ghoultek
Chieftain
Is there a way to reliably tell which tiles are within a ranged or siege unit's attack range? It gets a little frustrating to move a catapult or artillery to a position where there are 2 tiles between my unit and an enemy city/unit only to discover that the enemy can't be targeted, but the enemy can attack my units. I can understand if there are mountain tiles between the two parties and the attack can't be performed, but there is only grass land tiles between both parties.