[NFP] Raiding rework for civ6

Ansive

Prince
Joined
Aug 22, 2010
Messages
390
Why? Raiding is too strong!

TLDR: Lower the yields against backward opponents and require your units to carry the pillage loot back to allied territory for redeeming (meaning they need to survive).

Ideas:

1. pillage yields are based on target civ era/civics instead of your own (more profitable to pillage advanced civs)
2. pillage yields versus civs in an earlier era are reduced by 25% for each era (75% max)
3. pillage yields from mines, lumber mills and farms without an improved resource are halved
4. units have 3 pillage slots (some could have more, by unit type and promotions)
5. pillaging gold, faith, research or culture fills one pillage slot (value fixed at time of pillage), farms unchanged
6. pillage slots are redeemed in home, friendly or allied territory (the unit either retreats or waits for the enemy city to be captured)
7. enemy civ non-ranged units can recover 50% of the yields by defeating a unit with filled pillage slots (also need to be in allied territory)
8. yields carried by a unit defeated from a ranged attack are lost
9. pillaging trading routes would also fill a slot
10. pillage faith bonus from grand master's chapel remains instant
10. hotkey to show estimated pillage value for any tile
11. unit indicator as to what they are carrying and how much it is worth
12. possibility to delete a filled pillage slot (burn the loot)
13. small amount of war weariness for each tile pillaged (double for districts)
 
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I don't mean to be rude, but I would really like a poll to be placed here. It makes it easier to choose. :D
 
That's just what I would like to see in the game.
I'm not a modder and I don't expect anyone would implement this.

Just wanted to throw my idea out there.

I mean, I can add a poll, but what should it do? Allow people to vote on the 12 points?
 
Ahhh, okay. I see your point. By the way, I am very interested in the pillage slots. Make it so that when you pillage, you can only have the Yields when you get back into friendly territory. Could it also restrict movement?
 
Yes, you would get the yields only when you enter friendly territory (redeemed automatically or manually).
Suicidal pillaging (where you lose the unit next turn) would not provide you any benefits (aside from damaging your opponent)
No need to have it restrict movement.
 
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