rate of fire?

Ranges

Chieftain
Joined
Nov 6, 2001
Messages
36
Location
Holland
Hey there,

This little question has been bothering me for a bit now;
what does rate of fire do?
I mean, a battleship (RoF = 2) can bombard only once, a bomber (RoF = 3) same thing.. So it can't be a max# of attacks.. If it's not that, then what _is_ it?
Any ideas?
Thx.
Ranges
 
I think the rate of fire is the maximum damage the unit can do to enemy units.
 
I think it also the number of chances to destroy a terrain improvement or city improvement. Battleships destroy terrain much handilier (I feel that I am making words up now) than ironclads.
 
But Malys they also have a much higher bombard number than ironclads.

I think what it is is this:
Bombard=chance of a hit and damage done
Range=obvious
RoF=how many targets CAN be hit.
 
From my experience I'd have to concurr with Fossa.

It seems that units with a higher rate of fire damage more units...I've seen bomber take an entire city of defenders down to one red box...while a destroyer only ever seems to damage one unit.
 
i have to agree with Zannhart... i have never seen a bomber damage more than one unit. I have seen it bring it down to one bar left and thats it. I usually have to use three bombers to weaken all the defenders individually before i go in and take their city.
 
Well, i'm not quite sure, and i cant check this from work, but doesnt the manual mention bombardment units being able to damage several units at once?

At least that would make the playing more realistic..(right now i often use twice as many cannons / catapults / whatever as infantry/cavalry/tanks...

Any ideas on that?

Greets,
Ranges
 
I have used bombardment extensively myself...in all three forms (naval, artillery and aircraft).

When I first tried it...I was very disappointed to see that stack of 12 enemy units only take damage to the top unit(and this was in open terrain). Since then I keep large amounts of fire support around for softening defenders...

Lately, I have been using as many as 8 artillery to take a single city - to get three veteran infantry down to one health each - what with all the misses - or hits going to city infrastructure.

I have never seen any bombardment unit hit more than one defender - but rather it seems to be the number of "rolls" that the bombarding unit has against the single defender.

I also use bombardment to count the number of defenders in a city...

Anyway enough rambling...

Jaguara
 
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