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Rationalism vs ideology

Discussion in 'Civ5 - Strategy & Tips' started by mathfreq, Dec 8, 2014.

  1. Bleidraner

    Bleidraner King

    Joined:
    May 23, 2014
    Messages:
    639
    Well go play the GOTM or the gauntlets. This is strategy and tips, no competitive play here right? What am I missing?
     
  2. Acken

    Acken Deity

    Joined:
    Sep 13, 2013
    Messages:
    5,637
    Gender:
    Male
    Location:
    QC, Canada
    Nothing, he's just bsing. The forum is mostly composed of challenges and questions these days.
     
  3. tombakerwho

    tombakerwho Chieftain

    Joined:
    Aug 17, 2014
    Messages:
    43
    Based upon your description, it sounds like you need to prioritize culture higher, if you are going for SV and do not have 2-3 rationalism policies before ideology. It gets harder and harder to do this, the further you shrink victory turn times.

    Try to at least build the writer's guild before Education, and then run specialists. Moving specialists in and out of the writer slots allows you to easily time your next social policy to go directly into Rationalism upon entering renaissance. Depending on the situation, you may want to move them out while building a University, but you should be able to start running specialists around 9-10 population. So, try to build the writer's guild before that time. You still need to grow to support the science specialists, so send food caravans if necessary. If you finish Tradition or Liberty, you will probably generate a great writer before Renaissance, be sure to save it when going for a SV. Upon entering Renaissance, bulb it. The basic goal is build universities, hit 10 pop, and then run science specialists continuously with Secularism.

    In general though, you will also need to build/run all guild specialists to improve times. What good does the Musicians guild do? You get more culture by running the slot, more science from running the specialist, and even more culture from creating the great work. I prioritize the culture specialists like this: Writers (for culture bulb), then Artists (for Golden Ages), then Musicians. If you do not have enough pop, then build a guild in each city. For a SV, you bulb, for a CV you create great works.

    If you are already doing all this, then another thing to prioritize is a cultural CS ally. The easiest way to get one is by watching quests. This isn't always possible, for various reasons. And, like others said, sometimes you have a really agressive neighbor, and really just need to concentrate on staying alive. Around turn 80-100 can be a total nightmare on Immortal/Deity, especially if you have the wrong neighbor(s).

    You might also find that simply bumping up your difficulty improves your win times, if that is what you are aiming for. There are more and more opportunities to manipulate the AI and turn their advantages into your advantages. I had already switched to Immortal before ever getting a sub-300 victory, but it just depends on what type of "fun" you are aiming for. If you can already get a sub-300 victory, then Immortal should not be a problem.

    Hope that helps ;)
     
  4. qemist

    qemist Prince

    Joined:
    Jul 16, 2011
    Messages:
    562
    I'm sorry, I was in a bad mood.
     

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