The 11 Diplos Detail:
Connective Justice - Unlocked at Code Of Laws, Obsolete at Heavens Mission
=> +50% Faith points per Shrine and Temple
Fair Trade - Unlocked at Foreign Trade, Obsolete at Spices Trade
=> Your Trade routes with another cities provide +2 food for you and +1 production for both parties.
(NEW) Political Naturalism - Unlocks at Political Philosophy, obsolete at Machiavellianism
=> Your delegations improve diplomatic relationships by 10 points instead of 3. While at peace, diplomatic relationships improve an additional 1 point per turn for a maximum of 25 points within 75 turns.
Silent War - Unlocked at Defensive Tactics, Obsolete at Cryptography
=> Your Spy level is increased by 1 for offensive operations
Mare Nostrum - Unlocked at Naval Tradition, Obsolete at Gunboat Diplomacy
=> + 2 influence points per turn towards earning Envoys, and one temporary additional Trade Route for each major civ (ever) met on a new continent, limited to 10.
Spices Trade - Unlocked at Exploration, Obsolete at Raj
=> +10% Food and 4% Gold per City-State you are the Suzerain of with medium influence
(NEW) Heavens Mission - Unlocked at Divine Right. Obsolete at Containment
=> Automatically converts to the Religion you founded in a city-state you are the Suzerain with medium influence
Trade Monopoly - Unlocked at Mercantilism, Obsolete at Gunboat Diplomacy
=> Open Borders with all City-States.
(NEW) Neutral Country - Unlocked at Nationalism, Obsolete at Police State
=> Enemy Spy level reduced by 1 in your lands.
Postcolonial Community - Unlocked at Conservation, no Obsolete
=> Your Trade routes to an ally's city provide +4 Science for them and +4 Gold to you. Both parties gain +1 Culture with the trade.
(NEW) Military Intelligence - Unlocks at Globalization, no Obsolete
Your Spy level is increased by 2 for offensive operations. Enemy Spy level reduced by 1 in your lands. But +5% of War Weariness.
(NEW) Additionally, at Globalization I added a new available SPY.