In my games, I go around half the time rationnalism, half the time piety. There are, imo, at least a couple of things ''wrong' with rationnalism compared to Piety
A)The elephant in the room.
As seen in a precent post, virtually everyone starts with ''Liberty''. Once you cleared liberty, you have the choice between ''Piety'', ''Tradition'' and ''Patronnage''. Piety is all about culture. Piety is so good about culture than in virtually all games I picked, even games with expansionnist powers on pangean maps, I can usually pick a whole new tree after completing ''Piety'' compared to rationnalism.
For instance,I will have Liberty, Piety, Commerce/Patronnage, Order/Liberty ''done'' by early modern age, even with a huge number of cities. However, with science, I will usually have, say, Liberty, Honor/Tradition/Patronnage, and finish rationnalism at the same time.
Piety and Rationalism are comparable. Piety and a whole tree vs rationalism are not really comparable.
B)The choice time
Simply said, you pick Piety much earlier than Rationnalism. (That's probably why you get way more social policies with Piety, as the effect kicks much earlier). By the time you reach Renaissance, you are in the lead or in the van. What I mean is, by the time you can pick science, you usually have an insurmontable advantage over AI CIVs.
C)The conditionnal nature of the ''opener'' for Rationnalism
While Piety get for an opener a rather humble looking 15% reduced construction time for monuments and such (NB : humble looking is the key word. I find that super useful for my part), Rationnalism get 50% more science from accord. There are three problems with this
1)You can have exactly the same effect with Porcelain Tower, a wonder the AI dislike apparently
2)This boost is dependant on having neighbours that are rich AND peaceful....
3)This boost is dependant on having gold....
A)The elephant in the room.
As seen in a precent post, virtually everyone starts with ''Liberty''. Once you cleared liberty, you have the choice between ''Piety'', ''Tradition'' and ''Patronnage''. Piety is all about culture. Piety is so good about culture than in virtually all games I picked, even games with expansionnist powers on pangean maps, I can usually pick a whole new tree after completing ''Piety'' compared to rationnalism.
For instance,I will have Liberty, Piety, Commerce/Patronnage, Order/Liberty ''done'' by early modern age, even with a huge number of cities. However, with science, I will usually have, say, Liberty, Honor/Tradition/Patronnage, and finish rationnalism at the same time.
Piety and Rationalism are comparable. Piety and a whole tree vs rationalism are not really comparable.
B)The choice time
Simply said, you pick Piety much earlier than Rationnalism. (That's probably why you get way more social policies with Piety, as the effect kicks much earlier). By the time you reach Renaissance, you are in the lead or in the van. What I mean is, by the time you can pick science, you usually have an insurmontable advantage over AI CIVs.
C)The conditionnal nature of the ''opener'' for Rationnalism
While Piety get for an opener a rather humble looking 15% reduced construction time for monuments and such (NB : humble looking is the key word. I find that super useful for my part), Rationnalism get 50% more science from accord. There are three problems with this
1)You can have exactly the same effect with Porcelain Tower, a wonder the AI dislike apparently
2)This boost is dependant on having neighbours that are rich AND peaceful....
3)This boost is dependant on having gold....