Okay, since regoarrarr's turns got cut short I decided to play until turn 120 (from turn 105) to get the ball rolling again. I hope no one minds
So I start on turn 105 with a settler to place. I look around and figure that down in the south east is the best spot for now:
It's got a river, it's on the coast, it's got a happiness resource we don't have yet (dyes), and decent food through the deer and wheat.
On my way there, guarding the settler with a warrior, we run across an archer, which is quickly killed.
On turn 106 archery is completed, and I start on The Wheel, which is completed on turn 109. Now we can start hooking up our cities to Washington for some good gold per turn.
On Turn 111, we strike jackpot:
Stockholm, one of two maritime City States on this continent, wants a barbarian encampment destroyed! And it's right next to where I was planning to plant our next city, making it a perfect target. Stockholm is currently allied with India, but destroying this encampment should help us take over that alliance
I destroy the encampment and net us 50 influence for Stockholm. I then notice we have a big sum of gold lying around, and gift Stockholm 500 of that, giving us 70 more influence for a total of 120/60 influence, and allied status!
4 food per turn in Washington, 2 food per turn for the other cities. Not that much yet, but as we progress along the ages we'll get more, and if we manage to ally ourselves with Genoa as well (currently allied with Persia) we can double that amount. Now our cities can grow! We also got a source of furs from Stockholm, getting us +5 happiness
Finally on turn 113 I found Boston:
On the following turn mathematics rolls in, and can you spot something else in this picture?
Yep, our second great scientist was born in Washington
I use it to bulb Civil Service, because it is such a slow tech otherwise and it will really help us grow, we do have tons of river tiles.
Here is Washington just after bulbing CS:
Good food!
After mathematics I wasn't really sure what to research, but I start on currency. Markets are decent for the +25% gold, and a mint will be nice to have in Cinci.
On turn 117, we connect Cincinnati with Washington, giving us a noticable rise in gold per turn:
I started working on a route between Washington and New York as well, and we should do one to Boston as well when a worker is freed up.
One worker started building a trading post on hill near Cinci (not a river tile) because I wasn't really sure what the popular thing is to do with hills atm. If you want to switch the improvement to a mine instead, go right ahead.
On turn 119 Bismarck declares war on Darius, nothing to worry about there.
And finally on turn 120, here's the overview of our lands:
A small summary of the city production:
Washington finished a worker and started building a swordsman (i'm assuming we will gold promote them to longswords when we start attacking England)
Cinci finished a work boat, which created the second fishing net, then built a lighthouse (which makes the fish 4f/3c) and then also started on a swordsman, as I want to see some action soon!
Boston is working on its first building, a monument.
And New York finished its monument and is building a library, for the lack of a better option.
Our scout is healing up outside New York after getting hit by a barbarian archer. I moved one of our warriors northeast from Washington because I saw a barbarian archer around those parts and I was afraid it would attack/pillage New York, so the warrior is there just in case.
Our happiness is getting close to negative, since both Boston and Cincinnati will grow soon, so we should buy that dyes tile near Boston and hook it up asap for the happiness.