konradcabral
Prince
Hi guys,
I always thought a little weird the way Civ IV treats armies and its maintenance. We just need to build as more units as we can, and bang! We have an eternal army. No need to worry about feeding and/or paying my soldiers. Let them fortify my capital for two millennia! And just give some coins to transform clubs in automatic weapons (or triremes in destroyers
). History shows us big armies losing to smaller ones, because the owner of the bigger one just hadn't the money or the food necessary to maintain it. None of this happens in Civ IV. Because of this I jumped joyfully when Zappara decided to give some advanced units an extra maintenance cost. But I need more! 
Actually, all of this I'm talking about is simulated in the game, with 4 variables (at least I think they are just 4), showed in the Financial Advisor:
- Unit Cost (X gold): "the amount of money spent on unit upkeep" and Free support for Y units;
- Unit Supply (Z gold): "the amount of money spent on units in enemy territory" and free supply for K units.
But these costs generally are way too low! How many times did you worried about them? How many times did you LOOK AT them? How many times did you delete some unit (disband your army)?
I've been trying to learn some XML, and I'm willing to make this raising costs my first attempt of a mod. But I didn't find those variables in the XML files or in the Modding Wiki Forum. Are they XML at all? Where are they?
So, anyone agrees with me? Anyone would like to see this implemented?
Cheers,
Konrad
I always thought a little weird the way Civ IV treats armies and its maintenance. We just need to build as more units as we can, and bang! We have an eternal army. No need to worry about feeding and/or paying my soldiers. Let them fortify my capital for two millennia! And just give some coins to transform clubs in automatic weapons (or triremes in destroyers


Actually, all of this I'm talking about is simulated in the game, with 4 variables (at least I think they are just 4), showed in the Financial Advisor:
- Unit Cost (X gold): "the amount of money spent on unit upkeep" and Free support for Y units;
- Unit Supply (Z gold): "the amount of money spent on units in enemy territory" and free supply for K units.
But these costs generally are way too low! How many times did you worried about them? How many times did you LOOK AT them? How many times did you delete some unit (disband your army)?
I've been trying to learn some XML, and I'm willing to make this raising costs my first attempt of a mod. But I didn't find those variables in the XML files or in the Modding Wiki Forum. Are they XML at all? Where are they?
So, anyone agrees with me? Anyone would like to see this implemented?
Cheers,
Konrad