensor package was too limited to provide early warning.

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In a show of bravado rare for that faction's armed forces, a University of Planet scout (L) keeps pace with a Tribal water-searcher (R) as both close in on Wojnak's Grove. Note the overt gun port on the front faring of the latter's bike.

The University's leadership constitently counted security an unwelcome burden, while prevailing attitudes dictated that physical occupations were the special refuge of the indolent. The rank-and-file of University Enforcement received the least training of any regulars on Planet. What should have been a significant advantage in access to smart weaponry was squandered since it could not be maintained in the field.

The Tribal rider in the above image has an altogether simpler piece of machinery but would have spent more than ten thousand hours learning to assemble, maintain, and disassemble it before assuming his vocation.
Sources:
First image is "Servicing Deck" by janesmeltingbrain on DeviantArt. Created using AI tools.

Second image is "Missiles Tracking" by Caldrail on DeviantArt. Created using AI tools.

Third image is "Velocity Dustborn" by Asymoney on DeviantArt. Created using AI tools.
 
Without Indonesia, what empire do the Dutch even have to get propped up by the Germans? Half of New Guinea? Suriname? Flanders?
 
The Dutch have West New Guinea, where they have built an equatorial space elevator.
 
Absolutely, although, to clarify, this is much more about underwriting the economic side of things than about supporting a physical occupation of space. The West Germans are sending Deutschmarks, lathes, cranes, trucks, and think tanks, not battalions.

We’re talking about a megascale object along with a massive footprint of associated industry—both to serve the space elevator and in support of the mission itself.

The Dutch, already dealing with unprecedented inundation at home, wouldn’t have the wherewithal to do that alone, especially not given competition from other elevators and their operators, and pressures from Indonesia, China, and Japan.

After the Second World War, the Dutch colonization effort had to be underwritten by the British. This is not much different—worse, in fact, since West Germany is a marginally worse client than the British Empire in this setting.
 
Statelet bits: A Good Year

Flag

For all of its high-minded radical liberal rhetoric, the Third Spanish Republic did little to vacate its imperial holdings. To its eternal shame, members of the European Community often could not kick the habit of colonialism even as they finger-wagged at the Americans, the British, the Portuguese, the Soviets, and (post-Operation Golf) the French. Even Rosa Italia embarked on “co-liberation struggles” to seize the Fourth Shore, or to support one Ethiopia against another.

Amongst the most egregious examples was Annobón, of Spanish Guinea. The smallest province under the dominion of Ciudad de la Paz had its natural beauty marred by over a century of neglect and maltreatment. The island bore no hospital, no reliable sources of power or drinking water. The mainlanders had not even built a secondary school - residents had to send their children four hundred miles away in the squalid cargo ships that intermittently visited Annobón. With a weak netnode subject to censorship by the exclusionary Fang chauvinist government, Interlink Correspondence courses proved to be an insufficient stopgap.

Island

Worst of all, the ruling virtual dynasty descended from Teodro Obiang Nguema Mbasogo, the coupist who anointed himself master of Spanish Guinea in 1979, sold off Annobón’s environment. Foreign corporations paid lavishly to dump industrial by-products, including radioactive materials, on the island and its surrounding waters. Contaminated soil, water, and air skyrocketed alongside cases of chronic illness. Local attempts at improvement, let alone autonomy, were repressed by the mainland. The Ambô Legadu protest movement saw its leaders imprisoned at the infamous Black Beach Prison, its members driven to exile. All of this was blessed with a blind eye by Madrid, who excused its noninterference as “gradualist decolonization,” granting each successive Governor-General Teodoro (all named in honor of the long-lived T. Obiang) free reign whilst profiting from oil drilling in the Gulf of Guinea.

Then came one dark and stormy night in 2070. The Bom Dia, a heavy metal waste tanker registered out of the Great South Atlantic Flotilla, ran aground on the shores of Annobón. As disenchanted locals resignedly headed to witness yet another ecological disaster, they were surprised as a hundred People’s African Union militants poured forth from the vessel. The Panther fighters approached the Annobonese with arms brandished in reverse, handing them Soviet AKM and H&K XM8 assault rifles and cases of explosives. Others brought forth boxes of portable generators, reverse osmosis filters, satellite uplink boxes, medical supplies, all the elements of infrastructure. Backed by the PAU Panthers, the Ambô Legadu bloodlessly captured the garrison. By daybreak, the Republic of Annobón had been born, and the Bom Dia - seemingly unscathed- was laying mines along the coast.

Independence celebration

Celebrants at the official declaration of Annobonese independence

In the face of war-seasoned opponents, Hispanoguinean plans to retake the island crumpled on the drawing board. The Colonial Guard was in no position to launch an amphibious invasion, and the over-glorified foreign PMC praetorians of the governor-general argued that such a mission was above their paygrade. Spain was embarrassed by the whole affair, and sought a low-key diplomatic resolution through reformist promises and quietly deploying the FGNE. But it was not to be.

Live from Hargeisa, Samatar Jama Barre gave a rare netspeech at the Palace of Revolutions. The Kubwa Mjomba guaranteed Annobón’s independence, proclaiming that not only would colonizers across the continent face a reckoning, but comprador regimes like the House of Obiang as well. He then told the story of the liberation: the PAV Bom Dia was no Gull State ship (vindicating the Foreign Comms Officer at Menai Tarawa, who had swore innocence before the Spaniards), but it had covertly passed through several Gull flotillas and fleets, including Vela Station, on its way from PAU strongholds in the IOEZ. The popular assumption was that his cause was landlocked, but this emancipation proved that not only was the People’s African Union a naval power, but a transoceanic one at that. Woe to the colonizers and imperialists who dared flout the People’s Justice.

Samatar Jama Barre

As head of the People’s African Union, Samatar Jama Barre had no title but Kubwa Mjomba, “Great Uncle” in Swahili, taking great pains to establish himself as a familial- yet not paternalistic- leader to the liberated peoples of the continent

This bombshell brought great consternation to the international community. Spain reverted to pre-republican times as right-reactionary forces called for a holy crusade against communist rabble while left-liberal elites who were wont to pay lip service to the PAU suggested they just forget about the matter. The European Community was in a typical hypocritical mood, with Italian eurosocialists demanding the European Federal Emergency Command be dispatched to deal with ethnic secessionists. Yet de Bankolé said non! Never again would he consent to recolonial conflict, least of all in West Africa. His former countrymen in Paris were more willing to send their ships to stomp out yet another People’s African Republic. But London stayed Marianne’s hand on behalf of Lisbon. The Portuguese had been eager to expand their local holding into São Tomé and Príncipe and Ano-Bom (along with the petroleum drilling rights that came with the island’s waters). Ultimately, the fear of foreign freedom ingested into the empire, sapping strength with subversion, caused the lesser partner of the Luso-English Alliance to decide against. The Soviets were ambivalent- in recent years Moscow and Hargeisa shot each other denouncements of revisionism, and the Kremlin worried that the PAU was getting too big for its britches. Finally, Americans just wanted to be left alone; having cobbled together a new post-isolationist foreign policy post-Second Reconstruction, they did not, in the words of the Secretary of State, “another dad-blasted Suez situation.”

The whole question was moot, in any case. With every obliging PAU vidcast of Panther medics curing the Annobonese sick, Panthers modernizing half-a-century-old solar panels, and even building a high school, the international public was firmly neutral-to-positive towards the happenings. No one wanted to go to war for the Obiangs. And the People’s African Union was seen in a better light than survivalists, sunnahists, and often, Kellerites.

The U.N. was raring to go in to protect, ensuring that this newly-declared country would be free to join the family of nations, to detain any unlawful non-state militants, and to avenge Katanga and everything since then. Yet with the other powers hanging back, they found it impossible to justify intervention. But peace was surprisingly volatile, diplomatically speaking. The island hung in a state of terra nullis, unable to be diplomatically recognized by any except for PAU fellow-travellers like the Bandung Accord (when all three felt like it) or the United Arab Republic (when it was existent). The Gull State even denounced Hargeisa for using its drifting fleets for political opportunism, banning his Panthers from using the migrating ports for five years.

As for the Annobonese themselves, sudden success came with the dawning realization that they were now in the debt of an external benefactor that they had never sought out for help in the first place. While the freedom and the basic standard of living that the Bom Dia mission brought had won the hearts of the entire island, cooler heads soberly reflected that they had become a smaller piece of a larger conflict that they had not signed up for. Ambô Legadu had not been founded to create a People’s African Republic as followers of Samatar Jama Barre. It was simply for the Ambô people.

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An ecological human rights lawyer, Lena Ebner’s entrance into INTEGR rejuvenated its techno-green foundations with her Transmodern vision, integrating technocratic solutions, popular activism, and practical environmentalism

This geopolitical deadlock was broken by none other than Lena Ebner, spokeswoman of the INTEGR movement and vice chair of its West German branch. Addressing a netcrowd of millions on her weekly bonfire chat to the Environational, she argued that Annobón was no crisis of nations, but an opportunity to reframe the future. This was not merely a fight between blood, but for the health of the soil. The earth fed all that dwelt upon it, and had been mistreated by perpetrators who deserved no restitution. Thus, it was self-evident that the people of Annobón be allowed to choose its future.

Next, the Transmodern way would be to move on to the objective issue at hand: the land was still damaged, perhaps irrevocably so. Freedom fighters had brought temporary relief, but that was not enough. If Annobón was to even remain a territory above the rising tides, able to sustain life, then work had to begin immediately now that political matters had been sorted out. She cited the success between Bulgaria and Romania, where the Ecoglasnost movement resolved tensions by resolving water rights to the Danube and ending interrepublican pollution. (Ecoglasnost would later merge into the global INTEGR, becoming one of its leading branches.)

Her plan was simple and two-fold:
  1. The United Nations Trusteeship Council would assume Annobón as a trust territory while its government was formed, under U.N. guidance. As it would be one of the least-populated nations in the world, this would be a period of months.
  2. Trusteeship administration would be undertaken by a power that was decoupled from broader machinations of posturing that marked modernist and postmodern paradigms. Instead, what was needed was a trustee that was both neutral, objective, and able to invest in fixing the ecological problems of the past to safeguard the island’s future.

For the trustee, Ebner proposed a close-collaborator with INTEGR’s eco-projects in the Rhine basin, and a non-state organization she personally admired: Togra Labs.

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Togra Free Technical Zone on Bom Dia Beach with Kármán sonic cargo plane overhead

The eCommons reacted to the proposal with shock and outrage. To ask a private entity to become a guardian of a nation? Outrageous. And yet, Togra was an outlier in the multicorp titanomachy of the Blackjack Century. The “gigacorp in denial” was still, on paper, a nonprofit think-tank. For the trillions it had raked in from very modest royalties and corporate donations, Togra coveted minds for its laboratories more than money, snatching up the best of R&D in competition with the likes of the Zakharov Research Institute, Bell Labs, and Morgan Ivory Tower. It also boasted considerable geoengineering know-how, without being tied to any single government, unlike ARC.

Between the promise of Togra advances and Ebner’s charisma, public support threw itself behind the proposal. The audacious plan was rationalized as good a way to break the diplomatic deadlock as any. Togra’s board of co-investigators leapt at the idea as another feather in its cap, drawing in more talent with world-shaping endeavors. Doctor Emeritus Alpheus Schreiber himself suggested that perhaps it would do well for the Labs to be seen as on the side of underdogs.

The resulting negotiations hammered out a deal that pleased the island’s populace. Togra Labs would carry out the cutting-edge cleanup of the toxic waste on their island. It would accept no compensation for this act of service. However, it would purchase one of the island’s smaller beaches to build a research park from which to oversee the ecological operations, and their trusteeship. This would be a long-term lease, between 99 years and perpetuity, as Togra would continue to conduct their scientific experiments and technological developments on Annobón after the end of the trusteeship. Despite this territory being ceded from the republic, the researchers would pay the Annobonese, like tenants, with a fraction of whatever revenue they made from the advances made at that facility.

Finally, the Togra installation was to be considered sovereign territory, essentially a free city-microstate. The U.N. went agog at the notion, but Nwabudike Morgan was well-pleased at the idea of another entity espousing non-state citizenship. (The plan ratification did make Togra Labs the second to issue such passports after Morgan Industries, long before INTEGR or the Gull State deigned.)

Samatar Jama Barre reiterated the right for the Ambô to decide their fate, but scoffed that apparently it was easier to imagine a greenwashed techno-capitalist academic tourist trap than authentic native rule.

Thus, gleaming new edifices sprung up along Annobón not far from where Panther sailors landed with guns and health kits. (The PAU fighters had left long before the U.N. bureaucrats and peacekeepers arrived, the Bom Dia sneaking away in another storm, blending into another Gull State refugee column.) Togra liquidators slowly bleached industrial toxins from the land, reintroducing lab-bred local endangered species. The episode placed the island on the world’s radar. Foreign investment, state-building entrepreneurs, and ecotourists started flowing in.

Shortly before the launch of the UNS Unity, the Ambô Legadu government proudly inaugurated itself the caretaker of the Ecological Republic of Annobón. Togra Labs was pleased by its first test in sovereignty, establishing similar independent laboratory territories throughout the world. Locals started an Annobónese INTEGR chapter and the Ambô National Congress, a PAU franchise. From many, one, and again to many.

Casting

Samatar Jama Barre is portrayed by Edwin Lee Gibson as Ebraheim on The Bear

Lena Ebner is portrayed by Jamie Lee Curtis as Linda Drysdale (neé Thrombey) in Knives Out

Notes

The plight of Annobón is real. This video of the second anniversary of the republic’s founding by Fredo Rockwell covers the story in detail. The Annobón Independence 1 minute guide by Fredo Rockwell covers it briefly. The official state news agency is Ambô Legadu.

The People’s African Union and Samatar Jama Barre are from Civilization: Beyond Earth. Here they are more of a decentralized pan-African decolonial movement, with a power base in Somaliland.

The Gull State is a play on the Sea State from Earth by David Brin.

Kiribati is a nation under threat from rising sea levels. Its capital is Tarawa. The indigenous language of Kiribati is Gilbertese. According to a 1978 dictionary based on Bingham and Sabatier, Menai means “fresh in appearance, new, not faded.”

INTEGR and Lena Ebner are from Civilization: Beyond Earth.

An Asianometry video informed me that the communist Bulgarian government was relatively moderate. That led me to this Jacobin interview with University of Pennsylvania professor of Russian and East European studies Kristen Ghodsee about the unique case of Bulgaria during the Cold War, who was both relatively less repressive than surrounding Eastern Bloc states but also stridently pro-Russian. The article brings up the anti-environmental degradation Ecoglasnost movement which arose towards the end of Soviet rule, which would seem to fit well in this setting.

Togra Labs is an adaptation of Togra University from Pandora: First Contact. Here their main characterization is that of an independent network of research institutes decoupled from country or company, sort of like S.T.A.R. Labs from DC Comics.

The concept of a small island breaking away from Equatorial Guinea and causing an international standoff is similar to that of Fernando Poo from The Illuminatus! Trilogy by Robert Shea and Robert Anton Wilson, however I didn’t get very far in the book so I don’t remember what happens besides a parody of James Bond goes there.

Image Credits

Annobonese celebrating their country is from news article “República de Annobón: la silenciosa y desconocida lucha por la independencia de una paradisíaca isla de África” by Infobae

Futuristic city base in from Anno 2070
 
Edgar Allen Poe said:
Resignedly beneath the sky /
The melancholy waters lie.
So blend the turrets and shadows there /
That all seem pendulous in air,
While from a proud tower in the town /
Death looks gigantically down. - The City in the Sea, Datalinks

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Hunter watchtower under construction in the Lesser Hyperion Range of the Sawtooths, c. MY20. The conical shape and use of metal struts in construction reflect the Neo-Tropical style favored by mainline lodges. With such prominent defenses and the guarantee of regular patrols, the Warden hoped to attract more outfaction traders and settlers the Sawtooths--and rally additional support against Ascendancy raiders entrenched at still higher elevations.

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Vodnygorod (Водный город), the University's so-called Water City, processed ice melt that was piped over six hundred kilometers to growing stations in the Great Dunes. The artistic decoration on its aerial reservoirs was described variously by the rare visitor as mimicry of Timurid glaze-tile or Russian Matryoshka dolls. To protect water quality, experimental activity was strictly controlled. The vast majority of work focused on sampling, filtration, and mineralization to faction health standards.

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Daria Krutsov, a PhD graduate of the Soviet Mining Institute, received an Order of Lenin for her leadership of Soviet oil searches in the Arctic Ocean. She was among the hundreds of personnel quietly relocated on the order of Sheng-ji Yang after cryogenic suspension on the pretext that she had been given higher priority for disembarkation. His retainers later recovered Krutsov during the Unity Crisis, at which time she was designated as an acolyte-in-waiting. She would go on to play an important role in Yang's counter-detection programme, overseeing the propagation of false signals, and sometimes even surface scavenging, to conceal the true location of the Hive.

Krutsov's equipment gives insight into her character: she stood on principle and convinced Yang that her team's work was sufficient important to merit the best occupational protection available, including portable breathing apparatus, high-grade noise dampers, and anti-crush plate.

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Hive Security trooper. Daria Krutsov's methods were discounted by most of her peers. Artifically high birth rates made it possible to do an ethically ghoulish mathematics which reckoned the value of a human life at much less than the clothing they wore and the training slots they filled. This drone guards the Hive from external threats, respondingly rapidly to breaches and pressing forward so that the enemy's fire might detonate the Claymore mine strapped to his chest. If he is fortunate, they will hesitate, and he will dispatch them before he himself makes the ultimate sacrifice.

The high-grade headgear worn by patrollers like this one was supposed to provide enhanced-reality visuals to improve navigation in the least-used tunnels, but Pilgrim minutemen swore it played strange material intended to seduce its wearer to a fiery ending.

Sources:
First image is "Alcatraz." by dvdkrstf on DeviantArt. Created using AI tools.

Second image is "5650" by rockpro70 on DeviantArt.

Third image is "Neon Wraiths" by DenSDV on DeviantArt. Created using AI tools.

Fourth image is another of the "Neon Wraiths" by DenSDV on DeviantArt. Created using AI tools.
 
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Showing strategic acumen atypical of Morgan-aligned forces, these SafeHaven mercenaries patrol a favored water route for smugglers on the Lower Khordḗ River in southeastern Golgu not far from the cynically-named diamond beds known as the Creditbores. Even more to their credit, the crew has "unbuttoned," choosing not to place its trust entirely in onboard sensors out of an exaggerated fear of mindworms.

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Ranpapa, "stampede of the faithful" at His Pools of Mercy, an all-too-common catastrophe when parishioners gathered to see Sister Godwinson in the flesh. Privately, the Kritarky was said to be pleased by the frequency of the ranpapas: Where else, they asked, would even Talents knowingly place themselves at such risk to hear wisdom dispensed from a leader?

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Tipper-Umash Valerio
(March 9, 2029 - October 37, MY51) was a Canada-born storm chaser and award-winning meteorologist and dean of the University of Planet's Shen Kuo Climatology Lab from MY41 - MY50. Before receiving his PhD from Colombia University, Valerio was a storm chaser well-known for surviving two harrowing vehicle accidents. Valerio's major contribution to his field was a more accurate set of predictive tools for tornadic activity on the Canadian prairie still in widespread use in 2071, and he would go on to make landmark contributions to the understanding of Chiron's seasonal storm patterns. Part of his appeal to Mission Control, however, was his reputation and experience as an extreme risk-taker, which they believed suited him to the position of Unity's chief meteorologist more than any number of more seasoned academics. His distinctive given name reflects a public fascination with Iron Age civilizations around the time of his birth year.
Sources:
First image is "A marching shot on an alien planet" by waterhollow on DeviantArt. Created using AI tools.
Second image is "Mars-82 military base" by waterhollow on DeviantArt. Created using AI tools.

Third image is "118291 V01 Up 00572" by Unbound-Curiosities on DeviantArt.
 
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A member of the U.S. Army Reserve's 61st Cavalry Division stands by an M2050 Whipsaw single-occupant reconnaissance hovercraft in a promotional still.
Allied Corporation's M2050 Whipsaw so impressed the United States Army that they ordered one thousand to equip the newly-reformed 61st Cavalry Division (garrison/HQ, New York City) during the massing of forces for the 2052 campaign season in the Trans-Mississippi Theater. On the proving ground, an M2050 was the envy of every eye, sustaining speeds of 110 mph on a practically inexhaustible nuclear fuel cell. Test pilots praised its highly responsive controls, the excellent protection-to-size ratio, and the quality of information integrated through the onboard Digital Combat Management System.
In war, reactions were very different. By design, M2050s far outran any logistical tail, and despite being rugged enough to survive loss of a single vertical lift-fan, could not be easily repaired in the field, frequently stranding their operator. The ubiquity of jamming technology in rebel use underlined the limitations of the pilot's very limited field of view, forcing M2050s to operate more conservatively than was the designer's intent, thereby increasing their vulnerability to enemy fire. Commanders in particular despised the M2050: the very high speeds attainable over flat ground tempted pilots into maneuvers that often ended in deadly accidents. Another concern was the very light armament: the turret was sized only for a squad automatic weapon. Given its limited ability to penetrate cover, pilots often used speed, noise, and threat of collision with enemy infantry or horse-mounted cavalry to better effect than the M2050's actual armament.

Alpha Centauri mission planners agreed with the Americans that a nuclear-powered personal hovercraft might do excellent service as a scout, and hundreds of M2050s were brought aboard Unity in "pack" format for rapid reassembly. M2050s played a significant role in the TO&E of Gaian, Spartan, and Shaper forces because of the profundity of wetlands in southern and eastern Shamash. Santiago's Skunk Works adapted the M2050's turret to accept as many as three .50 caliber machine guns, significantly improving striking power, while the Shapers added multi-directional napalm projectors to more easily dispose of native vegetation.

Source:
Image is "Autonomous Personnel Support Unit" by janesmeltingbrain on DeviantArt. Created using AI tools.

 
Statelet bits: The Body Diplomatic

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The long period of leftist rule from 1991 known as Rose Italy was not simple domination by the PCI, but included leadership from the Socialists, Labour Democrats, Pink-Greens, and fellow travellers, punctuated by the reactionary interregnum of the Populares in the early 2040s. Elevated by fervid people’s will assemblies calling for undoing the last half century, the Grassotoni government masked growing economic doldrums with bellicose irredentism. Soft shoe in the west, wooing restive Corsica to the ire of the equally-nationalist French. Revanchism in the east, seeking return of ancient patrimony from socialist-communists, rolling back decades of cordial relations with Yugoslavia.

The Cisalpine War followed a flurry of noisy and contradictory missives from embassies across the seas. Grassotoni trumpeted to his assemblies and to parliament the Popularis intention to rejoin NATO as an integral bulwark against communism. In his mind, and perhaps the reality conjured up by his advisors, “bleached” Italy was already as good as a core member. In actuality, no member believed re-admission could take place for a decade. America, distracted at home by outbreaks of the Red Flu and growing hypersurvivalist troubles, bade its envoys smile and nod at the ridiculous rabble-rouser. So that April, the Italians walked away, self-assured that there would be no external opposition to their return to rightful Italian territories, and perhaps even support by fratelli.

Belgrade was little better, confounded by the exaggerated, larger-than-life asks and impossible ultimatums presented by the Populares. Requests for clarification, attempts to assuage, efforts to ignore, all broke down in the face of unrelenting demands by a populist jingoism that had seemingly materialized like an angry imp. Unwilling to take the Italians seriously, Yugoslav ambassadors adopted a dangerously cavalier “go ahead, see if we care” attitude.

With each sign of indifference or disbelief, the Populares grew emboldened. After a fateful people’s will assembly rally referendum, Grassotoni declared that history had spoken. And now it shall move. The very next morning, Italian Army units crossed the border into the Socialist Republic of Slovenia, intent on annexing everything to the Greek border.

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Arditi Popularis heavy shock troopers at the opening tank push on the Isonzo

The seventy-five day campaign would see some of the most frenzied conflict in Europe since the end of the Second World War. Its failure to develop into a larger conflagration- indeed many historians name it the mere Istrian Operation- was a testament to the geopolitical isolation and the internal difficulties of both combatants. The U.N. Military Staff Committee had clamored to deploy U.N. Marines to disarm both, then followed up with peacekeepers to keep them apart. It was overruled by the Security Council’s respective member governments, as none could make heads or tails of the situation, and were mostly distracted. Eurosocialist Italy and Socialist Yugoslavia were ambivalent foe and untrustworthy friend to NATO, vice versa to WARPAC. Sudden leadership reversals did not change this position. For one hot summer, the Adriatic coast was blanketed by battle as others struggled to cohere a policy to stem the bloodshed while furthering strategic interests.

The fighting was remarkably constrained, revealing a relatively even match, and the fragility of each state. Much of the Italian armed forces had not so quickly forgotten Rosa Italia, digging in their heels against Rome’s folly. Grassotoni, not wishing to provoke the hoary hierarchy until a proper purge could be instituted, elevated entire armed formations of the Populare assemblies as modern legionaries and Arditi, gifting military arms and rushing them to the front. As these were often veterans disaffected under the old regime, their fault was not in lack of training, so much as a surfeit of zeal.

Meanwhile, the first open challenge to the post-post-Titoist regime failed to create as much of a rally ‘round the flag effect as Belgrade hoped, with ethnic balkanization in the Yugoslav People’s Army and in the populace leading to individual mutinies, war protests, and a general breakdown in national cohesion. And so, the Italians prevailed over demoralized Yugoslav defenders, advancing deep into the peninsula while Dalmatia lay in sight, until supply line shocks stranded the would-be legionaries far from military HQ.

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YPA commando watches naval special warfare jet ski units destroy an Italian occupation fishing boat at Pula

Ignoring Soviet pleas for neutrality and calm, covert agents of the Hungarian Soviet Republic smuggled shipments of Gepárd anti-materiel rifles and Škoda Works arms to its non-aligned socialist neighbor against the reactionary imperialists. Czechoslovakian shredders were just as effective on counterrevolutionary particularists in Vojvodina, Kosovo, and Montenegro as they were on Italian irregulars. Thirty-five days into the conflict, this first act of international aid leaked to the public, swarming the nets with opposing calls for ceasefire and for supporting the defenders. Public opinion faultlines solidified and advocacy groups of global citizens galvanized into action.

Consort of Nations entered into the fray, pooling its surprisingly deep reserves into lobbying for long overdue acknowledgment and rapid response. Going around U.N. gridlock, the Monte Carlo-based NGO’s freelance diplomats paged regional governments, playing dealmaker, cat herder, and confessor alike. Having brokered peace between Morocco and the PAU-affiliated Polisario Front and convinced Tupamaros fighters in Costa Rica to lay down their arms- at least for a time- the international peace facilitation nonprofit wove regional consensus that elected or otherwise entrenched governments could not.

France, aligned with none but itself, eyed events to the east warily. Furious at provocation towards Corsica but not yet willing to put guns on the line, its own Foreign Legionnaires were not yet tested in the Sahara Burst Wars. Consort of Nations analysts brought forth OSINT treasures unearthed by mass recon trawls, teasing together paper trails between Fronte di liberazione naziunale di a Corsica cells and prominent Populares, tying Ajaccio to Rome. Carte blanche granted, the French placed troops at Nice and issued its own ultimatums after the fall of Rijeka.

The Swiss, then posturing as sentinels of Novus Helvetia, were the easiest to nudge. Consort of Nations international human rights lawyers presented Bern with an ironclad argument justifying armed action in defense of the European Common Market. Dressed up in language designed to appeal to Vitalist bluster, R2P appeals enticed the once-neutrals of the continent to flex their muscles as the latest global policemen.

Even neutral Austria was finagled into participating. Adrift between East and West for nearly a century, Vienna played host to countless emissaries and intrigues. Consort of Nations ambassador-advisors met HNA army intelligence officers in the back of a coffee house down the street from UNO city. Classified minutes and audiotapes of comms with NATO and WARPAC representatives were brandished, indicating neither hegemon’s interest in interfering. A public affairs consultant sold the military officers a narrative of Austria’s commitment to neutrality, necessitating a ‘special security mission’ to uphold it. Additional dossiers of uncertain origin told of volatile stability adjacent to Austrian borders. Finally, the NGO even provided the results of a game theory sim run on a Philips DS991 mainframe, highlighting potential national security advantages in the post-conflict world.

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Carabinieri gendarmes suppress Piedmontese monarchists flying Savoy blue banners in Turin

The terminal stage of the conflict became popularly known as Italy Against the World, or the Italian War Against All. The amassed forces of Consort of Nations’ coalition scheduled opportune military exercises at respective borders before invading simultaneously, citing humanitarian justifications. Meanwhile, the NGO rallied relief groups from Oxfam to Doctors Without Borders, ambulances chasing war.

In the face of this northern assault, Italian homeland units simply… disappeared. Commanders with qualms towards the Populares stood down, forces melting away. As Helvetian airships and accompanying aircraft swooped over, formations in flight stopped, in mid-air. Faced with overwhelming outside force, only the most fanatical of Grassotoni believers kept up the tragicomedy. Like young boys caught playing pirate, they sheepishly slinked home. Left in the wake was turmoil and revolution. But the NGO had drafted plans for the postwar. Even as Consort of Nations ambassadors advocated in Geneva, Vienna, and New York for U.N. action on behalf of these brave independent hero-countries, they worked with the same to optimally redraw the map.

Accusing the Grassotoni government of state-sponsored terrorism, France launched a naval invasion of Sardinia under Admiral Maurice Guillaume, one-time mentor of Raoul André St. Germaine. Adopting preemptive counterinsurgency tactics honed in Françafrique, the intervention swiftly handed power to local separatist leaders. Meanwhile, apparently spontaneous demonstrations broke out across Piedmont, calling for the abolition of the republic twice-failed (by both the left and the right) and the restoration of the Savoyard line. These occurred, Paris noted, in cities far from French military control. It turned out that the monarchists were mainly members of the Optimates, the junior partner of the Populares against the eurosocialists. Insisting that Popularis faith in mass movements had doomed Italy, they sought to tear off a piece to revert to an earlier state, inviting the Savoy heir back to his rightful throne. Thus would Piedmont-Sardinia be restored at the end of the conflict. As a French protectorate, naturally.

Eastwards, a similar drama played out on the slopes of South Tyrol. The local population had long bristled against Rosa Rome, and benefited little better under Populare rule. The Army of Andreas Hofer and the newly-revived South Tyrolean Liberation Committee expanded in the vacuum left behind by Italian authorities fleeing Gebirgsjäger and Steyr-Daimler-Puch mountain hods. But while Austria provided the South Tyrolean nationalists with humanitarian and moral support, they declined to set up their own client state. Fearing that to be a breach in objective neutrality, Austrians trusted that a referendum would certainly be held after the war. Both the subsequent Italian government, and the U.N. for that matter, rejected the legitimacy of such an act. Unlike the Swiss, Vienna was unwilling to be satiated for simply having done a good and mighty job. From thence on the Abwehramt drowned the region in arms and support, the South Tyrolean cause festering into an insurgency. As Freistaat bombs exploded in Tretino museums, the picturesque countryside would become a wild and dangerous disputed zone between Italy and Austria, with Switzerland requesting to be let in to clean house. Some would call it Kashmir on the Alps.

Even more humiliations were to follow. As coalition forces raced down the Autostrada A12, President Grassotoni and his closest intimates had long fled Rome. In the absence, a veritable Roman candle’s worth of armed groups exploded onto the scene, wresting for control of the city against the sapped local people’s will assembly. As they clashed, His Holiness Pope Zachary II swung open the gates of Vatican City, declaring that Rome was under the protection of the Holy See, sending forth the Swiss Guard and the Corpus Gendarmeriae Urbis Vaticanae to secure the districts adjacent to the papacy. From throughout Italy and even abroad, the Sovereign Military Order of Malta rushed to the Eternal City aboard converted bomber transport planes, bringing in medical convoys with their logistical might. While Madrid Catholic hardliners set the datalinks ablaze praying for a new Papal State, they were met with nothing but footage of Order knights distributing aid and the Holy Father performing Latin Mass. Christian soldiers marched onwards only to guard another refugee camp, to bathe and clothe another migrant. By war’s end, the pope had handed it all over to arriving U.N. peacekeepers.

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The Canal Grande of Trieste

Vanquished Italy disavowed its leaders, meekly waving the PCI and its comrades back into power. The restored Roses condemned capitalist-imperialism for the territorial loss and blamed the country’s turn towards aggression on deep-cover Gladio agents, but otherwise played ball with the United Nations. Coming onto the scene only after the nonaligned or rogue neighbors had cleaned house, the U.N. bureaucracy was frustrated at great power intransigence and sought to capture peace on its own terms. To prevent a formerly-reliable good citizen from falling again to irredentist nationalism, the U.N. pursued no heavy penalties beyond the individual aggressors that had started the war, whose enterprises and estates were confiscated as reparations to the aggrieved. Instead, they called for Italy’s readmittance into the European Community, and even Yugoslavia as well. In Geneva’s reckoning, bringing together the left-liberal/soft-socialist First World and the non-aligned Third in such institutions would bolster the pro-internationalist Fifth Force.

But not even Yugoslavia went unscathed in the peace. The conflict sharpened the contradictions of the socialist experiment, especially near where the invasion had begun. The oblast of Trst stood near the Italian state and next to the Slovenian and Croatian socialist republics. Once the main seaport of the Austro-Hungarian Empire, Trieste became Yugoslavian territory during the Cold War while still home to a large Italian minority. As Trst, it had enjoyed a prosperous, yet precarious existence as a free port. Taking pains to reap in the commercial benefits of the entrepôt, Tito guaranteed the existence of its Italian community under Allied pressure, and the city became the destination of many fleeing Istria and Dalmatia. Yet this protection was not ironclad. After the Second World War, there was the occasional semi-state-condoned ethnic bloodletting. More recently, many locals felt that despite being its own oblast, the economic and ecological needs of Trst were neglected by the federal system that permitted outsiders to mistreat the city.

During the war, Trst was captured by Paracadutisti paratroopers and Lagunari regiment marines, who renamed it to Trieste. As the foreign troops paraded past its neoclassical architecture and partook in the local coffee culture, locals watched warily. Contrary to the assumptions of the invaders, the local Italian population were not so quick to join them; having lived under Yugoslav rule for a century, they had found an accommodating existence; many were themselves ardent communists. Frustrated, the Populares sponsored the extremist ethno-nationalists and pro-irredentists among them, attempting to set up a puppet municipal regime. It often they were perplexed to discover that the locals did not even speak their language, but instead Triestine, the regional dialect descended from Venetian.

Yugoslav attempts to retake the city were stymied by the massive Karst rock plateau that surrounded it. The UDBA sent its agents to foment rebellion. But here the problems affecting the nation as a whole bled into the resistance. Slovene nationalists, Croat nationalists, even Austro-Hungarian nostalgics (neutral Vienna would again reject the suggestion that they had a hand in such an absurdity) were loosely armed and turned against the occupiers. And they often ended up shooting at each other as they did at anyone else, especially at Yugoslav Italians. This lackadaisical approach at liberation was made worse when the YPA let loose an artillery barrage that missed the occupier base and flattened several of the port warehouses.

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Italophone members of the Triesto movement demonstrate against the Italian occupation with signage aimed at international support

Before the war, the Triesto cause was as much for civic pride as it was for cavilling at the central government. Named for the Esperanto name of the city as compromise, the Triestanoj desired to upgrade the uneasy cosmopolitanism between its many communities into a coherent identity that could improve their lives. The usual urban celebration and beautification campaigns were practiced. Attempts to form a democratic political organization were made in vain. But they did have grievances. The Italians of Trieste believed that the country had neither adequately protected their linguistic identity, nor their very lives against discrimination and violent recrimination. The Slovenes of Trst felt that the free port’s potential went untapped, stymied by an increasingly apathetic regime. The Croats of Трст felt squeezed between the historical rulers and the new order. The German speakers of Triest simply wanted their legacy not be erased by Yugoslavization.

And all of the city, more or less, echoed the billions around the world who saw inaction in the face of mass pollution. In the dead of night, unmarked lorries drove onto the Karst, piping tankers worth of hydrocarbons, naphtha, and industrial sludge into its crevasses on a weekly basis. Even the famed Trebiciano abyss, once believed to be the deepest cave on Earth, could not escape the contamination of the surface. The locals made efforts to limit their waste. But from throughout the federation, others arrived to leave another tragedy of the commons. As in Bulgaria, in Trst the concept of Ecoglasnost would be a green safety valve for the frustrated. After the war, INTEGR would find Triesto a stronghold of Transmodernist environmentalism. Before it, local eco-activists stacked political complaints into the cloak of environmental concerns.

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The People of the Port plot resistance against the occupation and nationalist hyper-partisans

Triesto citizens associations largely confined their activities to polite petitions, Samizdat ‘zines and immersive cybersites, letter-writing campaigns. Even that rankled the authorities, who occasionally sent bored secret policemen to Trst in half-hearted search of phantom Italian ethno-nationalist deviationists. During the war, Triesto rose up in civil defense. Triestanoj served as neighborhood watchers surreptitiously tracking the Populare legionaries, sending warnings of which streets at what times to make oneself scarce. They provided mutual aid when the occupiers kept the spoils of inbound shipments to themselves. They found little ways to throw sand into the gears of the occupation, from using linguistic differences to misunderstand occupier orders, to producing substandard goods for their army. They identified sectarian troublemakers and leaked them to the occupation, while sending legionary movements to the same hyper-partisans. And mostly, they hoarded weapons.

Through defensive resistance, the associations steered clear of the violence that broke out as the occupation broke down after news of interventionist victories beyond the oblast. Certainly, some such as the Rosso Trieste (Marxist-Leninist, Triestine), the Beli TIGR (anti-Fascist, Slovene), or the New Partisans (Titoist, Serb) took the fight to the enemy as the vanguard of direct action. More civilian groups quietly wrested control away from occupation-installed puppets. In a final act of sabotage, pro-Triesto longshoremen absconded with supplies sent in from a last ditch relief mission by the Italian transport Venetum, which they then sank with explosives concealed in laurel wreath flag-draped coffins. By the time the intervention arrived, they found the gates flung wide open by the city’s new authorities.

As the Triestanoj were the only functioning group in the area, having fought off the occupation through sheer pluck, cleverness, and perhaps outside sympathizers, they were recognized as the transitional leaders of the oblast. But at the San Marino peace talks, all were surprised that they insisted on advancing their ideology, rejecting a return to antebellum status or even greater autonomy, but calling for the reestablishment of the Free Territory of Trieste.

The hornet’s nest stirred up by the invasion would not be easily quelled. As armed groups proliferated in the void left by the retreating occupation, fears spread that an uncultivated peace would lead to an inevitable restart of hostilities. Consort of Nations, managing to get itself promoted to peace process observer-advisor, made one of its typical Solomonic suggestions: Yugoslavia must let go of a part of itself in order to save itself. Thus they proposed that Trst be the center of a demilitarized zone between the two nations. As it was already a free port, it would be open for trade to both. The territory surrounding the city- whether mapped to Zones A and B of the original postwar territory or not, it mattered little- would be held in trust by the United Nations. The regional neighbors had done their part. Now the rest of the world must do theirs.

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N.D. Itala Palomino was a child when her parents, Venetian minor nobility, led the Consort of Nations diplomatic offensive at San Marino. A naturalized citizen of the FACT, she would become its lead representative in the U.N. Mission to Alpha Centauri

The audacious plan was codified. Both nations were assured that the buffer would provide adequate protection of their national interests and their co-linguists living in the area. Italy was gratified that they were not the only ones losing territory. Yugoslavia was given promises of swift U.N. stabilization support by a young Apsara Mongkut himself; after all, no one wanted a replay of the post-Titoist Troubles. Behind the scenes, Consort of Nations facilitated further deals and payoffs- Rome was granted economic concessions to the port and had some charges against certain Populares dropped, Belgrade was gifted dossiers on those same individuals to do as they wilt, and both were (re)invited into the European Community.

And so the new Free Adriatic City of Triesto was declared, roughly matching the Free Territory of Trieste. As outrageous as it was to lop off part of the invaded party, the city had spoken; its ruling parties rejected return to the federal government that had bombed its own. The U.N. transitional authority that policed the DMZ were headed by the interventionist heroes of France, Switzerland, and Austria. But French misadventures abroad in the Sahara Burst Wars would see them soon replaced by Tercios from the Third Spanish Republic, and criticisms of Austrian loss of neutrality would see the Bundesheer substituted by the Hungarian Red Army (seemingly in another show of defiance against WARPAC, but with the covert blessing of Moscow to re-extend influence through other means). Further reshufflings would cycle through peacekeepers from outside the continent, but throughout it all, the Novus Helvetians would remain, leading some to dub Triesto the first foothold of Swiss Occupied Europe. They kept the warring nations at bay, the restive ultra-nationalists under wraps, and their purview included the stark beauty of the Karst, where Swiss draftees kept out illegal dumpers on behalf of a grateful FACT.

For its role in establishing peace and stability when governments, including the U.N., could not, Consort of Nations won a Nobel Peace Prize. The “Triesto precedence,” a misnomer as it was but one of several breakaway states that were negotiated into existence in the mid-21st century, would later pave the way for the likes of Annobón and Morgan Peru. The multilateral ‘peace from above’ of the San Marino Accords would break down in the face of the Slovenian Crisis, but the DMZ held steady. Consort of Nations would in fact relocate to the FACT not long after its independence, replacing Liechtenstein as the NGO’s main European headquarters.

Shortly after the launch of the UNS Unity, the Palermo Papers revealed that Consort of Nations was an umbrella org, a shell consisting of 108 front NGOs. Many were dummy fronts plugged into the international system of advocacy and patronage. The leak also published long lists of politicians, lobbyists, and intelligence operatives implicated under the pay of CoN. Subsequent riots rocked the numerous enclaves in which the NGO had made its home, but Triesto- and other regimes that owed its independence to the Consort- stood firm.

Meanwhile at U.N. Equality Village on Chiron, Itala Palomino, Triestanoj national and ranking member of CoN, redeclared the organization the Ambassador Suite with herself as its first Consul. In this new world of blood truces and vendettas, ideologies and factions, she vowed to maintain the ancient relevance of their cabal. At her side, both in that half-built assembly hall and over the ‘links, stood innumerable veterans of the warlike art of diplomacy and an undefined roster of political spies. Having traded in too many secrets and lives to hold any loyalty but to the great game itself, they now pledged themselves to Consul Itala Palomino, a handler who promised to keep the game going for as long as they lived.

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NSK passports were distributed to fleeing refugees by the art collective during the Cisalpine War

Another popular name for the conflict is the “First War of the Three Crosses” for its three unexpected participants. First, the Swiss under the Vitalist regime of Novus Helvetia, in one of its first explosive reentrances onto the global stage as an active combatant and world policeman. Next, the International Red Cross, fulfilling its humanitarian medical duties as usual, though with a more proactive- or perhaps preemptive role. Following the lead of private sector actors in recent conflict zones, the local delegates hired private security contractors to protect their aid convoys, even in partnership with the Order of Malta in Italy. Noting the often conventions-breaking misbehavior of the PMCs, the ICRC developed its own paramilitarized trauma teams and armored ambulance formations.

Last was the black cross of the NSK. The Neue Slowenische Kunst was formed in Ljubljana in 1984 during the tumult following the passing of Josip Broz Tito. Made up of a wide variety of artistic groups, NSK subverted the authoritarian and nationalistic currents amidst the civil disorder of the post-Tito Troubles, dubbing itself the “first global state of the universe” or the “State in Time,” for short. As violence broke out, the band’s musical wing Laibach would behind Sarajevo’s siege lines and perform martial-industrial rock shows while issuing NSK passports to all. Many of those who fled the country clutched the black-jacketed books as citizens of the State in Time. So it was the same sixty years later; slipping past the front, members of the art collective put on plays next to newly-emptied battlefields and sold art to wealthy collectors to aid the war-afflicted, all the while passing out more NSK passports. In the last weeks of the conflict, Laibach would appear across enemy lines, claiming neutrality under the State in Time while performing in Populare Lombardy, monarchist Piedmont, rossa Emilia-Romagna, and emergency papal Rome.

Casting

Itala Palomino is portrayed by Cristin Milioti as Sofia Falcone on The Penguin

Design Notes
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I first heard of the Free Territory of Trieste in passing when I saw some of the 1950 Marshall Plan poster contest entries, in particular the windmill above. The flag is actually in the wrong color here, perhaps mistaking its provincial blue for the city.

Then recently I watched MORE Unrecognized Embassies! by Fredo Rockwell, who showed the embassy of Triest NGO, one of two(!) modern groups to bring back the Free Territory next to a Tesco car park and a McDonald's in London. Turns out that they want independence from Italy mostly for economic reasons, with lots of issues about the free port.

The other group appears to be the Movimento Trieste Libera/ Free Trieste Movement, who in addition to economic and political grievances, covers many of the environmental issues affecting the region (and not just in the Karst). This speech from a member of the Free Trieste Movement does a good job of explaining their grievances.

The Ambassador Suite is an adaptation of the Ambassadors led by Secretary Itala Palomino from Pandora: First Contact, specifically expansion Pandora: Eclipse of Nashira.

Pandora’s factions are all copies (not quite carbon- let’s say BCC) versions of the original SMAC seven, run through the goofy lens of that game’s setting. As the only expansion faction, the Ambassadors are clearly meant to be a Peacekeeping Forces analogue, but with spies. It sadly does not have an accompanying short story like the six in the base game do, nor do we have any idea about who Itala Palomino is other than she is vaguely Italian. (I was tempted to cast Ariana Grande, given both’s respective inexplicable complexions.) I originally had a notion of making her based in a revived Republic of Venice, but after discovering that there are still modern attempts to bring back Trieste, I went with that; it seems like a less played-out idea than northern supremacism / Veneto chauvinism.

I rather like the faction description of the Ambassadors, as stylized as it is. It’s somewhat similar to the Noxium Corporation, in that it describes an entrenched class seeking to continue their self-enriching ways on another world. The Ambassadors’ concept is even more outlandish than industry plutocrats; the concept is diplomats, the “ambassadorial class,” have become an internationalist aristocracy, rich and well-connected and mercenary in mindset. The faction would also include spies, another high-level occupation granted wealth and power by the states that employed them. So when things fall apart in the dystopian sci-fi future, embassies began operating for their own benefit, independent of their own failing nations. The diplomats started working for themselves, regardless of national origin, forming a consortium. They wrote treaties for their own benefit or used espionage to gain control of “little but wealthy city-state enclaves and troublesome lands that no one else could claim, initially as peacekeepers then as de-facto rulers. Liechtenstein, Switzerland, Lesotho, Kaliningrad, Hong Kong, Monaco, Cyprus, Sierra Leone, Jerusalem, Kashmir- where there was war, they saw an opportunity.”

It’s a bit simplistic in analysis- why should diplomats be less patriotic to their nations just because they live apart from them? Their work still necessitates furthering their interests. Are outside salespeople likewise less loyal to their companies, holding greater allegiance for the profession instead? On the other hand, politicians in general are often accused of being detached from their constituencies, self-interested only in office-holding. And the inclusion of spies is certainly true to the Cold War spy genre- from Smiley and Karla in John le Carré novels to the Spycraft tabletop RPG’s World on Fire setting to Hideo Kojima games, there is a notion that the great game of constant deception and betrayal produces in its players solidarity, rendering the teams meaningless. (In the latter’s work, the same might hold true for soldiers, too.) So it’s definitely a trope that one can hang a faction around.

In practical RtD terms, the Ambassador Suite would join the ranks of the various Probe factions- Data Angels (themed tech/Discover-Probe), the Lord’s Conclave (religious/Fundamentalist-Probe), and ARC, despite being an integral part within the New 2,000, is corporate/Economy-Probe as per Beyond Earth. The Ambassadors would be diplomatic-Probe in theming, naturally. I envision them not as a full-sized faction, so much as yet another rogue sub-faction running around, offering secrets and sabotage-as-a-service for a price. Sort of like a politics-focused, independent version of Morgan Industries’ Green Team or Memory of Earth’s Dark Glass or whatever exactly Nine Eyes is. Perhaps, to continue the themes of my ruminations on post-national sovereignties, they might be a decentralized, non-territorial faction (which the Data Angels probably should’ve been originally) that exists between the factions, over the datalinks, in the shadows.

Here, I have the original face of the Ambassador Suite be an NGO as it seems like the sort of amorphous dark money-sloshing/nepo baby-staffed/hidden in red tape and interchangeable bureaucracies sort of entity that could provide cover for renegade diplomats and rogue spies to become players of their own. I had considered making them some sort of paid consulting group for designing peace / statecraft but idk if such a business could actually exist. (Negotiators of fortune?) I do like the idea of Consort of Nations getting into corruption scandals on the side for insider trading arms company stocks or crafting insubstantial peace deals that could be leveraged later, causing detractors to label them “Peace, Inc.,” “Pay for Peace”, “Peace at what cost?”

The name is a play on Concert of Nations, which I am still tempted to use instead. I rather like using “Concert” for an alliance. Feels classy.

In terms of scale, the conflict lasts only a day longer than the Falkland War. Its muddled start is meant to mirror muddled diplomatic messes like the Iran-Iraq War, and with a generous nod to April Glaspie.

It’s less inspired by modern day events in our democracies, though they certainly heighten the hyperrealism in this piece. After all, there’s certainly a rather postmodern, almost farcical, feeling to modern war since 2014- or since 2003? Also, Italy gave us D’Annunzio, Mussolini, and Berlusconi, which sounds about right.

Grassotoni means “Fat Tony.”

Though it wasn’t an inspiration for this war, the Helvetian War from Earth by David Brin is a teensy bit similar, what with a single Central European country fighting nearly everyone. Though in that one, it truly was everyone.

N.D. stands for Nobilis Domina.

Notes

Yugoslavian Trieste was previously mentioned in the post about the Queegqueg, so I decided to continue forward with that divergence. Let’s say with the addition of Trieste and the necessity to keep the major port running without disruptions, Tito has to take somewhat more pains to prevent the Istrian–Dalmatian exodus by genuinely guaranteeing the rights and protection of Italians in Yugoslav territory, or at least those living in the city and its environs. At least, for some of the time.

Trieste: Where the Cold War Almost Went Hot by The Cold War captures the real-world historical tensions of the time period.

Contemporary coverage: “Trieste: The Italian city that wants a divorce” by Tara Isabella Burton for the BBC (2014), with the unforgettable line- ‘Another man was more blunt: "The only government I trust is the Austro-Hungarian Empire."’ Burton wrote a follow-up article for her blog Roads & Kingdoms in 2016.

A short Marshall Plan-era documentary movie about the Free Territory of Trieste. Documents from the same era, including more contest posters, on this Trieste website.

Calling the resulting independent statelet FACT is inspired by the Daniel Shays' Rebellion alternate history where the north splits off as the Federal Union of America and builds a capital at “Warwick, Federal American Capital Territory.” But also from the convoluted former title of North Macedonia.

Populares and Optimates are from the late Roman Republic. SMAC occasionally invokes premodern historical anachronisms reappearing- or maybe the Crusader Wars is the only example? Oh, and China returning to the imperial system. The second Michael Ely novel Dragon Sun has the Believers fielding Templar knights, which is pretty stock video game naming for religious units.

The Tupamaros were Marxist urban guerrillas in Uruguay in the 1960s, defeated by the government. They feature quite prominently in The Sheep Look Up by John Brunner, as they fare more successfully, becoming an international movement- as they do here.

The Corsican FLNC are sort of the preeminent postwar European national independence struggle after the IRA and the ETA.

Maurice Guillaume is a reference to Maurice Challe and Pierre Guillaume of the OAS, following the example of other RTD characters.

A previous post had mentioned Piedmontese, so- let’s say it gets recreated, why not. So now between Piedmont-Sardinia and Wallonia, the French have really taken a bite out of their neighbors. No wonder the Swiss are so bellicose.

The South Tyrolean independence movement is another overlooked liberation struggle that got surprisingly violent right after WWII, though it mostly cooled off after Italy granted the area autonomy in 1972.

Andreas Hofer was the leader of the Tyrolean rebellion against the Napoleonic campaigns. Actually, his campaign in the Bergisel was actually east of South Tyrol, towards Innsbruck. But he was also a proto-nationalist figure and his martyrdom achieved near-messianic undertones. See: “Resistance in the ‘holy land’ of Tyrol: a Tyrolean Taliban?” from The World of the Habsburgs.

I was considering calling the pan-Trieste movement Tergeste after the ancient Veneti, pre-Latin name for the city. Then I realized it wouldn’t do well when they were against an invading force that also used an atavistic name for themselves. Also, it just doesn’t sound as good.

TIGR was a Slovene anti-fascist movement (perhaps one of the first in the world) active in the Julian March, including Trieste, in the 1920s. Beli is Slovene for white.

For reference, here’s a list of Nobel Peace Prize-awarded NGOs in real life.

“Swiss Occupied Europe” is a phrase I will never forget, from the old but not forgotten Blast Doors shareware turn-based artillery game coded by Fred Haslam, co-designer of SimCity 2000 alongside Will Wright. Gameplay footage here.

Neue Slowenische Kunst deserves its own post, but “A passport from a country that doesn’t exist” by Benjamin Ramm for the BBC (2017) is a good place to start, and so is the Official Pages of the NSK State Passport Office.

While researching for this piece, I learned about fantasy passports and camouflage passports, the former issued by non-official, non-country, non-governmental entities (only sometimes fictitious, it just might include entities that have no authority to do so), the latter from former nations and used as protective cover by travellers. Besides the NSK, one group that issues the former is the International Parliament for Safety and Peace, which is an Italy-based NGO for the promotion of security and peace, whose founder and former leader sounds like a huge micronations scam artist, claiming to be the leader of many fictitious states. Amazing.

Image Credits

All combat footage is from Arma 3

In one of those ineffable divine serendipities I’ve experienced while writing for this project, I picked the photo of riot police suppressing protesters flying unmarked blue banners at an apartment building before deciding to associate it with the Savoy supporters, let alone before discovering that Savoy blue is the official color of the house. The picture is by Comrade Polaroid and is one of the Screenshot (Bonus) category winners of the Arma 3 Art of War contest.

Trieste demonstration is from a September 15, 2014 protest as covered in “15 settembre 2014: la manifestazione di Trieste Libera by Movimento Trieste Libera

Underground plotters is from Andor
 
As many are aware, Racing the Darkness is a multimedia project. One aspect of this endeavor has been to suggest game mechanics for a kind of reboot to the original game that expands the range of Social Engineering options and other game mechanics. In that spirit, please enjoy and comment on the below partial contribution.

In his A Social History of Planet, Pravin Lal suggested that all human factions on Chiron could be understood according to the unique choices they made in four dimensions of behavior: rule-making, resource allocation, purpose-seeking, and social organization. We might a matrix, he said, with a y axis of four rows:
  • Politics – How a faction determines who will make decisions for the group
  • Economics – How resources will be distributed and invested
  • Values – The purpose of coming together
  • Future Society – The manner in which society should be organized socially
Mapping his contemporary observations of Chiron's factions onto the historical record of Old Earth, Lal found that Chironian societies across the four dimensions above might follow any of eight themes, which create our x axis. Note that factions will gain multiplier bonuses for making Social Engineering choices consistent with their faction ideology, but it is not necessarily intended that they choose every Social Engineering option within a given theme. For example, we would not expect to see the Conclave make the Romantic choice of Green Economics.

The first theme was Frontier choices.
  • Frontier choices were typical of the informal governing arrangements found in all early colonies, before societies reached a size and complexity that demanded more delegation. Politics was based on a combination of personal charisma, individual wealth, and appeals to the Mission Charter, while material culture was based on salvage or theft, the collective interest was focused obsessively on survival, and there was little thought other than for basic necessities. Frontier politics confers no bonuses or maluses and is the default for all colonies at game start.
    • Personal politics is based on direct, interpersonal relationships. Leaders call on relationships established prior to Mission Launch.
    • Barter economics involves the direct, physical exchange of goods between people in the absence of currency instruments and the promise of future transactions. Trade activity is primarily intrafactional.
    • Survival values demand that every action be weighed in terms of its relevance to securing air, water, shelter, food, medicine, ammunition, and fuel—in that order.
    • An Individualistic Future Society mirrors Survival Values and places personal interest at the center of all thinking about tomorrow.
The second theme is Traditional choices.
  • Traditional choices resemble those made by the earliest civilizations of Old Earth. They preserve the highly personalistic approaches of Frontier Politics, but with a new emphasis on coercive power. Leaders are strongmen in uncomfortable power-sharing arrangements with lieutenants who guarantee physical security over distant bases in return for special privileges. Economic activity is organized around a few basic monopolies to simplify regulation, with some private enterprise on the margins. Social relationships are based almost entirely on wealth, and a new, non-intellectual elite emerges. Citizens struggle to reach optimum productivity and happiness.
    • Feudal politics vests decision-making power in regional warlords. The faction leader offloads the cost of security to local strongmen at the expense of central authority. This option is available with Doctrine: Loyalty and confers +1 SUPPORT, -1 COHESION, -1 EFFICIENCY, +1 War Stores/season.
    • Mercantilist economics imposes strict controls on out-faction trade to protect favored industries. This option is available with Industrial Base and confers +1 INDUSTRY, -2 ECONOMY, -1 EFFICIENCY, and +2 Trade Goods/season.
    • Stability values make obedience the highest virtue. Authorities preach that challenges to the established power structure put everyone at risk. This option is available with Doctrine: Command and confers +1 POLICE, -2 CULTURE, and +1 Overseer in the faction HQ.
    • Caste-based Future Societies envision perpetual enforcement of social hierarchies that benefit a privileged few. This option is available with Ceremonial Burial and confers -2 COHESION, +2 GROWTH, +1 Technician, and +2 Drones in the faction HQ.
The third theme is Unrestricted choices.
  • Unrestricted societies keep open lanes for political and economic competition to promote innovation and wealth creation. They also doubt the human capacity to interfere beneficially in the marketplace, and therefore avoid most regulation. Energy and culture accumulate quickly, but over time, the compounding advantages of wealth have system-distorting consequences for both happiness and the environment.
    • Plutocratic politics treats personal wealth as the chief criterion for governing authority. Government is yoked to the interests of the ultra-rich. This option is available with Digital Currency and confers +2 ECONOMY, -1 COHESION, -1 ADMINISTRATION.
    • Free Market economics trusts in self-interest, competition, and the absence of market-distorting regulation to result in the optimum allocation of resources for everyone’s benefit, but there are significant consequences for those who haven’t the money for an advocate. This option is available with Industrial Economics and confers +1 ECONOMY, +2 EFFICIENCY, and -2 PLANET.
    • Wealth values equate material success with personal virtue. The wealthy are not just leaders, they are exemplars, and the correctness of a thing is determined by the profit in it. This option is available with Wireless Energy Transmission and confers +2 ECONOMY, -2 PLANET, and -2 SUPPORT.
    • In Epicurean Future Societies, living well is the highest calling. Life is meant to be given over to the pursuit of sensory pleasures. This option is available with Engram Fabrication and confers -2 PROBE, -2 SUPPORT, and +2 Artists in the faction HQ.
The fourth theme is Classical choices.
  • Through strictly-enforced hierarchy, Classical societies place a single ruler at the helm of a well-developed state. This yields major advantages for the mobilization of military power and probe defense but detracts from most other endeavors. Individuals prosper only according to their role in state service.
    • Autocratic politics makes despots. By the late twenty-second century, some on Old Earth had come to argue that a despot, well-educated, wealthy enough to resist seduction by special interests, and with the full blessings of genetic medicine, was a better guarantee of wisdom and predictability than the “democratic rabble” or even the boardroom. This option is available with Neo-Monarchy and confers +1 ADMINISTRATION, +1 POLICE, and +1 Overseer in HQ.
    • Command economics entrusts resource allocation to a central authority, usually a combination of bureaucrats and computers that deploy society’s resources toward state objectives. This option is available with Management Cybernetics and confers +1 INDUSTRY, but -2 ECONOMICS and -2 PLANET, with +1 Minerals/season.
    • The society that practices Power values looks to assert itself militarily over its neighbors, arguing, like the Athenians of old, that peace is impossible without hegemony. This option is available with Doctrine: Power and confers +1 MORALE, -2 COHESION, and +1 Officer in HQ.
    • A future society based on Thought Control looks to bend even the mind, that very last refuge of resistance between the will of the ruler and that of their subjects. This option is available with Óneiromachaíri and confers +3 POLICE, +3 PROBE, -3 CULTURE, and -3 GROWTH.
The fifth theme is Popular choices.
  • Popular government unleashes a flourishing of secular thought and deed that makes for highly creative and much happier societies, but also strong oversight over the public purse as well as public goods. Popular societies are some of the least-warlike and least-stratified on Planet.
    • Representative politics follow the principle of one person, one vote. The activities of government are closely aligned with the popular will. This option is available with Ethical Calculus and confers +2 COHESION and +2 CULTURE but -1 EFFICIENCY.
    • In Planned economies, free enterprise is tempered by regulations that ensure a minimum acceptable standard of living for all citizens. This option is available with Doctrine: Syndicalism and confers +1 ADMINISTRATION and +1 DISCIPLINE but -1 ECONOMY and -2 EFFICIENCY, +1 Nutrients/season.
    • A society that values Equity focuses on providing a minimum acceptable standard of living for all citizens. This option is available with Planetary Networks and confers +3 COHESION but -2 ECONOMY.
    • A United Future Society aims for an accord between all survivors that restores the Unity Mission Charter as the guiding force in public life. This option is available with Public Memory and confers +1 MORALE and +2 SUPPORT.
The sixth theme is Enlightened choices.
  • Enlightened governments pursue philosophical and emotional projects in lieu of material advancement, but unlike popular government, these are dedicated to an esoteric experience, and produce fanaticism among many of their followers. Enlightened cultures place less emphasis on that which is publicly verifiable and more on individual perception and experience. Improvements in culture, doctrinal research, and probe warfare are balanced by a significant malus to scientific research.
    • Theocratic politics entrusts political choices to religious authorities who set laws in compliance with revelation, the better to prepare their community for enlightenment. This option is available with Terran Pseudoculture and confers +1 GROWTH, +2 MORALE, -2 PROBE, and +1 Overseer in the faction HQ.
    • Green economics balances the needs of human communities with those of the living Planet. This option is available with Environmental Economics and confers +2 PLANET, +1 EFFICIENCY, +2 DISCIPLINE, -2 INDUSTRY, and +1 Liquidator in the faction HQ.
    • A society searching for Truth seeks supernatural answers to natural problems. This option is available with Genetic Memory and confers -3 RESEARCH but +2 Artists and +1 Thinker in HQ.
    • A Eudaimonic future society pursues virtuous living, defined by its predominant values. This option is available with Eudaimonia and confers +2 Thinkers in HQ.
There are eight themes, the remaining two being Romantic and Meritocratic, which are still under construction.

To help you further understand my approach to Social Engineering, allow me to explain some of the new Social Engineering concepts.

Administration modifiers affect the Social Engineering multiplier in each base. The better a faction's administration, the more bonuses compound and the less maluses hurt.
Cohesion is a measure of a society's commitment to leadership. Low scores make it easier for others to subvert a faction's units.
Culture influences the rate at which a society's borders grow, and the appeal of its ideology in rival bases.
Economy modifies energy production rates in friendly base squares.
Efficiency measures how much energy is lost due to inefficiency each turn, which is a product of a base's distance from the faction HQ and its Social Engineering value.
Discipline measures how much water is lost due to inefficiency each turn.
Growth is a modifier on the nutrient cap necessary to gain an additional POP at each base.
Industry modifies production cost. A high score reduces the amount of minerals required to build units and facilities.
Morale modifies the battlefield performance of living combat units.
Planet scores affect a variety of conditions, including resource production in fungus squares, worm capture probability, ecological damage levels, and the combat strength of native units.
Police measures how much unhappiness results if garrisons are light.
Probe values affect defense against sabotage.
Research affects a society's rate of technological progress.
Support affects the mineral cost to keep units in the field.

Sources:
The language for Frontier Social Engineering choices comes from the original AC Manual. McCubbin, C. (1999). Sid Meier's Alpha Centauri (Game Manual). Firaxis Games.

Information on Social Engineering concepts comes from the Alpha Centauri Wiki.
 
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