paperhero2
Chieftain
- Joined
- Nov 13, 2016
- Messages
- 13
I have played all 5 previous civs, and range fire, for me, always trumped direct combat. Now with the latest patch of civ6, range fire seems almost worthless. I am playing China on Deity, and as such my units are not as advanced as my opponent. I have 6 corps artillery s pounding away at one modern tank army only doing 5 damage each attack. At this rate he is getting as much experience as damage, and before I can kill him he promotes to the next level repairing all the damage I have inflected. Thankfully he just stood there along with a helicopter army. If the 2 of them would of attacked, they would of routed the 11 units I had in the area. Granted my army is geared to take out city s, but for those 2 units to stop my entire advance I think is crazy.
In another example I have a battleship going after a tank army at sea. Every time I attack with my battleship I do only 5 points of damage on the transport. I dog the transport for 4 turns with my battleship hitting it every turn, still the transport just keeps sailing. Now I bring in 2 stealth bombers into the attack, and they only do 5 points of damage each. Finally I have one of my city's attack it, and now it finally is in the red. The next turn it promotes to the next level, repairing much of the damage I have inflicted. I gave up attacking it for I needed those resources to help defend my city s.
In another example I have a battleship going after a tank army at sea. Every time I attack with my battleship I do only 5 points of damage on the transport. I dog the transport for 4 turns with my battleship hitting it every turn, still the transport just keeps sailing. Now I bring in 2 stealth bombers into the attack, and they only do 5 points of damage each. Finally I have one of my city's attack it, and now it finally is in the red. The next turn it promotes to the next level, repairing much of the damage I have inflicted. I gave up attacking it for I needed those resources to help defend my city s.